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Shinobi Festivities - The Fire that Works for a Blast

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  • Registered: 2018-09-29
  • Topics: 1
  • Posts: 6
On 2021-02-11 23:23:21Show this Author Only
21#

Capture 2021-02-11 10_11_04Onkoi Card Buff Up Hashirama and Ibiki Which are two big damage dealer than layout has 7 combo every round every ninja get hp sai removes debuffs make you immune wind main reset debeff sai could spam wind main ablity which allows you to spam ibiki skill and hashirama This layout get chraka quick so no need worry about sai mysery If have Giant Katuyu removing debuffs which make team op sadly I don't have it reasoning why I pick Ibiki instead of kurenai his mysery deal a lot of damage its unmissable steal chraka it just op here is layout in battle. Capture 2021-02-11 10_20_37,Look all units can't move there using good combo ibiki doesn't take as much damage every attack cause to him get his defense increased by 5% Ibiki boost hashirama attack 40% for immobile units it really easyz to kill this layout works in arena, sage and much more

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  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 9
On 2021-02-12 16:36:38Show this Author Only
22#

Server ID: S239-Kamui, NY

In Game Name: MirDG

UID: 200000093855305


Screenshot 2021-02-12 030424

This is just a control and spam team.

Ibiki: I use Ibiki turn one to potentially get 2 tortures in rd 1. Ibikis passive allows me to amplify the damage done to any unit under immobile or torture and his standard lowers def/res by 5 for up to 3 people so that helps maximize the damage done by my other 3 units.

FM: FM is the spam and interruption of the group. His reflect allows Ibiki to potentially get another torture or just stop him from torturing himself. For the rds in between Ibiki its nice to have a reflect against the first incoming debuff. If the mystery hits i can suppress super armor and Ibiki or Fukuromaru chase could act as a interrupt and control if theres no immunity at play. I also get rid of first evades and ignite the enemy for damage over time.

Hashirama: Hes here for suppress and is the chase initiator a lot of the time. He c*so cleanse a random ally and give them an additional chase. His standard and chase are also really helpful for decreasing damage and preventing mysteries.

Fukuromaru: I feel like people forget she is a new years nin too and not one of the bottom tier ones. She is here for a cleanse and a kinda heal since Ibiki is always trying to kill himself. Her chaos on chase is always helpful too. Her standard causes repulse often too but by then we've probably did the chases already.

  • Registered: 2020-01-13
  • Topics: 2
  • Posts: 32
On 2021-02-14 04:26:51Show this Author Only
23#

UID: 300030109092875 Server ID: s1444 In game name: キラKira

Ekran Görüntüsü (9) Ekran Görüntüsü (10)-min

hashirama new year: mystery: generates +8 combos per person, passive: generates an extra follow-up attack so I can deal high damage to this team

kisame: gains 1% per chakra and works with atc, +20 combo skill

kakuzu: when chakra exceeds 50, it deals 2% ninjutsu and atc and +20 combo damage per chakra.

earth main: generates 40% shields and 20 chakras per person.

So I start the game with 60-80 chakras in the first round and this means a high damage, hashirama starts my chase chase directly, I c*so do 2 chase attacks, which means = high damage = 1 turn opponent defeat


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