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Edo Minato vs Naruto six paths

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  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2018-11-10 00:00:58Show All Posts
9#
  • D-Best On 2018-11-09 19:29:27
  • Naruto Six path vs Minato Kurama Mode

    Major difference

    - Interrupt to 9 ninja every turn (given he gets his auto to combo) vs a 3 turn cooldown on Minato in 3v3 this can easily trigger 30 combo chase every turn rather than just once then waiting until turn 5

    - Has buff removal+Imobile on chase, this directly counters flower guard and root of the warrior. Meaning you can stop impetus dance or a lighting's main turn 2 who would usually be immune to debuffs. This will also remove buffs as Minato gets from his chase.

    - Renew's his buffs every turn so buff removal does not affect him.

    Minor things

    -He can heal making him much more durable and raises his combo rate

    I think Minato has more potential if the enemy doesn't have buff removal and he can survive to his second mystery because he gains buffs from his chase. However the ignite+tag I feel is somewhat underwhelming due to so many current and coming soon ninja being debuff immune. But by that time Naruto will have done his mystery 3-4 times.



Buff removals do not remove scaling buffs, so minato would keep his stacks in all situations.


Additionally, in general, the one thing I haven't been able to determine is if narutos mystery in undodgeable. If it isn't, thats a huge point in minute's favor because he can stop the opposing slot 1 shisuis and jonins. However 6path naruto is also undodgeable less of a difference.


Finally, minatos damage really isn't that bad at all. I actually put his damage only slightly below jonin's bond mystery, and even that's unfair because my jonin is 5* (been farming that *er since the beginning). His only real downside is the lack of cd reduction, and well that's what dance is for. Not perfect, but better than twiddling your thumbs till r5.

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2018-11-10 01:00:29Show All Posts
12#
  • Nightowlgamer On 2018-11-10 00:53:55
  • 6 paths naruto's mystery is dodgeable i believe. But that can be countered if you have susanoo kakashi too on the field.

    Also... lmao the only way jonin minato hits less than edo minato is if you don't have the bond mystery. With it, Jonin Minato hits much harder.

    Difference is that edo minato, while his damage is low, hits 10 ninjas compared to Jonin minato's 2-4 ninjas (not counting clones). So even though edo minato hits less than 50% as hard, he hits twice as many, so it SEEMS like the damage output is good.

    But then... consider jonin minato usually hits 2-4 ninjas EVERY ROUND, and edo minato is once every 3 rounds... and you'll start seeing why edo minato's damage output is considered pathetic. Whales using him don't count, almost any ninja hits hard when you're at 300k.

    Edo Minato is b/c of this... a pretty bad 1v1-ninja, and more of a support ninja for 3v3's. Sith Paths Naruto though can be used for both, since he can go every round while hitting 9 ninjas (3v3).

I repeat, I own both ninjas, and sit at just over 200k, so maybe mid casher best place to put me. In 1v1 situations, against same bp, jonin with bond does maybe 10,15% more damage than edo minato. Yes he has the advantage of generally going every round, but with wind main on dance you can edo minato off r2 and r3, and by that point the fight is generally over. 1v1 I still put jonin above edo, but its much closer than everyone makes it out to be.


Edit: Susanoo kakashi also is terrible, his only useful function is stop dodging and you're wasting a team slot to bring him along when you'd rather something else.




This post was last edited by goalie720 on 2018-11-10 01:01:17.
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