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[ Suggestions ] Stop Players From Being Able To Halt Their Progression For Sage War!

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  • Registered: 2017-07-24
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On 2017-07-17 22:20:44Show this Author OnlyDescending Order
1# Go To
So one of the biggest strategies in the game right now is to halt your leveling in order to dominate a lower bracket in sage war. This creates an unfair environment for players that belong in that bracket. I personally know a level 88 with close to 60k power who has stopped all xp gain in order to stay in his bracket. He has more time invested and resources than his competition which gives him a clear advantage. Now he isn't a lvl 88 who just has a lot of power, he has had more than enough time to make it to lvl 90 just by doing his daily activities. He seen a flaw in the system and is exploiting it which you can't really blame him for.
Now there are 2 things you can do to help with this exploit:
1. Auto use stored xp
After a lvl cap increase the stored xp will sit there until the player initiates a lvl up. Players use that to stay at the previous cap so they don't move up a bracket. If you make it so stored xp is used when you log on it will stop players from hindering their lvl.
2. Make Sage brackets power based
So this is the end all be all fix for Sage. If you base the brackets on power than lvl wouldn't matter anymore. If a lvl 70 has 80k power then pair him with other 80k's, if a lvl 90 has 40k power then pair them with other 40k's. Yes you will have to design a system that will still have enough players in the highest and lowest brackets (which will be the hardest to fill), but as a fellow game developer I can say game design isn't easy, but that's what makes it fun. If you want I can even do a write up of a bracket system that is based on power.




TLDR
Make Sage brackets based on power, use stored xp when people log on after lvl cap increase.
This post was last edited by Dragonfire14 at 2017-7-17 22:42
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On 2017-07-17 22:39:52Show this Author Only
2#
Well i need to agree on this , i can't even image how many people will stay in lv 90 , when we get lv cap 95 .
like who is now 80-89 is ok , but the problem will beggin in 90 - 95, but pretty sure will be some change in calculation braket for sage with 3,0 , all we can do is play and wait .
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On 2017-07-17 22:54:43Show this Author Only
3#
I honestly don't see how this is a problem, in WoW there was a thing called *ing which is staying at a low lvl with OP Gear for the level bracket you were in which Blizzard didn't frown upon, so what makes it unfair exactly? I mean it isn't an exploit cause nothing in the rules say you have to level up you know what I'm saying?
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On 2017-07-17 23:36:28Show this Author Only
4#
  • RenjiAsuka On 2017-07-17 22:54:43
  • I honestly don't see how this is a problem, in WoW there was a thing called *ing which is staying at a low lvl with OP Gear for the level bracket you were in which Blizzard didn't frown upon, so what makes it unfair exactly? I mean it isn't an exploit cause nothing in the rules say you have to level up you know what I'm saying?
Exploits aren't necessarily against the rules, but still are exploits. They are abusing game mechanics to reap a reward or outcome.

Players using this exploit are taking away rewards from other players who deserve to be in those brackets. This game is not like WoW, in the way that WoW has multiple paths for advancing through the game. There are few ways in the game to get Advanced Refines, and star ninja rewards are one of them.

But if you think it is fair for an 60k to be in a bracket with an average of 30k then I won't argue with you cause your mind is made up.
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On 2017-07-18 00:10:30Show this Author Only
5#
I totally understand that and I agree with what you said! Im playing on a newer server so this abuse is not a thing yet but if people do what this 60k power guy is doing all players on these brackets have a bad time. I know that it's not a good place to say it, but I don't think that we will ever get this changed before older versions get this change earlier. So there is actually no point where you can fight against these guys except try to avoid fighting those or just leave the battlefield, which are both options that are horrible.
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On 2017-07-18 01:45:15Show this Author Only
6#
Level is not very important in deciding your battlefield. I do believe it is a factor but it definetely is not a key one. Your power is. Players on and around my level from my server get to fight in easier SWB than I do, just because my power lecel is higher than theirs.
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On 2017-07-18 02:36:35Show this Author Only
7#
  • RenjiAsuka On 2017-07-17 22:54:43
  • I honestly don't see how this is a problem, in WoW there was a thing called *ing which is staying at a low lvl with OP Gear for the level bracket you were in which Blizzard didn't frown upon, so what makes it unfair exactly? I mean it isn't an exploit cause nothing in the rules say you have to level up you know what I'm saying?
There is a finite limit on how much power advantage you can gain via *ing, which can be overcome with skill or number(in case of battleground)

The amount of power difference that can exist in this game thou....

