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[ Events ] Indra

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  • Registered: 2017-07-24
  • Topics: 13
  • Posts: 491
On 2020-10-07 12:53:49Show All Posts
2#

Mystery 1: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20

Mystery 2: Deals damage to 9 units in field and cause 3 combos , reduces their resistance by 8%(can be stacked) , Indra will then gain Super Armor till end of next round. Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 40

Final version of mystery description on his kit: Deals damage to selected unit and cause Interruption , Suppress Immunity to debuffs and Anxiety , last for 1 round. After using mystery 1 , mystery will change to mystery 2(both skill will interchange with each other when used) and this skill can be used 2x in the same round.

Standard: Attack 3~4 units in lineup and cause 8 combos , Paralysis , fixed chance of causing irremovable Paralysis . last for 1 round.

Chase: Triggered when 30 combos at least , deals fire damage to 6 units in field and cause irremovable Ignition , also this skill ignores a small amount of resistance.

Passive 1: Very high chance of evading mystery , standard or chase attacks , can be triggered up to 2x each round , every round before an action reduces own evasion rate by 90% , last till the end of round.

Passive 2: When Indra is attacked , cause irremovable Ignition to the attacker that last for 1 round and every round before an action , Indra deals a huge amount of damage to the front unit and all enemy units under the effects of Ignition.

Anxiety is a new debuff that deals 7% of their max hp as damage whenever the affected unit takes an action(mystery , standard or chase) and this debuff is the same category as irremovable debuff therefore will affect anyone as long as the mystery hits.

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