edit: included in the title.
apparently every single post thus far has legit been posted with a "this thread must be a nerf FM thread." mentality, because of the first portion of the title:
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As it stands Genjutsu - Mirror Return, is borderline broken.
gets even better once you unlock Death Mirage.
Genjustsu - Mirror Return
- Transfer the first received by your own unit in each round to the enemy body
- Substantially increase the damage on any target enemy in
Death Mirage
- Before action in each round, cancel at random 1 of up to 2 units from your own team
- Recover 10 chakra points for every hit unit
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For a highly offensive class, they have a ridiculous defense.
Fire Mains legit have 3 free debuff removed every turn. on top of having amazing damage boost (via damage increase onto Ignited enemies) something that's easily applied from Mystery/Combo's. and also chakra restores per unit hit, legit 2nd turn kill.
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to put that into perspective
Lightning Mains:
tends to favor sword wielding type ninja's (Killing Intention of Warrior + Root of Warrior/Bloodthirsty Demon)
applies paralyze on demand up to 4 units OR acupunture on demand to 1.
to wield the best possible Lightning Main squad, would mean to use Sword-based Ninja's to abuse LM's innate passives.
something a Fire Main isn't limited to.
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Wind Mains:
tends to favor comboing in general, whether it be from chasing a status (repulse, floats, etc) or 10-combo chains.
Debuff clear to all teammates + Mystery CDr 1 turn
tends to favor female ninjas (Flower Guard + Queen Momentum)
let's keep in mind. FM's debuff removal is on a PASSIVE and is active EVERY ROUND
and again not limit'd by a taking away damage. least Wind Main's get free CD reduction on Mystery's. no idea what the CD for Dance of Impetus is tho, must be broken. but you can't use Giant Rasengan w/ it so it's a good trade-off.
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Earth Mains:
tends be a favorable frontline tank OR a damage boosting passive bot.
you can't Earth Slam -> Get Shield and Team-Wide bonus attack. (Mystery slot)
Damage+CC immune (still gets poison'd and ignited) and provide team-wide damage boose (first set of passives)
at least they get a Revive every turn. at the cost of Floats/Repulse/KD immunity and random ally gets crit+ and standard attack turn+.
the bestpart? the passive attack+ doesn't stack with the mystery attack+
Truly limited to committing on being a frontline tank OR a high team-wide damage booster. of course mix and match is good.
unlike FM's universal debuff clear every round/
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Water Mains:
you either Heal OR do damage. c*so mix and match at the cost of a 'pure' set. similar to Earth Mains.
Has access to inflict Immobile/Stun at the cost of no healing.
Charkra + 10% hp restore when a unit dies (includes clones i believe). self only. too bad you can't use this with the innate shadow clone passive, they occupy the same slot. as mention'd before. Healing or Damage. pick one.
but Fire Mains? universal debuff clears. and chakra gain PER UNIT HIT. on top of having a damage boost.
tell me again why they aren't already nerf'd?!?
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Suggested Nerf/Hotfix:
i propose a change. obviously.
Mirror Return:
instead of transfering the debuff.
it should in turn 'mirror' the debuff. aka, apply the debuff to opposing unit. WITHOUT CLEANSING aka healing the debuff'd ally unit.
also a removal of ignition damage boost and in turn toss it into the Ekkei passive, similar to Lightning Main's 'Sword-based' team.
Death Mirage:
keep one, not both.
you either get another debuff clear. or chakra restores. not both.
i'd say remove the chakra restore, put it into Bani Chakra. and change it to restore chakra when ally unit dies. Can make the chakra restore higher. 40 sounds awesome.
in return you get to keep 1 debuff removal up to 2 allied units.
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Closing:
with Fire Main's getting a damage boost along with 3 debuff clears EVERY TURN at this time, it's borderline broken in arena.
if you're up against a Fire Main, your chances of winning dimishes just because of Fire Main's innate passives. something the other mains have to choose between. either Offense. or Defense. mix and match. but not all at the same time.
would definitely help balance out the classes and fine-tune Fire Main's to use 'ekkei-based' units, similar to LM's 'sword-based' units. with the suggested fix it'll bring FM's more in line with the other mains. as it stands out, it outright outclasses the rest of them via free alone .
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This post was last edited by ch3***@gmail.com at 2016-10-25 13:29