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An Open Letter to Oasis

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  • Registered: 2018-02-05
  • Topics: 88
  • Posts: 745
On 2019-07-14 00:02:26Show All Posts
34#
  • _Light_ On 2019-07-13 23:39:12
  • " took over 4 years to finish the system " games only been around for 3 years... but that's not my point,i was getting at what happens after you've got max pos1? you'll just quit the game as there's nothing more you'd want to do, the game is designed to let you play having 12+ runes increases the life span of the game, it gives you more objectives i don't know an easier way to justify it ~ i'm out :/

To be completely honest, I think this could go either way. But I have to side with shado on this. I don't think maxing out is enough motivation to just quit.

Think about it like this. You're a scientist working on a new invention. It takes a lot of work to complete your machine. Once it's all perfect and completely functional, the natural thing to do would be to, you know, use it for the task that you made it for. (i:e, use your team and maxed out pos1 to fight in battles).

But then you learn that you can upgrade it further and make the machine better. So you stop and spend some time to upgrade your machine. Which means you have less time for your invention to actually do the thing it's supposed to be doing. (fighting)

If this cycle continues, the scientist will spend all his time upgrading his machine/his team and never actually using the finished product. Which, I think, is a waste. I don't see much enjoyment from ac*ulating all that power and then just quitting.

  • Registered: 2018-02-05
  • Topics: 88
  • Posts: 745
On 2019-07-14 15:13:32Show All Posts
51#
  • HolotheWiseWolf On 2019-07-14 12:10:16
  • Yeah, I've just become too cynical to care. I stopped paying on this game awhile ago and I honestly regret ever starting to pay in this game. Its just ridiculous how much you have to spend for some of the things in the game. Considering I haven't played games similar to this, I've heard there are even worse games. But I think what I don't like the most about this game is that the devs can hide behind the "we can't please everyone so we won't try." Even if thats not the case, it certainly feels like that. Like the Jiraiya [Sannin War] for July sign in. Their defense was that newer servers need him or he has breakthroughs so let's do give out more fragments.


    To me, it's psychotic that they have such a split player base for their game between new servers and 3-year-old servers, extreme whales that drop $600 to medium spenders and F2P that make up a majority of the game. In my opinion, it's not that hard to please all the types of players. You don't even have to create new servers, just make it so that there are more incentives to continually log in. Like how there is the 7-day login, why not make it 30 days, whereby the end of it you get some pretty decent power rewards. This then keeps old servers still running and populated. Have events that are specific to each type of player, a $600 recharge for those but still with some decent rewards if people don't want to recharge that full amount (like Crazy slot machine or shinobi feast). Have Fukurokumaru deals not just be limited to one week that way it doesn't feel like F2P get corraled into spending their coupons in a week where there isn't things they want.


    These things are not that hard to think about and Oasis has staff monitoring all the forums and what not so they at least get exposed to different ideas. Just sad that it takes a high level employee to come out and quit/get fired for some actual changes to get made.

We're getting ahead of ourselves, eh? I don't think I'd say any meaningful change has been enacted just yet...


Hopefully tho in the future.

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