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Anti-water shark bomb

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  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 115
On 2018-10-08 01:07:33Show this Author OnlyDescending Order
1# Go To

Anyone knows of good lineup against Water Shark bomb?


I find Water, Han, Gakido, anything too OP.


Water is immune from R1 gakido, cannot even interrupt her with Higher init.

Water interrupts all pos 2-4, or take away all chakra. So no myst either way, Also chaoses most of the team


Even beating someone 30k below my BP is hard, and I'm using rare ninjas.

  • Registered: 2018-04-09
  • Topics: 0
  • Posts: 33
On 2018-10-08 05:34:47Show this Author Only
2#

Masked man/Firemain after gakido did his stuff. 5k Madara. If you're faster you have alot more options like shisui.

  • Registered: 2017-07-24
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On 2018-10-08 06:21:35Show this Author Only
3#

If you have higher init, shisui still works.

Kushina works.

  • Registered: 2017-11-09
  • Topics: 5
  • Posts: 288
On 2018-10-08 10:47:13Show this Author Only
4#

There are only two real counters to the P1 Water Shark Bomb.


1) Ninjas with natural immunity like Roshi, Kurama Naruto, Hot Blood Kushina etc, paired with chakra generation/stealing in some form.

2) Simply having a faster position 1 with hard control (chaos/immobile) in the mystery or following chase.


Without either of these two criteria, you are limited to praying your team is not fully chaosed, and that you get lucky on controlling the P1 main

with combo chasing.




This post was last edited by Dresq on 2018-10-08 10:47:42.
  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 115
On 2018-10-08 15:07:45Show this Author Only
5#
  • Dresq On 2018-10-08 10:47:13
  • There are only two real counters to the P1 Water Shark Bomb.


    1) Ninjas with natural immunity like Roshi, Kurama Naruto, Hot Blood Kushina etc, paired with chakra generation/stealing in some form.

    2) Simply having a faster position 1 with hard control (chaos/immobile) in the mystery or following chase.


    Without either of these two criteria, you are limited to praying your team is not fully chaosed, and that you get lucky on controlling the P1 main

    with combo chasing.

Well, even with faster pos 1 with control....

Since she has gakido, she's immune, unless you got a shisui (buff clearer) move 1 or something.


Seems like have to luck it out & hope we got the right build at that time?

Man, water too OP, what were Tencent thinking when they made her myst?

  • Registered: 2017-11-09
  • Topics: 5
  • Posts: 288
On 2018-10-08 15:53:51Show this Author Only
6#
  • 2xMachina On 2018-10-08 15:07:45
  • Well, even with faster pos 1 with control....

    Since she has gakido, she's immune, unless you got a shisui (buff clearer) move 1 or something.


    Seems like have to luck it out & hope we got the right build at that time?

    Man, water too OP, what were Tencent thinking when they made her myst?

If you think its OP now, I advise you don't look at the recent thread showing its 'breakthrough/experiment/upgrade'... Apparently CN thought it wasn't strong enough

  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 115
On 2018-10-08 18:12:26Show this Author Only
7#
  • Dresq On 2018-10-08 15:53:51
  • If you think its OP now, I advise you don't look at the recent thread showing its 'breakthrough/experiment/upgrade'... Apparently CN thought it wasn't strong enough

Yeah. + Paralysis guaranteed...

Even if no lucky chaos, you can't chase immobile anymore....


Water Online.

  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 115
On 2018-10-08 18:40:28Show this Author Only
8#

BTW, anyone know why Gakido can make Water Main immune in R2, via myst in R1?

  • Registered: 2017-11-09
  • Topics: 5
  • Posts: 288
On 2018-10-08 18:46:57Show this Author Only
9#
  • 2xMachina On 2018-10-08 18:40:28
  • BTW, anyone know why Gakido can make Water Main immune in R2, via myst in R1?

How it works, is by giving the Gakido buff to the Water Main after she has done her Standard Attack. It works like how Debuffs can last a little longer by doing the same.

  • Registered: 2018-04-01
  • Topics: 6
  • Posts: 121
On 2018-10-08 18:47:33Show this Author Only
10#

It says "for 1 round", so it'll carry to the next round if you apply it after your target used standard attack. It works the same way with debuffs such as immobile, chaos - they can carry to the next round if they were applied after target used his standard attack.

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