There is also the matter of rewards. In WoW, *s does not stop other players from getting the rewards. It might be harder, but it doesn't prevent it. Also, most of the rewards at a given level bracket only applies to that bracket, some currency can be carried forward but there is a finite limit of how much. For a non-*ing player, generally speaking they don't care much about those rewards, as they would become obsolete as they level up anyway. Not so with this game, the rewards in sage is universally useful and therefore losing out on them due to * is a permanent material loss.

Therefore, WoW * is not equitable in both the scope of "harm" and the seriousness of the actual "harm"

That said, I do not blame the players, only the way the sage is structured.
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On 2017-07-18 02:41:50Show this Author Only
8#
#2, yes
#1... there is really no need nor does it help. Thing is, you will initiate a level up as soon as you gain ANY exp. And there are a lot of things that even the level suppressors would do that grants exp. This includes ninja exam and groupy summon as well as, of course, doing any instance. The real way people slow level is to not do high exp income stuff to begin with, so opting out fox, daily/weekly missions and ninja test is the way to go. I seriously doubt there are many, if any, players are still holding out on the built up exp. And certainly, none of them would be 88, all of them would be 85.
The best way to force player to level would make daily mission auto receivable, and weekly mission somewhat auto-receivable(up to 3 common and both premium are automatically received) Of course, one can prevent oneself from receiving the weekly one by not completing any by constantly refreshing them between doing different activities, but it would make that much harder.
Unfortunately, we can't really force player to do fox... We could, however, add exp reward to sage itself.
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On 2017-07-18 03:03:51Show this Author Only
9#
  • PraiseLuka On 2017-07-18 02:41:50
  • #2, yes
    #1... there is really no need nor does it help. Thing is, you will initiate a level up as soon as you gain ANY exp. And there are a lot of things that even the level suppressors would do that grants exp. This includes ninja exam and groupy summon as well as, of course, doing any instance. The real way people slow level is to not do high exp income stuff to begin with, so opting out fox, daily/weekly missions and ninja test is the way to go. I seriously doubt there are many, if any, players are still holding out on the built up exp. And certainly, none of them would be 88, all of them would be 85.
    The best way to force player to level would make daily mission auto receivable, and weekly mission somewhat auto-receivable(up to 3 common and both premium are automatically received) Of course, one can prevent oneself from receiving the weekly one by not completing any by constantly refreshing them between doing different activities, but it would make that much harder.
    Unfortunately, we can't really force player to do fox... We could, however, add exp reward to sage itself.
Adding xp to sage would be a good choice.

I never tried it myself, but I was told with the last lvl cap raises the stored xp only got used once you did a new plot instance.
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On 2017-07-18 03:04:45Show this Author Only
10#
  • TakafumiNaito On 2017-07-18 01:45:15
  • Level is not very important in deciding your battlefield. I do believe it is a factor but it definetely is not a key one. Your power is. Players on and around my level from my server get to fight in easier SWB than I do, just because my power lecel is higher than theirs.
It is based on lvl first, followed by power if another field is needed
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On 2017-07-18 07:35:29Show this Author Only
11#
Hey there,

What you present here is a very popular issue now, and while I understand it, it is also something I had my own opinion on for some time.
Thing is, with how big power differences are on lvl 90, it's exactly the same thing as it is with stopping the leveling. What I mean is, on my example. I'm a level 90 player with about 74k power. Situation for me is, that I either face players that are 40k power, or 100k power, it goes either way. If we were to take this situation from the 100k players perspective, they are to me, what 60k players are in lvl 89 fields to others.

I apologize if this wasn't too clear, but it's a topic that's a bit complicated for me to explain. Basically what I mean is, no matter if you stop your leveling or not, there is going to be someone who stands on top of SWB. Players who stop leveling make it easier on themselves, and so do players who spend a lot of money to have high power. Personally I don't mind either, I win some, I lose some battles, being fortunate enough to be a "middle class" of my Sage World Battlefields, but I enjoy the fights more than the actual factor of winning or losing. I understand it may be a problem for really competetive players, that cannot afford to increase their power by spending, but it's a problem that's unavoidable.

