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[ Events ] Events Nov 24th

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  • Registered: 2017-07-24
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  • Posts: 5
On 2016-11-27 14:47:46Show All Posts
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  • On 2016-11-27 14:23:13
  • I've been out of online game's for quite some time. Took some time off to study, find a decent profession for living and coming back to gaming, I just can't believe i'd come across the term "milking customers" in this day of age.

    There's hardly any games atm that costs this much for p2p. From my gaming experience, most p2p games give you results at "x" spending. The whole RNG thing is ridiculous.

    I hope the game devs can think from a p2p player's perspective that they're recharging hundreds to get Minato and they're willing to give up half their month's pay to do it. There's no way getting Minato other than this and for the die-hard fans if they have to give up an arm and leg for him, then they will, but the least you guys do is to give them a chance at what they want and are essentially paying for.

    I'm not sure what this companies long term goals are but these updates will tremendously hurt and negatively effect many who pay. And no disrespect to the mods on here, but I would like to read some constructive answers to people's questions and concerns rather than arguing back with them.

    *And just one suggestion. If you guys do want to fix this, perhaps set a paywall in the sourcecode so people will land Minato on the xth spin if their RNG luck didn't get him before that xth spin. Also look into the recharge logs for players and perhaps hand them the Minato or even Orochimaru if they've recharged x ingots already. I'm sure you guys can find a base rate to give out these rewards at (i.e. Sarutobi was 25k ingots wasn't it? or even Iruka was 2.5k Ingots and you get x frags)

    If the staff of this game is willing to put in the small effort to make it right, they they might keep many paying players such as myself, otherwise my wallet is shut tight for the time being.


    This post was last edited by 101***@facebook at 2016-11-27 14:27
yea I agree. The last events wheel was crap too. For F2P that luck based stuff is great.

But for spenders its not. I dont want to spend to take a chance to spend lots of money on something that one can win in one spin. That kind of stuff feels like a slap to the face to those of us who dont mind spending to get something in return.

The best solution is to have both types of events. Things that are fair and work for F2P and ones for the spenders.
If they can find that balance, they will have me interested in this game for a long time. If not the opposite may be true.
This post was last edited by liq***@yahoo.com at 2016-11-27 14:49
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