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[ Help ] Damage calculation on dual attribute attacks (nin+tai)

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 7
On 2018-06-18 03:32:47Show this Author OnlyDescending Order
1# Go To

This might sound complicated but I'll try to put my question as simple as I can.
First of all...I'm only talking about ninjas who's special attack (mystery) can cause BOTH taijutsu and ninjutsu damage.
Now...as we all know, attack is linked with taijutsu damage on a ninja and ninjutsu...well...doesn't need much of an explanation.Also regarding the defender, resistance reduced ninjutsu damage and defence reduces taijutsu damage. For arguments' sake lets assume that the opponent has 0 resistance or defence. To make things simpler.
Now...if you're still here let's go to my question
Since ninjas have different values of ninjutsu and taijutsu damage, how is the total damage calculated?
For example...a ninja with 10k attack and 10k ninjutsu would cause 10k damage on someone with 0 resistance and defence?
And if yes...how about a ninja with 1 attack and 9.999 ninjutsu?
Of course characters aren't as ballanced or extremely unballanced as my examples. But I often see ninjas with let's say 10k attack and 12k ninjutsu. What will their damage be? Those cases make me wonder wether I should increase ninjutsu to get more damage or increase taijutsu since it's lower. I just find it confusing and don't really get how damage works on ninjas with dual attributes.
Now...if you have managed to read the entire thing...can you people enlighten me?
I hope I made my question as clear as possible while providing all the data I could.


  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 742
On 2018-06-18 03:41:23Show this Author Only
2#

We have no access to this game's API. So we can't know exactly the damage / resistance formula.





This post was last edited by Shryke on 2018-06-18 03:41:38.
  • Registered: 2018-02-14
  • Topics: 155
  • Posts: 954
On 2018-06-18 04:05:09Show this Author Only
3#

That question has been at the back of my mind too, and I automatically assume its 50% nin 50% tai, so no matter what you increase its the same. Then again I don't know how opponent defense and resistance affects it. Or it could be total (atk stat + nin stat) vs total (def stat + resist stat) so again it didn't matter what you increase.

Actually I'm not even sure how attack, ninjutsu, defense and resistance works too. As in, the actual math for tai damage is not directly attack stat - defense stat right. If there is actually an example that explains those, please link, much thanks.


  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-06-18 04:43:52Show this Author Only
4#

seems reasonable to think most of them are 50% and 50%, but could be there are special cases that do not follow this rule.

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2018-06-18 05:11:24Show this Author Only
5#

Maybe it can be another of ICE's tests ;)


Right now, if we asume the dmg is spread 50/50 you can look at your ninjas growth rates and see which is higher- attack or ninjutsu - and then increase mood accordingly. Keep in mind some ninjas for example could have high attack growth but most of their skillset is ninjutsu based (or vice versa). This way even if dmg is spread 50/50, because of % increasing your higher base stats you gain more stats overall. So in order to increase your dmg as much as possible, mood your ninjas to increase their best offensive stat (but also keep an eye if its actually used in their kit, not jsut a dead stat). And obviously, stack that position with both att and nin, but those are flat increases so theres no hidden trick to that. The more the better.

Tbh its all I can think of due to 0 access to math formulas.

  • Registered: 2018-04-29
  • Topics: 11
  • Posts: 18
On 2018-06-18 20:27:46Show this Author Only
6#

Idk...It could also be like LOL, for example the damage being calculated like 1.28x NN + 0.74xTAI

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-06-18 21:04:41Show this Author Only
7#
  • NarutoHokageSam On 2018-06-18 20:27:46
  • Idk...It could also be like LOL, for example the damage being calculated like 1.28x NN + 0.74xTAI

no, no is calculated as if was two separate attacks, one full nin and one full tai.

Is something like (full guessing):


(1-DR/100)*(K*F(A/D^0.5)+(1-K)*F(N/R^0.5))


where DR = damage reduction. F is a function, very like linear, depending on the mystery or standard attack you use. K a coefficient between 0 and 1 that states how much % of nin and tai effect gets dealt (so K = 1 if the effect is full tai, K = 0 if the effect is full nin, K = 0.5, very likely, if the effect is half nin half tai. A = attack, D = defense, N = nin, R = resistance.




This post was last edited by Garv on 2018-06-18 21:06:50.
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