This all being said, my essay behind, I respect the suggestion, and whilst it's rather unlikely to be implemented, I will forward it to our team to be discussed :) Thanks for the feedback ^^
  • Registered: 2017-07-24
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On 2017-07-18 08:12:26Show this Author Only
12#
  • PraiseLuka On 2017-07-18 02:41:50
  • #2, yes
    #1... there is really no need nor does it help. Thing is, you will initiate a level up as soon as you gain ANY exp. And there are a lot of things that even the level suppressors would do that grants exp. This includes ninja exam and groupy summon as well as, of course, doing any instance. The real way people slow level is to not do high exp income stuff to begin with, so opting out fox, daily/weekly missions and ninja test is the way to go. I seriously doubt there are many, if any, players are still holding out on the built up exp. And certainly, none of them would be 88, all of them would be 85.
    The best way to force player to level would make daily mission auto receivable, and weekly mission somewhat auto-receivable(up to 3 common and both premium are automatically received) Of course, one can prevent oneself from receiving the weekly one by not completing any by constantly refreshing them between doing different activities, but it would make that much harder.
    Unfortunately, we can't really force player to do fox... We could, however, add exp reward to sage itself.
I actually like AUTO Receivable idea, do it with Daily and Group Rewards too. I kept forgetting to claim it ==
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On 2017-07-18 08:43:58Show this Author Only
13#
  • Qolem On 2017-07-18 07:35:29
  • Hey there,

    What you present here is a very popular issue now, and while I understand it, it is also something I had my own opinion on for some time.
    Thing is, with how big power differences are on lvl 90, it's exactly the same thing as it is with stopping the leveling. What I mean is, on my example. I'm a level 90 player with about 74k power. Situation for me is, that I either face players that are 40k power, or 100k power, it goes either way. If we were to take this situation from the 100k players perspective, they are to me, what 60k players are in lvl 89 fields to others.

    I apologize if this wasn't too clear, but it's a topic that's a bit complicated for me to explain. Basically what I mean is, no matter if you stop your leveling or not, there is going to be someone who stands on top of SWB. Players who stop leveling make it easier on themselves, and so do players who spend a lot of money to have high power. Personally I don't mind either, I win some, I lose some battles, being fortunate enough to be a "middle class" of my Sage World Battlefields, but I enjoy the fights more than the actual factor of winning or losing. I understand it may be a problem for really competetive players, that cannot afford to increase their power by spending, but it's a problem that's unavoidable.

    This all being said, my essay behind, I respect the suggestion, and whilst it's rather unlikely to be implemented, I will forward it to our team to be discussed :) Thanks for the feedback ^^
If they do the brackets by power they could do something like a 10k - 25k , 25k - 40k, 40k - 55k, 55k - 70k, 70k - 100k, and 100k+.

Yes I know there is never going to be a time where everyone is on even grounds (unless you make it like arena or something like that), but you can help close the gap. Winning a 15k difference is hard, but not impossible my friend recently won in Space Time bracket finals against someone with about 20k more than them. As it stands now people are versing players with upwards of 50k more than them. For example for me in sage:

I have 62k power, sometimes I verse players with 130k power, that is double mine.....over 62k more power. Just because we are both lvl 90 doesn't mean it is a fair (or even just a possible) fight.
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On 2017-07-18 08:52:17Show this Author Only
14#
  • Dragonfire14 On 2017-07-18 08:43:58
  • If they do the brackets by power they could do something like a 10k - 25k , 25k - 40k, 40k - 55k, 55k - 70k, 70k - 100k, and 100k+.

    Yes I know there is never going to be a time where everyone is on even grounds (unless you make it like arena or something like that), but you can help close the gap. Winning a 15k difference is hard, but not impossible my friend recently won in Space Time bracket finals against someone with about 20k more than them. As it stands now people are versing players with upwards of 50k more than them. For example for me in sage:

    I have 62k power, sometimes I verse players with 130k power, that is double mine.....over 62k more power. Just because we are both lvl 90 doesn't mean it is a fair (or even just a possible) fight.
While I see your point, and the lower power brackets would work fine in this system, the problem begins in high end of the spectrum. I suppose it's obvious that top players can't have worst environment to play, which is difficult to promise with how spread top powers are.

Issue that I'm addressing here also affects players that are just above 70k power. 60-70k is currently estimate for a "perfect f2p" or low spender power, so on the high end of the spectrum those players would end up in a situation like the one now, being on the bottom, and only beaten up.

Fair fights are a thing that's very difficult to achieve, especially again, on higher power levels, because there is not enough players to fill 100k spots, and even if there were, there are also players stronger than them, so limiting it is bad.

My point to which I'm going is, no matter how this system would be built, there is always going to be a dissatisfied part of the community. Making it into arena style fights would be technically fair, but at the same time, again, top spending players could see it as a punishment compared to what they have now.
I can't really know for sure, but I believe this is just a very difficult situation to get out of, due to the fact that each solution leads to a dead end.

To wrap it up, while I respect all the ideas suggested here, I don't find them to be easily applicable.
It's not for me to decide, thus I will present those ideas to our team, what I'm saying here is my own opinion on the topic.
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On 2017-07-18 08:54:44Show this Author Only
15#
This Sage war power bracket thing had been wanted for months now but i think i have found a way to fix all of this.

