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[ News ] Events - 25th May

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  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-24 22:10:35Show All Posts
20#
>no charm refine
>cross server sage
>kiba gnw
This week is the worst
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-24 22:17:19Show All Posts
27#
Btw because level is prioritized over power, all the f2p or low spender would get their @ss smashed by the heavy-spender non-activity-player overlord
Good job oasis
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-25 03:13:44Show All Posts
148#

First is the idea of this whole function: The dead servers will gain benefit but healthy servers will lose theirs. Why are there dead servers in the first place? Is it not because of Oasis' bad management? So why the hell are they making the players sacrificing their benefit to take responsibility for their wrong doing?
But as said by another player, this upcoming update is unavoidable as we must follow the china path (and screw the bad dev who can't fix the code, screw u) so let's going on to the next point.

Second is the cluster management. As every other cross-server system, this SWB will be based on cluster too. But there are clusters like our 1st HK cluster which ranged from s26-s36, doesn't have any dead server. Not only that but because the number of servers is too low the power range on the cross-server ranking board is greatly divided for the 1st battlefield. If the battlefield is forced to be any higher than 10 player/team, which mean 30 players in total than the first battlefield will have the power ranged from ~95k to 60k, which by no mean "fair" or "fun".

Third is the * level dependence. As 80+ it doesn't have any impact on the gameplay other than some free power, no new game breaking function/ability. The "ranked by level" is utterly *ed not to mention it's even prioritized over power. Why are you putting a lv89 with 90k power in an easier battlefield than a lv90 60k power? It makes no * sense.

And finally, the whole "less reward for healthy server" could have been fixed by simply increasing the amount of reward in the event. How about instead of top 3, every top 5 or 10 players will get the reward? How about instead of 5-15 red refine we now make it 1-30? You guys know this will screw the player up, you guys even know that it could have been fixed so that everyone will be happy, but you've chosen the worst option simply because you're both lazy that couldn't fix your own problem and cheap as heck that can't give the player a little more reward.
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-25 03:16:44Show All Posts
149#
  • PraiseLuka On 2017-05-25 02:49:28
  • First, I'd like to say that everyone claim Xserver Sage would be bad based on masuri experience to be of below average intelligence.
    This is a fact, because they fail to understand WHY masuri matchmaking is horrible--the fact that there are very few player being matched at any given time (because the period is so * long and the servers are bracketed and not all togehter)

    Now, to be clear, I voted no for the Xserver sage. Why? because the reduction in reward per person. Take my likely server cluster for example, LA2-12, that's I believe 6 servers. Currently, there are I believe 7 sages or so (with S2 having 2). But with Xserver, I would expect the number to drop to around 4. My server, in the very least, would only contribute to about 1/2-1/3 of a max sage (which I believe is 75 people or so?) so there is certainly going to be reductions. And reduction of # of sage means reduction of the # of 1st ranked player, as that is 3 times the number of sage happening. Same applies to 2nd and 3rd place. Ergo, we are getting less stuff per person.

    Second, my condolences to whoever are in sage 1 (except those who are 80k+), because you are f***ed. This is the "section" that would have the biggest disparity, from the 100k+ to probably somewhere around 60-70k. Sadly, I might fall into that, as I'm in the top 90s in my server bracket and depend on % participation on sage... well... I'm not entirely sure how large the sages will be but I can't compete at all if that was the case. That said, for the rest of the player in other bracket, chances are the disparity would be smaller and give a fair chance

    Except.... for the fact with the level>power approach. The lv 80s ptws are gonna have a field day, how nice. To be clear, I don't think a pure level approach would be good, because some stuff are level locked, so a player of similar power would have an advantage if he have extra talents to choose from. However, by and large, power is what matters the most. Personally, I think a formula of something like power+lv*100 would be the best indicator.

    I'm not at all surprised that the vote thing didn't count. In fact, I suspected as much in the poll BEFORE the sage poll. Specifically, I believe they intended to follow a model of: 1. plan to release something, 2. release a poll about it, 3. Release after getting "yes" result, 4. Profit from the appearance of listening to player. That obviously didn't work out and here we are. However, as they aren't REALLY in control of content, it's gonna happen anyway.

    Now, I'm going to be nice, I'm not going to only point out problems, I'm going to suggest solutions.

