level 2: Activated at round 1, 5, 9. When activated, removes all shields and buffs, teams cannot get extra chakra and any elemental damage (except of water) causes irremovable strong poison. Lasts 2 rounds.
Lv. Y: Activated when Madara reaches 80%, 50%, 20% HP. When activated, removes all shields and buffs, teams cannot get extra chakra and any elemental damage (except of water) suppresses immunity to debuffs. Lasts 2 rounds.
Overwriting barrier with other Madara works same as for Hashirama 1st Hokage barrier.
Log in in order to Post. LOGIN | Register