You guys over at oasis can remaster sage world battlefield and have a player pool, the people pool works for the next idea i have.

Make it were each player has there own target, the game determines the target by battle power not level it self, you go out, find and defeat the target. if you have done so you wait for your next 'bingo target' and if you defeat that target you keep moving up in the bingo books.

That process repeats until the event is over, Is this not a great idea?

I feel this is better rather then running around looking at peoples battle Armour hoping you get lucky.

Reply to this telling me if you have any worries or extra idea for this idea.


Edit: the player pool is taken from every server the game has not just your server cluster, making it easier for the game to find you good bingo targets and at the same time keeping the SWB size the same or less, less=less lag=more happy players
This post was last edited by The SageArtist at 2017-7-18 08:58
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On 2017-07-18 08:57:28Show this Author Only
16#
  • Qolem On 2017-07-18 07:35:29
  • Hey there,

    What you present here is a very popular issue now, and while I understand it, it is also something I had my own opinion on for some time.
    Thing is, with how big power differences are on lvl 90, it's exactly the same thing as it is with stopping the leveling. What I mean is, on my example. I'm a level 90 player with about 74k power. Situation for me is, that I either face players that are 40k power, or 100k power, it goes either way. If we were to take this situation from the 100k players perspective, they are to me, what 60k players are in lvl 89 fields to others.

    I apologize if this wasn't too clear, but it's a topic that's a bit complicated for me to explain. Basically what I mean is, no matter if you stop your leveling or not, there is going to be someone who stands on top of SWB. Players who stop leveling make it easier on themselves, and so do players who spend a lot of money to have high power. Personally I don't mind either, I win some, I lose some battles, being fortunate enough to be a "middle class" of my Sage World Battlefields, but I enjoy the fights more than the actual factor of winning or losing. I understand it may be a problem for really competetive players, that cannot afford to increase their power by spending, but it's a problem that's unavoidable.

    This all being said, my essay behind, I respect the suggestion, and whilst it's rather unlikely to be implemented, I will forward it to our team to be discussed :) Thanks for the feedback ^^
Would it be possible to somehow incentivize players to target players in Sage World of approximately the same power? I'm not saying it would strictly prevent power discrepancies from showing up (you could still target players below you), but have the scoring system for Sage reward you more for fighting and defeating players of similar and higher power levels consecutively?

Or if such a system is in place already, make it more obvious?
  • Registered: 2017-07-24
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On 2017-07-18 09:06:51Show this Author Only
17#
Something I've noticed is that the battlefields of my Sage are getting much smaller. It feels as if a lot of people in my server bracket have stopped doing sage or have quit playing the game completely. Before, I used to always fight people around 60k (level range 86-90), which was around my power at that time, no one lower than in the higher 50ks. There used to be about 3 "high power" battlefields for my SWB bracket, now there are two and I reckon there will eventually be 1 at this rate.

I have noticed that sometimes the players in my server with high power for their level are sorted into the higher battlefields, this seems to depend entirely on attendance of the event. One day a Bully of the Battlefield, next day stomped before they are sorted into the higher SWB due to a lack of players. It's clear that those who delayed their level and focused on power had the right state of mind to do so for advantages in Sage, especially since, until 3.0, only the top 3 will get rewards. I mean, delaying one's level gives advantages like not being plundered by high-level people, and being able to plunder lower levels in comparison to perhaps the other plunderers on your server.

The major problem with sorting 60k, 70k, 100k, and so on together is the scarcity of players attending the event at the time, and I believe that this would require a lot of the server brackets to be extended to properly sort people like this. At 72k myself, I have found myself occasionally capable of competing with 80-100ks in my bracket, but I got lucky a lot of times I feel. Sage seems to be very one-sided, you either stomp or get stomped, there is not much in between.

This is a lot of rambling I feel, so in summary, I do agree with sorting by power first, but I’m not sure if that will solve problems. I do not really agree with the auto-use of exp, there are a few disadvantages to not levelling (not being able to sweep), maybe too few. The auto-use of saved exp also won’t stop people from avoiding doing the story. I don’t feel as if it’s as strong of an exploit as it is one’s play-style. I wish I didn’t rush plot instances like I did, currently holding the most EXP in my server, and while strong, I dread what the next level cap increase will be like, I will probably not do plot instances then.


I remember rumours that SWB will give the top 10 of each battlefield rewards, so this may help, and perhaps will come with changes to matching.


