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[ Suggestions ] Stop Players From Being Able To Halt Their Progression For Sage War!

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  • Registered: 2017-07-24
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On 2017-07-17 22:20:44Show All PostsDescending Order
1# Go To
So one of the biggest strategies in the game right now is to halt your leveling in order to dominate a lower bracket in sage war. This creates an unfair environment for players that belong in that bracket. I personally know a level 88 with close to 60k power who has stopped all xp gain in order to stay in his bracket. He has more time invested and resources than his competition which gives him a clear advantage. Now he isn't a lvl 88 who just has a lot of power, he has had more than enough time to make it to lvl 90 just by doing his daily activities. He seen a flaw in the system and is exploiting it which you can't really blame him for.
Now there are 2 things you can do to help with this exploit:
1. Auto use stored xp
After a lvl cap increase the stored xp will sit there until the player initiates a lvl up. Players use that to stay at the previous cap so they don't move up a bracket. If you make it so stored xp is used when you log on it will stop players from hindering their lvl.
2. Make Sage brackets power based
So this is the end all be all fix for Sage. If you base the brackets on power than lvl wouldn't matter anymore. If a lvl 70 has 80k power then pair him with other 80k's, if a lvl 90 has 40k power then pair them with other 40k's. Yes you will have to design a system that will still have enough players in the highest and lowest brackets (which will be the hardest to fill), but as a fellow game developer I can say game design isn't easy, but that's what makes it fun. If you want I can even do a write up of a bracket system that is based on power.




TLDR
Make Sage brackets based on power, use stored xp when people log on after lvl cap increase.
This post was last edited by Dragonfire14 at 2017-7-17 22:42
  • Registered: 2017-07-24
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On 2017-07-17 23:36:28Show All Posts
4#
  • RenjiAsuka On 2017-07-17 22:54:43
  • I honestly don't see how this is a problem, in WoW there was a thing called *ing which is staying at a low lvl with OP Gear for the level bracket you were in which Blizzard didn't frown upon, so what makes it unfair exactly? I mean it isn't an exploit cause nothing in the rules say you have to level up you know what I'm saying?
Exploits aren't necessarily against the rules, but still are exploits. They are abusing game mechanics to reap a reward or outcome.

Players using this exploit are taking away rewards from other players who deserve to be in those brackets. This game is not like WoW, in the way that WoW has multiple paths for advancing through the game. There are few ways in the game to get Advanced Refines, and star ninja rewards are one of them.

But if you think it is fair for an 60k to be in a bracket with an average of 30k then I won't argue with you cause your mind is made up.
  • Registered: 2017-07-24
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On 2017-07-18 03:03:51Show All Posts
9#
  • PraiseLuka On 2017-07-18 02:41:50
  • #2, yes
    #1... there is really no need nor does it help. Thing is, you will initiate a level up as soon as you gain ANY exp. And there are a lot of things that even the level suppressors would do that grants exp. This includes ninja exam and groupy summon as well as, of course, doing any instance. The real way people slow level is to not do high exp income stuff to begin with, so opting out fox, daily/weekly missions and ninja test is the way to go. I seriously doubt there are many, if any, players are still holding out on the built up exp. And certainly, none of them would be 88, all of them would be 85.
    The best way to force player to level would make daily mission auto receivable, and weekly mission somewhat auto-receivable(up to 3 common and both premium are automatically received) Of course, one can prevent oneself from receiving the weekly one by not completing any by constantly refreshing them between doing different activities, but it would make that much harder.
    Unfortunately, we can't really force player to do fox... We could, however, add exp reward to sage itself.
Adding xp to sage would be a good choice.

