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[ Suggestions ] Stop Players From Being Able To Halt Their Progression For Sage War!

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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2017-07-18 08:54:44Show All Posts
15#
This Sage war power bracket thing had been wanted for months now but i think i have found a way to fix all of this.

You guys over at oasis can remaster sage world battlefield and have a player pool, the people pool works for the next idea i have.

Make it were each player has there own target, the game determines the target by battle power not level it self, you go out, find and defeat the target. if you have done so you wait for your next 'bingo target' and if you defeat that target you keep moving up in the bingo books.

That process repeats until the event is over, Is this not a great idea?

I feel this is better rather then running around looking at peoples battle Armour hoping you get lucky.

Reply to this telling me if you have any worries or extra idea for this idea.


Edit: the player pool is taken from every server the game has not just your server cluster, making it easier for the game to find you good bingo targets and at the same time keeping the SWB size the same or less, less=less lag=more happy players
This post was last edited by The SageArtist at 2017-7-18 08:58
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2017-07-18 12:03:59Show All Posts
18#
  • Amadeu On 2017-07-18 09:06:51
  • Something I've noticed is that the battlefields of my Sage are getting much smaller. It feels as if a lot of people in my server bracket have stopped doing sage or have quit playing the game completely. Before, I used to always fight people around 60k (level range 86-90), which was around my power at that time, no one lower than in the higher 50ks. There used to be about 3 "high power" battlefields for my SWB bracket, now there are two and I reckon there will eventually be 1 at this rate.

    I have noticed that sometimes the players in my server with high power for their level are sorted into the higher battlefields, this seems to depend entirely on attendance of the event. One day a Bully of the Battlefield, next day stomped before they are sorted into the higher SWB due to a lack of players. It's clear that those who delayed their level and focused on power had the right state of mind to do so for advantages in Sage, especially since, until 3.0, only the top 3 will get rewards. I mean, delaying one's level gives advantages like not being plundered by high-level people, and being able to plunder lower levels in comparison to perhaps the other plunderers on your server.

    The major problem with sorting 60k, 70k, 100k, and so on together is the scarcity of players attending the event at the time, and I believe that this would require a lot of the server brackets to be extended to properly sort people like this. At 72k myself, I have found myself occasionally capable of competing with 80-100ks in my bracket, but I got lucky a lot of times I feel. Sage seems to be very one-sided, you either stomp or get stomped, there is not much in between.

    This is a lot of rambling I feel, so in summary, I do agree with sorting by power first, but I’m not sure if that will solve problems. I do not really agree with the auto-use of exp, there are a few disadvantages to not levelling (not being able to sweep), maybe too few. The auto-use of saved exp also won’t stop people from avoiding doing the story. I don’t feel as if it’s as strong of an exploit as it is one’s play-style. I wish I didn’t rush plot instances like I did, currently holding the most EXP in my server, and while strong, I dread what the next level cap increase will be like, I will probably not do plot instances then.


    I remember rumours that SWB will give the top 10 of each battlefield rewards, so this may help, and perhaps will come with changes to matching.


    This post was last edited by Amadeu at 2017-7-18 09:08 This post was last edited by Amadeu at 2017-7-18 09:08
or maybe just give better rewards to everyone who participants? because the people who keep losing are gonna eventually just ignore SWB and then all the higher power people are gonna fight people with more power then them in a continuous cycle until it gets the P2W drive like space time..
  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 259
On 2017-07-18 21:22:24Show All Posts
31#
  • PrinceTenkazu On 2017-07-18 20:28:04
  • the issue with the power based is that if you put a level 85 with someone thats level we'll say 75, the person thats level 85 will have an advantage because they have a teir of mysteries and talents that the level 75 can't use. for example i went against a level 83 fire main with close to my power in space-time and that level fire main mystery made it very difficult for me to tag and attack 3 ninja
What? thats a lineup problem dude no one mystery tier will be a complete game changer when it comes to pvp.


This thread Has alot of nice suggestions, but watch oasis be like "naw fam i aint changing sh*t get stronger noobs" :lol
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