This post was last edited by Amadeu at 2017-7-18 09:08 This post was last edited by Amadeu at 2017-7-18 09:08
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On 2017-07-18 12:03:59Show this Author Only
18#
  • Amadeu On 2017-07-18 09:06:51
  • Something I've noticed is that the battlefields of my Sage are getting much smaller. It feels as if a lot of people in my server bracket have stopped doing sage or have quit playing the game completely. Before, I used to always fight people around 60k (level range 86-90), which was around my power at that time, no one lower than in the higher 50ks. There used to be about 3 "high power" battlefields for my SWB bracket, now there are two and I reckon there will eventually be 1 at this rate.

    I have noticed that sometimes the players in my server with high power for their level are sorted into the higher battlefields, this seems to depend entirely on attendance of the event. One day a Bully of the Battlefield, next day stomped before they are sorted into the higher SWB due to a lack of players. It's clear that those who delayed their level and focused on power had the right state of mind to do so for advantages in Sage, especially since, until 3.0, only the top 3 will get rewards. I mean, delaying one's level gives advantages like not being plundered by high-level people, and being able to plunder lower levels in comparison to perhaps the other plunderers on your server.

    The major problem with sorting 60k, 70k, 100k, and so on together is the scarcity of players attending the event at the time, and I believe that this would require a lot of the server brackets to be extended to properly sort people like this. At 72k myself, I have found myself occasionally capable of competing with 80-100ks in my bracket, but I got lucky a lot of times I feel. Sage seems to be very one-sided, you either stomp or get stomped, there is not much in between.

    This is a lot of rambling I feel, so in summary, I do agree with sorting by power first, but I’m not sure if that will solve problems. I do not really agree with the auto-use of exp, there are a few disadvantages to not levelling (not being able to sweep), maybe too few. The auto-use of saved exp also won’t stop people from avoiding doing the story. I don’t feel as if it’s as strong of an exploit as it is one’s play-style. I wish I didn’t rush plot instances like I did, currently holding the most EXP in my server, and while strong, I dread what the next level cap increase will be like, I will probably not do plot instances then.


    I remember rumours that SWB will give the top 10 of each battlefield rewards, so this may help, and perhaps will come with changes to matching.


    This post was last edited by Amadeu at 2017-7-18 09:08 This post was last edited by Amadeu at 2017-7-18 09:08
or maybe just give better rewards to everyone who participants? because the people who keep losing are gonna eventually just ignore SWB and then all the higher power people are gonna fight people with more power then them in a continuous cycle until it gets the P2W drive like space time..
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On 2017-07-18 13:26:11Show this Author Only
19#
ya ya, sht really, different 50k power, that is sht @@
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On 2017-07-18 14:23:26Show this Author Only
20#
  • Qolem On 2017-07-18 08:52:17
  • While I see your point, and the lower power brackets would work fine in this system, the problem begins in high end of the spectrum. I suppose it's obvious that top players can't have worst environment to play, which is difficult to promise with how spread top powers are.

    Issue that I'm addressing here also affects players that are just above 70k power. 60-70k is currently estimate for a "perfect f2p" or low spender power, so on the high end of the spectrum those players would end up in a situation like the one now, being on the bottom, and only beaten up.

    Fair fights are a thing that's very difficult to achieve, especially again, on higher power levels, because there is not enough players to fill 100k spots, and even if there were, there are also players stronger than them, so limiting it is bad.

    My point to which I'm going is, no matter how this system would be built, there is always going to be a dissatisfied part of the community. Making it into arena style fights would be technically fair, but at the same time, again, top spending players could see it as a punishment compared to what they have now.
    I can't really know for sure, but I believe this is just a very difficult situation to get out of, due to the fact that each solution leads to a dead end.

    To wrap it up, while I respect all the ideas suggested here, I don't find them to be easily applicable.
    It's not for me to decide, thus I will present those ideas to our team, what I'm saying here is my own opinion on the topic.
On the high end, in the giant S14+ LA bracket, players of 60 - 80k are basically fodder for every sage, with no chance of ever winning. There are just too many 100k+ players around, and not all that many between 80 and 100k.

On smaller cross server brackets, in all remaining regions, such issues are much less problematic, as the big players are spread out sufficiently for weaker players to still have a chance of getting rewards.

A lot of these issues would be resolved if there is a fair distribution of brackets like other regions; instead of cramming all servers created in an entire year in the same bracket.

------------------------------------------------
https://image.prntscr.com/image/_aVFMSZ2Sbu9SqYfduKuzw.png
This is what sage results look like in my merged server. Nobody has a chance, so nobody even bothers trying. Most don't even bother to register for it anymore, as participation rewards is the only thing people can ever get.
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