    Solution to the first problem, that is the reduction in overall reward, is easy: give out more reward. I don't even care who gets them, but more rewards per person somehow, maybe make it top 5 instead of top 3, whatever.

    Solution to the second problem is to make the "sections" more dynamic instead of hard sized. The first section should be the smallest and the ONLY section that does not strictly follow the power bracketing rules. Specifically, let's say place the top 15* power player AND say RANDOMLY select 30 of the next 60 highest player. What this accomplishes is that the 60 will effectively alternate between being the sacrificial lamb in section 1 against players who are probably 30-50k over them and have no chance to win with being more or less top of their own section and very good chance to win. I'd consider it fair. If this isn't done and say the top 60 is always taken to be section one, then other than player who are maybe ranked 61-80 will alternate in such a fashion(due to participation), players ranked 20-60 will effectively suffer an endless hell, especially the bottom section of that. That is certainly not fair.

    *Instead of top 15, it could be: look at the 9th powered player, take all player within 80% of that player's power, up to 30. And this where the dynamic size can come in, the size of the bracket should be based on how many players are sufficiently close to 9th ranked player of that section to have a decent chance of getting top 3 spot instead.

    Solution to the third... well... I already said, instead of Lv>bracket, come up with a formula to "merge" the two factors for sorting.
yooooo we have the same ideas again luka-chan :lol
and who disliked this?
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-25 03:50:56Show All Posts
153#
  • PraiseLuka On 2017-05-25 03:44:48
  • The people that I called out for of below average intelligence for thinking masuri match making is of any indication on how Xserver sage will be.

    Thou in retrospect, I must apologize for my mistake. I failed to account for the fact that some of them might be of average intelligence but are merely hasty preteens who have yet to learn the art of critical thinking. Coupled with their youthful impulses, it is no wonder they would sky dive to conclusions without considering the cause and effect of events.
The same problem with the 1st battlefield can be fixed too just simply by raising the reward. Think about it! It can still be 30-60 players but now the reward will be for the top 10 and it ranged from 10-30, super nice right?
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-25 09:03:58Show All Posts
196#
  • Acer1 On 2017-05-25 07:04:38
  • Hello,

    the only known discounts are from the platinum recharge event.
    Further details will have to wait until the maintenance has been completed.

    on the cross server SWB i hope players don't jump into conclusions without even having the events implemented yet.

    That being said, patches will have to be implemented then only any issues / improvements that is needed can be identified, proposed and fixed especially something related to the cross server. We have duly noted some of the suggestions made by players/GLs and will ensure it is communicated across the team.

    To top it off this is on my personal opinion, the poll itself bring two sides of the community voices and claiming that the team doesn't listen to the community at all is a bit harsh since there has been improvement in event rewards and other things, even the existence of this forum defy that statement in the first place.

    Lets have our patches and workout the fix to any problem arises. Thank you.
I doubt that the dev can increase the reward since they couldnt even put back mood scroll to the wheel.
But still thank you for your acknowledgement of our resolve. I hope that something will be done so that no player have to lose their benefit
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 573
On 2017-05-26 02:04:33Show All Posts
335#
People should know that the Kage Minato in China is already buffed. His mystery now has interrupt and he can gain 9% attack together with 12% combo rate every time he does his passive strike (which is max 2 per round) just like how Jonin Minato can gain the same by using his chase. They are very likely except Jonin can mystery every round (but his mystery only deal damage to 2 units), can chase while Kage can hit 9 people with his mystery and can tag more (which equal more damage and better against heavy SA team).

Right now Kage Minato is by no mean weak. He is strong just as his super rare tier and the 18k cost. But considering the heavy root meta right now he is not as good as other super rare like SSK SSN, Hidan2,... So if you're a weaker player who hasn't got a meta team for pvp you should not invest in him.

The reason he is put to stand in the front is because he has the cancer dodge just like Kurama Naruto or Shisui. He can guarantee to use his mystery round 2 as a o1 carry without the fear of getting controlled. Of course he is weak if you don't have any clone to protect him from blitz though.

And also @Lucy having the higher total ini in arena is the reason you're getting so many win with that team. How high is your total ini? Can you try doing arena again with 75% of you current total ini? I'm sure there will be a huge different.
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