13 results were found related to “5.0

S1-S1000: Top 10 (5.0)

Hey guys! We are back with faster updating and better version! My group and I have been working on it for 6 days to gather all top 10 on each server from s1-s1000 (including a few more than s1000 due to merged servers). So basically I recruited few more people to make this project work and try to finish in less than a week which we finally did it. I am very happy to work with my group to lead this project to be the better version than the very first one. Here’s the new link below to the old version since the old link doesn’t work. https://docs.google.com/spreadsheets/d/1sTFfHr9vOZBMuOwTECAKvpcLN1_TBq5f58HNmayow34/edit#gid=0 We hope that you would appreciate us on how much work we put into it because we put lotta effort into it and we learned our mistakes from the very first version. So here's the two different link for the Top 10 Project that my group and I worked on~ https://docs.google.com/presentation/d/1YaiaZJH4Uo-5Id036S-AsN6w5_7Zf5lUTsDO-tkO4oM/edit#slide=id.p (s1-s500) https://docs.google.com/presentation/d/1DNAmU4-oNLGC9uqZFzD0sUc5VzTCRnkwHHbTBbEezCk/edit#slide=id.p (s501-s1000) All thanks to my group to make the best version there is! P.S. it would be great if we can have the list update 24/7
2018-12-21 06:27:42 - JS3 - General Discussion

Version 5.0 - New System Introduction

[Sun Scroll/Moon Scroll] Two new currencies coming to the ninja world: Sun Scrolls / Moon Scrolls. New Tool: Strange Stone Players currencies for various stores will be converting to Sun and Moon Scrolls. Daily Practice rewards and events will be updated to include these new currencies, which players can exchange in the new General Goods Store. 1. Event Reward Changes Sun Scroll Events: Sage World Battlefields, Decisive Bonds, Fighting Matsuri Challenge, Nine-Tails Invasion, Rescue the Jinchuriki, Cat QUIZ Moon Scroll Events: Team Instance,Strong-Approaching, Space-Time, Ranking Battle, Arena, Ninja Exam, Decisive Bonds 2. When obtained Sun Scrolls/Moon Scrolls reach the initial weekly limit (does not calculate additions increasing upper limit), the power of the Sun or Moon Scroll will be activated,increasing your lineups attributes until the end of the week. 3. When Sun and Moon Scrolls obtained through inheritance, attendance and events reaches the weekly limit, no further scrolls can be obtained for that week. (If the weeks obtained scrolls has yet to reach the weekly limit, 50% of that week’s scrolls will be passed on to the next week) 4. Power of the Sun Scroll:Increases lineup Health + 150, Attack + 75, Defense + 75. Power of the Moon Scroll:Increases lineup Defense + 50, Resistance + 50. [Groceries Storage Room] Sun and Moon Scrolls, and Strange Stones, can be used in the Groceries Storage Room to purchase items still in stock. New items can be purchased in the Sun Scroll Store and Moon Scroll Store. Rainbow Magatama, Bells and clothing specific to the Groceries Storage Room can be found The Groceries Storage Room will receive new stock everyday at 5:00. Items fully stocked will not receive extra stocks. [Group Research/Group Duty] This week’s Version 5.0 brings the opening of the long awaited Group Research. This new system is very helpful to group members, not only to enhance attributes, but also for more incentives to participate in events. Let’s explore Group technology! Group Research Explanation: 1. Group R&D Unit. 2. Research can be done through the R&D Unit. 3. Through the Weekly Research Tab, The next week’s researched items can be set. 4. The following week’s research will activate at Monday at 5:00 each week, affecting the whole group. Rules: R%D Machine, Research Points: 1. R&D Machine level cannot exceed group level。 2. The higher the R&D Machines level, the faster Research Points are created. 3. Once the R%D Machine has reached its limit, Research Points can be bought using Group Funds. 4. Research level limit will start at level 1,For each increased R&D Machine level,Research level will increase by 3. 5. Research Points will start at 1,For each gained research level,Research Points created increases by 1. Group Research: 1. Only Group Leaders, Seniors and Scientists can spend R&D Chips on Research.。 2. Only Group Leaders, Seniors and Scientists can set the research for the following week. 3. The new weeks research takes effect at 5AM every Monday,upon which the weeks research can no longer be changed. 4. Cross-Server related research can only be obtained after Cross-Server events have opened. 5. Some research lasts 2 weeks,these cannot be changed for the entire duration. 6. Some research cannot be set at the same time as others. [Team Ninja Exam] Team Ninja Exam consists of Normal Team Exam and Extreme Ninja Exam Each player has 10 Assist Points per week, if players are on different levels, an assist point will be spent to enter at the players lowest level. Decide carefully before using an Assist Point, they refresh each week. 1)Normal Team Exam Opening Requirements: Complete Single Exam to level 120 Group Composition: Teams are limited to 3 people Levels: There are a total of 40 levels Participation Requirement: There are minimum Power Level requirements Regarding Sweep: Levels can be swept after completion to obtain rewards 2)Extreme Team Exam Opening Requirements: Complete Normal Team Ninja Exam level 20 Group Composition: Groups are limited to 2 people Levels: There are a total of 20 levels Participation Requirement: There are minimum Power Level requirements Regarding Sweep: Extreme Team Exam cannot be swept [Ninja Collection] New "Ninja Collection" *on in the ‘Ninja’ menu, unlocking at level 29. The collection is divided into different scrolls, allowing for the easy checking and redeeming of ninja. Currently 4 scrolls: Mission to the Land of Waves, Konoha Crush, Akatsuki Approaches, Pains Invasion Ninja collection can provide attribute bonuses,and exchanges for ninja can be made. New exchange function The original trial store has been transferred to Ninja Collection, and the points obtained during survival trial can now be used to redeem ninja fragments in Ninja collection. Naruto Online Managment Team
2018-08-16 04:25:31 - Daiske - News