I never tried it myself, but I was told with the last lvl cap raises the stored xp only got used once you did a new plot instance.
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On 2017-07-18 03:04:45Show All Posts
10#
  • TakafumiNaito On 2017-07-18 01:45:15
  • Level is not very important in deciding your battlefield. I do believe it is a factor but it definetely is not a key one. Your power is. Players on and around my level from my server get to fight in easier SWB than I do, just because my power lecel is higher than theirs.
It is based on lvl first, followed by power if another field is needed
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On 2017-07-18 08:43:58Show All Posts
13#
  • Qolem On 2017-07-18 07:35:29
  • Hey there,

    What you present here is a very popular issue now, and while I understand it, it is also something I had my own opinion on for some time.
    Thing is, with how big power differences are on lvl 90, it's exactly the same thing as it is with stopping the leveling. What I mean is, on my example. I'm a level 90 player with about 74k power. Situation for me is, that I either face players that are 40k power, or 100k power, it goes either way. If we were to take this situation from the 100k players perspective, they are to me, what 60k players are in lvl 89 fields to others.

    I apologize if this wasn't too clear, but it's a topic that's a bit complicated for me to explain. Basically what I mean is, no matter if you stop your leveling or not, there is going to be someone who stands on top of SWB. Players who stop leveling make it easier on themselves, and so do players who spend a lot of money to have high power. Personally I don't mind either, I win some, I lose some battles, being fortunate enough to be a "middle class" of my Sage World Battlefields, but I enjoy the fights more than the actual factor of winning or losing. I understand it may be a problem for really competetive players, that cannot afford to increase their power by spending, but it's a problem that's unavoidable.

    This all being said, my essay behind, I respect the suggestion, and whilst it's rather unlikely to be implemented, I will forward it to our team to be discussed :) Thanks for the feedback ^^
If they do the brackets by power they could do something like a 10k - 25k , 25k - 40k, 40k - 55k, 55k - 70k, 70k - 100k, and 100k+.

Yes I know there is never going to be a time where everyone is on even grounds (unless you make it like arena or something like that), but you can help close the gap. Winning a 15k difference is hard, but not impossible my friend recently won in Space Time bracket finals against someone with about 20k more than them. As it stands now people are versing players with upwards of 50k more than them. For example for me in sage:

I have 62k power, sometimes I verse players with 130k power, that is double mine.....over 62k more power. Just because we are both lvl 90 doesn't mean it is a fair (or even just a possible) fight.
  • Registered: 2017-07-24
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On 2017-07-18 19:23:49Show All Posts
23#
  • NobodyReally On 2017-07-18 12:03:59
  • or maybe just give better rewards to everyone who participants? because the people who keep losing are gonna eventually just ignore SWB and then all the higher power people are gonna fight people with more power then them in a continuous cycle until it gets the P2W drive like space time..
I already avoid it. I go in do 1 fight and leave. I just afk and hope my team wins.
  • Registered: 2017-07-24
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On 2017-07-18 20:19:50Show All Posts
26#
  • Ramen-kun On 2017-07-18 20:07:24
  • As much as not increasing your level helps with stuff like sage, for every level you gain, you gain more BP as well.

    No matter how much he pushes for the top of sage with his level, he will eventually get beaten out by others who have a higher BP and didn't grind as much as he did.

    I agree with separating by BP, because I'm tired of seeing 90k bps in my field lol, but what does Oas do with them then? Any suggestions for that will be good too.
The BP you gain from leveling is not as important as the BP you get from refines, star lvl, mags, charms, breakthroughs (pills), etc
  • Registered: 2017-07-24
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On 2017-07-18 20:38:59Show All Posts
29#
  • PrinceTenkazu On 2017-07-18 20:28:04
  • the issue with the power based is that if you put a level 85 with someone thats level we'll say 75, the person thats level 85 will have an advantage because they have a teir of mysteries and talents that the level 75 can't use. for example i went against a level 83 fire main with close to my power in space-time and that level fire main mystery made it very difficult for me to tag and attack 3 ninja
That is not as much an issue. I have lost to a few lvl 70's with around 25k power more than me.
  • Registered: 2017-07-24
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On 2017-07-18 21:45:05Show All Posts
32#
  • NobodyReally On 2017-07-18 21:22:24
  • What? thats a lineup problem dude no one mystery tier will be a complete game changer when it comes to pvp.


    This thread Has alot of nice suggestions, but watch oasis be like "naw fam i aint changing sh*t get stronger noobs" :lol
That has been their outlook on the game for a long time, but it seems they are beginning to open up a bit so we will see I guess
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