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[ Lineup ] Intro to Combos

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  • Registered: 2017-07-24
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On 2016-07-11 14:38:00Show this Author OnlyDescending Order
1# Go To
Intro to Combos
In the Naruto Online game, the bonds and combos between the ninjas are major ways to improve combat capacity. As the plot develops and as Team Seven, Sannin, Zabuza, Gaara, and other familiar ninjas come on stage one after another, players face increasingly more options. So, let’s get acquainted with the Combo method in a short tutorial.

The Combo method is a kind of continuous chase and attack on enemies who possess skill effects. A Combo can be triggered as long as the conditions for chase and attack are met, and there’s an available count of chase and attack left (reset after each round).

For example:


In principle, only “bonded” Ninjas can trigger a Combo. But, in reality, all of those who meet the conditions for chase and attack can trigger a Combo. Thus, skillfully using Summons and/or a character’s chase and attack can greatly enhance the destructiveness of a Combo.

A typical Combo might proceed like this: Naruto launches a Shadow Clone, whose attack gives rise to a low float→triggers Sasuke’s Fallen Heaven Barrage, which creates repel→triggers Sakura’s Iron Ball Trap. Note that this entire set of Combo will be completely settled on the initiator’s account. That is, what looks like a lot is actually all on Naruto.

Walk into the world of ninjas to collect your own lineup!



  • Registered: 2017-07-24
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On 2016-07-11 15:01:16Show this Author Only
2#
Test wap is spot on, it works like this.
Also if you use teams from the anime/manga, they gonna usually work good together,
with decent amount of combos.

Example Team 7, Naruto/Sasuke/Sakura/Kakashi/Sai, well now u can only have 3 chars with ur prota, but in some other systems, you don't need your prota/class, so you c*e 4 other chars.

Team 10, with Ino-Chika-Cho trio + /Asuma is really good combined, they don't have super high dmg,
but they have a lot of CC.
Example: Choji slams down the target > Shikamaru binds the target > Ino confuse the target,
like pokemon, so the confused target gonna hit a other ally, on the enemy team.
  • Registered: 2017-07-24
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On 2016-07-12 00:14:12Show this Author Only
3#
Thank you for the good Combo explanation
  • Registered: 2017-07-24
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On 2016-07-13 04:43:33Show this Author Only
4#
i like pain combo coz evry turn 2 combo available whit good pet u can get 9 or 10 combo
:P
  • Registered: 2017-07-24
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On 2016-07-13 14:22:36Show this Author Only
5#
Pain combos are crazy good
  • Registered: 2017-07-24
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On 2016-07-14 07:04:18Show this Author Only
6#
nice pretty good info just have to figure the right combo out for the teams i want lol
  • Registered: 2017-07-24
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On 2016-07-14 08:21:07Show this Author Only
7#
Very useful info. I hope they can put more end game combo too.
  • Registered: 2017-07-24
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On 2016-07-14 12:14:11Show this Author Only
8#
  • Ianplify On 2016-07-14 08:21:07
  • Very useful info. I hope they can put more end game combo too.
That would be great to implement
  • Registered: 2017-07-24
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On 2016-07-20 00:13:22Show this Author Only
9#
Can't wait for Deidara-San combos^^
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On 2016-07-22 05:56:03Show this Author Only
10#
cant wait for madara combo :>
  • Registered: 2017-07-24
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On 2016-07-22 11:11:06Show this Author Only
11#
I see, now I get it thanks a bunch
  • Registered: 2017-07-24
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On 2016-07-22 12:56:47Show this Author Only
12#
I was struggling with understanding combos but this cleared it up :D
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