5.0 Treasures - Rares

Hey Lads.So I started taking a deeper look in the Treasures having a*ulated enough Scrolls do draw at least a Rare.I want to draw my rare then go for the super rare, so I really want to focus on one Treasure but I don´t know wich one.I´am currently Level 67 and missing alot of Ninjas from all Treasures.Wich Treasure / Rare Ninja should I aquire that will help me in the long run.Kage seems pretty good so is Gnw but many People told me it´s mainly for Blitz Teams and I don´t plan on playing Blitz ever lol. I´am fine with the 3 other classes tho!Jinchuriki cause of Roshi or Edo Tensei where the Super Rare Drops at 120 Scrolls already?I`am f2p. There is currently a Draw Event on Kage - Gnw (not unlocked) - TendoI´am really lost in all this and hope you can help me Guys !
2018-12-07 06:03:03 - Yusuke1 - Strategy

5.0 Best choice for Main´s.

Hey Lads. So 5.0 came out and some of the classes got pretty buffed. I couldn´t find an answer anywhere on the Forum so I ask you:What is the best main class play? Wich class is the most cost efficient?I want to switch Main but I can´t decide between Fire and Earth. (F2P) I got told that Earth was weak in the past, but are strong now and Fire is always strong Need some advice please
2018-11-29 20:12:08 - Yusuke1 - Strategy


Now that we have a lot of breakthroughts and etc ... what is for you the best NINJAS or compositions at the beginning of the game to invest ?
2018-10-03 23:52:32 - Hantsu - Strategy

were arena secondary stats modified with 5.0?

I don't know what happened but is since 5.0 introduction that i notice that the chance to control fail in arena is no more the close to 0 it used to be and that the chance for almost sure combo starters like AGK with 100 chakra or Naruto Kurama with the 80% combo boost to not start the combo is not anymore the 0 it used to be. Did something change in the code? Because before 5.0 i literally never had 1 single control fail in arena and AGK/Kurama never ever failed in starting a combo when their passive boosts were triggered, but are 2/3 months that this is no more so and that i get control fails 'relatively' often (once in 10/15 battles) and combo starting fails (once every 10/15 battles too). I hope to get a clarification about this. I tagged with 'bug' but just because in arena you are supposed to have 0 stats but initiative.
2018-11-04 22:36:53 - Garv - Bugs & Support

I need strong team for 5.0

It can be any main. Specially I want to have Roshi, Kisame [Samehada Mode] or Kushina [Habanero] in that team
2018-09-01 22:27:39 - ⛧Akuma⛧ - Strategy

Water main 5.0 Shark Bomb Chakra Drain

Just wanted to ask to revise how the chakra drain of Shark Bomb is read by the system. When using a skill, and consequently having already used the chakra so there's nothing to drain, the shark bomb still reads as if you had chakra and will drain for the chakra you had before activating the mystery skill. Example: Round 2 I use the 40 chakra for my pos1 Roshi and the opponent pos1 Shark Bomb wins in initiative to go first, the chakra drain still happens even though the chakra was shown as used on my chakra bar and even if roshi was unaffected by a crit and not the target of the shark bomb (therefore uninterrupted) he gets his mystery cancelled due to lack of chakra from drainage.
2018-08-19 21:16:53 - Zelos-sama - Bugs & Support

Azure Fang Han SA Expert (FULL AUTO) 3.0/4.0/5.0

Tsunade (Sannin) WM - - - - GNW Temari Kisame - Talents 4-4-3-3-4 Summon: Gold bird Things to note: It's better if GNW Temari has the lowest health on the team Havent tested with the purple bird instead of the gold one as summon, but if any it'll take more time EDIT: Just tested it with purple bird. It'll only work if you have good RNG in the last round, and Fu doesnt sleep everyone but Temari and Mei/Han dont focus Kisame. The last round will take more or less time depending on how Fu and Mei behave. FOR 4.0 Talents change to 4 4 3 4 4. Thanks to Tsunade being able to use her standard twice, and your mana regen to keep Kisame alive, you dont need Healing tips that much. Sadly you dont pack a punch with the new Reserve seal, but you need the self healing on it, plus a crit punch still does decent dmg For 5.0 So with another main talent change, now it's 4 4 3 4 3. If you happen to have SkillBooked Tsunade's chase, swap positions between her and GNW Temari
2018-08-20 19:09:27 - NarukamiYuu - Strategy

Need 5.0 Nine tails lineup

Need a good 9 tails lineup since fire main's unparalleled skill got changed and he is no longer the king of nine tails.
2018-08-19 18:18:45 - Got_rekt - Strategy

Need a guide for Nine Tails 5.0 and sun/moon shop guide..

Hi, can anyone make a guide for nine tails 5.0 ( i heard water is strongest for this now ) and guide on what is worth / not worth to buy in Sun / Moon shop thanks in advance
2018-08-18 08:12:54 - IkezeAkamaru - Strategy

please make a new guide for nine tails 5.0

to all the admins of the game please make a guide for nine tails for all main characters thank you..
2018-08-17 19:48:45 - SumiMasen.2 - Strategy

Main tallent changes 5.0 ( In China)

Hi guys i found this and i thought id share it whith u, these are the main tallent changes in china and in germany so i expect them to be the same for us: 5.0 Talent changes Hope its usefull
2018-08-15 17:31:08 - HellMoH - Strategy