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[ Events ] New Event Cycle - 17th of June

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  • Registered: 2021-04-07
  • Topics: 0
  • Posts: 1
On 2021-06-17 00:05:51Show All Posts
28#
  • Waka_Man On 2021-06-16 12:12:25
  • Main character skill updates (3rd Update):


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    Midnight Blade

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    Standard 1-4: Recovers HP based on 16% of Midnight Blade's base Ninjutsu stat, gain 20 Chakra, cancels all Debuffs and becomes immune to all Debuffs until the end of the round. Fixed chance of gaining 40 chakra.


    Passive 1-2

    At the beginning of battle, increases 40% Attack and Critical Rate to all Sword Users ninjas in your lineup (can be cancelled). Moreover, when those ninjas defeat the enemy with their Mystery skill, resets the Mystery cooldown to 0 (cannot be cancelled), lasts for 3 rounds.


    Passive 2-3

    At the beginning of round 1 , 2 and 3, cancels 2 Debuffs to up to 3 Sword Users ninjas in your lineup, while increases their Resistance by 100% (cannot be dispelled), they will also become immune to Debuffs (can be dispelled) until the end of the round.


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    Scarlet Blaze

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    Standard 2 (cultivated)

    Attacks the unit in the front row and causes Irremovable Ignition which neglects Immunity and high chance of causing 10 combos. This skill never misses.


    Passive 1-1

    At the beginning of battle, increase 40% Ninjutsu and Combo Rate to all Secret Jutsu ninjas in your lineup (can be cancelled). Moreover, when those ninjas defeat the enemy with their Mystery skill, resets the Mystery cooldown to 0 (cannot be cancelled), lasts for 3 rounds.


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    Breeze Dancer

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    Standard 1

    Attacks the unit in the front row with a fixed chance of causing 6 combos, 10 combos or 20 combos.


    Passive 1-1

    At the beginning of battle, cancels all Debuffs on herself and 1 random Female ninja in your lineup, becomes immune to Debuffs and cannot be defeated by Standard attacks. Lasts for 2 rounds and cannot be cancelled.


    Passive 2-4

    Breeze Dancer becomes a Senjutsu user. Whenever she triggers a Chase attack, recovers 15 Chakra. Also when she causes a Critical Hit, she cannot be defeated by Chase attacks, last until the end of the next round. (remove the scale)

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    Azure Fang

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    Mystery 3

    Heals the whole lineup with 15% of Azure Fang's base Ninjutsu stat, cancels all Debuffs and all units healed will become immune to Debuffs until the end of the round.

    Battlefield cooldown : 0

    Mystery cooldown : 3

    Chakra : 0


    Standard 2

    Heals 2 ninjas with the lowest HP in your lineup and cancels all Debuffs. (with cultivation, increase healing rate by 25%).


    Passive 1-4

    Azure Fang becomes a Senjutsu user. When she is defeated, if your lineup uses 2 Mystery Skills, Azure Fang will revive at 30% HP and whenever she is revived, her Mystery cooldown will become 0. (remove chakra gain when a unit is defeated)


    Passive 2-3 (Cultivated)

    At the beginning of every round, cancels all Debuffs on herself, increase Ninjutsu by 10% and Critical rate by 10%. Also reduces her own Mystery cooldown by 1 (can be reduced to 1 round minimum). This skill is still active even when Azure Fang is controlled.


    Passive 2-4

    Azure Fang has a high chance of evading Chase attacks, and when evasion is triggered, recovers 5% HP for herself.


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    Crimson Fist

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    Passive 1-4

    Whenever Crimson Fist has a shield, his Standard Attack becomes: Deals unavoidable Earth and Water damage to a random unit in the opponent's field, causes Low Float, Suppress Immunity for 1 round and guaranteed Immobile, while absorbs up to 40 Chakra.


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wowowowowowo wait 1 second, seriuslly 40 frags of deidara?¿ maybe i am talking for all players, we prefer a full ninja pls, change that

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