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[ Events ] Indra

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  • Registered: 2020-04-12
  • Topics: 6
  • Posts: 11
On 2020-10-07 12:02:36Show this Author OnlyDescending Order
1# Go To

Where can i find the info or Intel about Indra at? i wanna know more about him before i get him and i wanna know which servers will get him. before the others i wanna see him in action i hear he will be OP.

  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 491
On 2020-10-07 12:53:49Show this Author Only
2#

Mystery 1: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20

Mystery 2: Deals damage to 9 units in field and cause 3 combos , reduces their resistance by 8%(can be stacked) , Indra will then gain Super Armor till end of next round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 40

Final version of mystery description on his kit: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. After using mystery 1 , mystery will change to mystery 2(both skill will interchange with each other when used) and this skill can be used 2x in the same round.

Standard: Attack 3~4 units in lineup and cause 8 combos , Paralysis , fixed chance of causing irremovable Paralysis . last for 1 round.

Chase: Triggered when 30 combos at least , deals fire damage to 6 units in field and cause irremovable Ignition , also this skill ignores a small amount of resistance.

Passive 1: Very high chance of evading mystery , standard or chase attacks , can be triggered up to 2x each round , every round before an action reduces own evasion rate by 90% , last till the end of round.

Passive 2: When Indra is attacked , cause irremovable Ignition to the attacker that last for 1 round and every round before an action , Indra deals a huge amount of damage to the front unit and all enemy units under the effects of Ignition.

Anxiety is a new debuff that deals 7% of their max hp as damage whenever the affected unit takes an action(mystery , standard or chase) and this debuff is the same category as irremovable debuff therefore will affect anyone as long as the mystery hits.

  • Registered: 2020-09-24
  • Topics: 1
  • Posts: 25
On 2020-10-07 18:59:55Show this Author Only
3#

sounds pretty weird tbh, "Very high chance" to get 2 dodges per round, but reduces evasion by 90%, that means the "very high chance" applies solely for attacks that are launched before he gets an action right? if he moves first , which he will in most cases , it is possible he wont dodge anything that round, am I understanding that description right?


Also do you happen to know if anxiety can kill units or if it is like death possession where it stops just short of it?




This post was last edited by T.I.M. on 2020-10-07 19:36:37.
  • Registered: 2020-04-12
  • Topics: 6
  • Posts: 11
On 2020-10-07 20:35:43Show this Author Only
4#

why is he so much better then asura and madara 10 tails not gonna lie i cant wait to get him


  • Registered: 2020-04-12
  • Topics: 6
  • Posts: 11
On 2020-10-07 20:36:34Show this Author Only
5#
  • takosabi On 2020-10-07 12:53:49
  • Mystery 1: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20

    Mystery 2: Deals damage to 9 units in field and cause 3 combos , reduces their resistance by 8%(can be stacked) , Indra will then gain Super Armor till end of next round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 40

    Final version of mystery description on his kit: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. After using mystery 1 , mystery will change to mystery 2(both skill will interchange with each other when used) and this skill can be used 2x in the same round.

    Standard: Attack 3~4 units in lineup and cause 8 combos , Paralysis , fixed chance of causing irremovable Paralysis . last for 1 round.

    Chase: Triggered when 30 combos at least , deals fire damage to 6 units in field and cause irremovable Ignition , also this skill ignores a small amount of resistance.

    Passive 1: Very high chance of evading mystery , standard or chase attacks , can be triggered up to 2x each round , every round before an action reduces own evasion rate by 90% , last till the end of round.

    Passive 2: When Indra is attacked , cause irremovable Ignition to the attacker that last for 1 round and every round before an action , Indra deals a huge amount of damage to the front unit and all enemy units under the effects of Ignition.

    Anxiety is a new debuff that deals 7% of their max hp as damage whenever the affected unit takes an action(mystery , standard or chase) and this debuff is the same category as irremovable debuff therefore will affect anyone as long as the mystery hits.

wait does this mean he has a breakthrough?

  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2020-10-07 21:57:40Show this Author Only
6#
  • killua2113 On 2020-10-07 20:36:34
  • wait does this mean he has a breakthrough?

No but the concept of the mysteries like minato is the same for indra

  • Registered: 2020-09-24
  • Topics: 1
  • Posts: 25
On 2020-10-07 22:24:32Show this Author Only
7#
  • killua2113 On 2020-10-07 20:35:43
  • why is he so much better then asura and madara 10 tails not gonna lie i cant wait to get him


Note: Sorry,the post does not exist or has been deleted
  • Registered: 2019-12-12
  • Topics: 42
  • Posts: 92
On 2020-10-08 00:54:25Show this Author Only
8#

No inmune indra?.... Is *

  • Registered: 2020-04-12
  • Topics: 6
  • Posts: 11
On 2020-10-08 00:56:27Show this Author Only
9#

i dont know i really like indra i been waiting for him to come out plus his stranded has a similarity to madara 10 tails and his mystery is almost like minato's i just cant wait to try him out when he comes

  • Registered: 2020-08-13
  • Topics: 42
  • Posts: 278
On 2020-10-09 11:03:12Show this Author Only
10#
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