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An Open Letter to Oasis

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  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2019-07-13 19:49:13Show All Posts
14#
  • _Light_ On 2019-07-13 18:54:38
  • The mods care about feedback, but if you were the game's creator you'd do everything to extend the game's life; take for eg clash of clans, they made builder hall to allow the game to progress and increase its life; why? because most players were max th12 and had nothing to do . Oasis aren't making level 14+ runes to annoy their fanbase; it's there for users who have already maxed out their characters [eg players like Thanosthedestroyer from s1 who have been maxed since 2018], the reasons for doing it is to prolong the endgame stages of the game because one day you'll be that 5-10%.

    Breakthrough's are being implemented slowly so the players aren't overwhelmed with skillbreaks as that'd break the game for lower levels who've unlocked SB ninjas i mean imagine a lvl 35 with a fully SB hashi which he obtained from a missions giftbox

    Of course SO6P naruto./Edo hiruzen is overpowered just like how shisui/minato was in 4.0; but stronger ninjas are already coming out eg edo minato/SBKushi, but they can be countered by playing smart; i mean i've been running sharkbombs to get around it but you've gotta realise stats>ninjas and most top players are slowly moving away from the 6 paths cancer

    I'm sure that elemental skills will come around you've just gotta give it time because change is good but forced changes can lead to more backlash, they'll need to test everything thoroughly before adding em in :3 the community just gotta be optimistic

    ps plz get rid of dat 50* sasuke from the lucky wheel ^^

Heavy spenders (ones you could call whales) from my server dont even have pos2 maxed out, not to mention 3 or 4. Im talking both about refines and cave runes. Top 2 people from my bracket (300-400) who are both over 500k (for comparison active ftp average bp for this server is about 220k) dont have p2 fully maxed (ref10, charm9, rune12) either. Look up what Shadowblaze was writing each time there was discussion about those functions. He is a person who belongs to that very very top bp people bracket and they DIDNT WANT IT. But people responsible for implementation of updates dont care. They never did.


Personally Ive been playing for over 2.5year now as a moderate spender and got just a few lv12 runes. I dont want more features that use the same resource to further bring discrepancy between position 1 and others. We've had this for a long time, its boring and unhealthy as you dont feel any progress when getting better support ninjas or slowly increasing their bp because gap is already too big. If new power functions have to be implemented, Id much rather see features that upgrade whole lineup at once. Insanely efficient features counterintuitively arent good either (yes, training pots) as Ive already seen people who's team stats without equipment (ones you get from myoboku, training pots, summon cultivation) are already higher than mine with equipment (so with refines, charms, runes and treasured tool). Thats a bit insane if you'd ask me. It's still better than those refines and runes, as over time teamwide functions allow a 4v4 fight, not 4v4 for 1st round and from 2nd to 10th 1v1 between both positions 1.


Slow implementation of skillbreakthroughs to not overwhelm playerbase? What about Rushing every possible ninja and stuff. There was a long period of time where we got new ninja every week, sometimes multiple per week. Thats a weak argument.


/*fragment removed due to Renji's request. It still should be talked about tho, somewhere.*/




This post was last edited by Zathroth on 2019-07-13 19:56:46.
  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2019-07-13 20:02:58Show All Posts
18#
  • Jiburiru On 2019-07-13 19:52:29
  • Hi! I definitely know about your suggestion in regards to Dosu and putting it in the game. I was also one of the moderators who have talked and forwarded the suggestion to the team.


    The thing is, feedback and suggestion does not always mean change. It is based on many factors. Some factors may include if the feedback/suggestion is reasonable. For example: there are feedback where players would like to see everyone have a certain ninja for free like 80x Naruto [Sage of Six Path] fragments. It is not reasonable to have the game send 80x fragments of Naruto [Sage of Six Path] for many reasons that may include to be fair to players who have already recruited him or even things like balancing in the game.


    Of course, the team wants to make changes that make the majority of the players happy, as we do strive for a healthy community. However, as you guys know; what makes some people happy does not always make others happy. For example, ninjas in Lucky Sn@tch; some people who got the rare ninja (80x fragments) here by chance are happy, while others who already got it would feel it is unfair because they had to use coupons/ingots to obtain the same ninja. In this example, it outlines how some player's feedback actually are different from one another.

    Another factor in regards to feedback is the amount of players giving the feedback. The more players that feels the same way about something, the more urgency there is in regards to the feedback. This does not mean a single feedback is not important; it just means that when a multitude of single feedback (that are important) in regards to the same topic are sent in, it becomes a big urgent feedback. This is why constructive criticism from you guys is so important because we reference your feedback whenever we push for changes as well as the reasons behind it.


    Feedback does go through many stages; from your voices to the team members in charge of feedback, to the administration, which then gets forwarded to the developers. The final decision is still up to the developers as they will take the feedback and weigh in the pros and cons in regards to it.


    Dosu is definitely a nice ninja that could be added to the roster. However, I hope this can help shed some light in regards to how feedback/suggestion works. Giving feedback/suggestion does not mean it has to happen, it means that the opinions, feedback, and suggestions of the players would be taken into consideration for future events or features. Which helps push for changes.

    I do definitely remember your posts in regards to Dosu and you have asked us to convey your idea in regards to Dosu to the development team, which we did. There is always a chance that the developers may choose to add Dosu as an obtainable ninja in the future.

Simple fix. Show us the REAL rates of items in events. When people see that jackpot has 10%, 1% or 0.000000000000000001% of happening they will stop complaining because, for the first time they will actually know what they can expect from rng.

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