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[ Suggestions ] reduce the cap of people per sage battlefield

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  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-04-06 16:54:00Show this Author OnlyDescending Order
1# Go To

I think if the cap is brought to 36-45 people per battlefield (so 12-15 per faction) this feature would be fairer and more entertaining since the difference in power too between the players taking part in it would be even acceptable.

What is the point of overhoarding the battlefields with 75-90 people when 50+ of them do not stand any chance and mostly go afk or stay on auto hoping to be in the winning side?

I know is very hard to rethink wholly the way sage works to make it fully power based, but changing one single number from 30 to 12 or 15 should not be that hard to implement.


  • Registered: 2017-12-18
  • Topics: 6
  • Posts: 188
On 2018-04-06 19:58:07Show this Author Only
2#

Lower amount of players does not mean that the quality of the sage increases. It simply means, that you would hunt down one side and eliminate in order to secure the winning side, before you turn to the next field (as has been a popular strategy in many other browser games with low amount of players and an elimination option).

Also, this option still would ont be considered "fair" by the lowest 30% of the players, seeing as they would be top 30% of the next lower bracket (most likely).

If anything, give it a cooldown before you can attack player X again (which still does not help you, when you are in the lowest 30% of the field).

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2018-04-07 20:43:03Show this Author Only
3#
  • Barrin On 2018-04-06 19:58:07
  • Lower amount of players does not mean that the quality of the sage increases. It simply means, that you would hunt down one side and eliminate in order to secure the winning side, before you turn to the next field (as has been a popular strategy in many other browser games with low amount of players and an elimination option).

    Also, this option still would ont be considered "fair" by the lowest 30% of the players, seeing as they would be top 30% of the next lower bracket (most likely).

    If anything, give it a cooldown before you can attack player X again (which still does not help you, when you are in the lowest 30% of the field).

i think a good way to make sage fairer would be to actually freeze the winners for 20-30 seconds instead of the losers and to increase exponentially the cost in coupons to 'unfreeze'.


Btw, for the OP. I think reducing the number of people per field actually makes the feature fairer than is now since is actually true the difference in power would not be that wide if you have 3 battlefields with 36 people instead of 1 battlefield with 90 (like is now).

Yes, the 30% lower powers would not feel good regardless but only 2-5 of them would not get any advanced refinement rewards and since the average time per fight would actually increase by a lot in comparison with now would be more appealing to cut streaks of high powers than to select people wholly randomly.

  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 742
On 2018-04-07 22:22:27Show this Author Only
4#
  • Garv On 2018-04-07 20:43:03
  • i think a good way to make sage fairer would be to actually freeze the winners for 20-30 seconds instead of the losers and to increase exponentially the cost in coupons to 'unfreeze'.


    Btw, for the OP. I think reducing the number of people per field actually makes the feature fairer than is now since is actually true the difference in power would not be that wide if you have 3 battlefields with 36 people instead of 1 battlefield with 90 (like is now).

    Yes, the 30% lower powers would not feel good regardless but only 2-5 of them would not get any advanced refinement rewards and since the average time per fight would actually increase by a lot in comparison with now would be more appealing to cut streaks of high powers than to select people wholly randomly.

There is a reason why higher power don't attack other players in winning streak - time. It takes a lot less time to fight 2-3-4 lower power opponents than eliminating other top powers. This is obviously scaled thinking that other "top players" are of comparable power. I.e. as a 180k power, i can win against 100k power players in 2 rounds, while fighting another 170+k power would take 6 rounds.


You want to make sage fairer? Drastically increase the rewards for taking down winning streak players and consistenly decrease the one for taking down players in "rage". This would actually incentivate me (and others like me) to fight others top scores.


Unfortunately, sage is all about how fast you can win fights and i see no reason to "maim" my own chance of winning for some kind of morality.

  • Registered: 2017-08-18
  • Topics: 1
  • Posts: 29
On 2018-04-08 00:01:55Show this Author Only
5#
  • Garv On 2018-04-07 20:43:03
  • i think a good way to make sage fairer would be to actually freeze the winners for 20-30 seconds instead of the losers and to increase exponentially the cost in coupons to 'unfreeze'.


    Btw, for the OP. I think reducing the number of people per field actually makes the feature fairer than is now since is actually true the difference in power would not be that wide if you have 3 battlefields with 36 people instead of 1 battlefield with 90 (like is now).

    Yes, the 30% lower powers would not feel good regardless but only 2-5 of them would not get any advanced refinement rewards and since the average time per fight would actually increase by a lot in comparison with now would be more appealing to cut streaks of high powers than to select people wholly randomly.

Oh and imagine the rage that if you win four times then you are removed from the battlefield for having too much morale. There is something backwarrd about the game that punished you for losing (freezing you or removing you for low morale) when that is the exact person who needs most help to get stronger. That said, since that doesn't happen too often I don't think I will complain about it but it the number 1 reason some of my group members no longer participate in Sage.

  • Registered: 2017-07-24
  • Topics: 45
  • Posts: 742
On 2018-04-08 01:37:56Show this Author Only
6#
  • wooferx On 2018-04-08 00:01:55
  • Oh and imagine the rage that if you win four times then you are removed from the battlefield for having too much morale. There is something backwarrd about the game that punished you for losing (freezing you or removing you for low morale) when that is the exact person who needs most help to get stronger. That said, since that doesn't happen too often I don't think I will complain about it but it the number 1 reason some of my group members no longer participate in Sage.

It's a precaution against farming your own alt. Just get your alt in your desired range, unequip all the items, all lvl 1 ninjas and here you have an awesome toon you can oneshot endless times... that's why we have freezing and morale.




This post was last edited by Shryke on 2018-04-08 01:39:28.
  • Registered: 2017-07-24
  • Topics: 17
  • Posts: 267
On 2018-04-10 02:27:04Show this Author Only
7#

Sage war should be based on Power not on lvl. LVL means not much in this game after 70. An lvl 70 with 150k power can beat an lvl 100 with 90k power. Therefore the game needs to select players based on power. This would give a chance to for f2p to gain something other than get stomped on. Wonder if this can be done. Would the power gap between 2 lower power player still be relevant as its on a higher power. It also would bring more diversity in teams other th*ing blitz teams and teams that works only to counter blitz.

  • Registered: 2017-12-31
  • Topics: 4
  • Posts: 13
On 2018-04-19 16:59:05Show this Author Only
8#
  • newgate446@gmai On 2018-04-10 02:27:04
  • Sage war should be based on Power not on lvl. LVL means not much in this game after 70. An lvl 70 with 150k power can beat an lvl 100 with 90k power. Therefore the game needs to select players based on power. This would give a chance to for f2p to gain something other than get stomped on. Wonder if this can be done. Would the power gap between 2 lower power player still be relevant as its on a higher power. It also would bring more diversity in teams other th*ing blitz teams and teams that works only to counter blitz.

I total disagree lot player took hard road of slow their leveling so could win in Sage War it not their fault some just level fast as they can and have no power , what ask done would be total game change and all it would do cost player like me stop playing all together. And dumb ass can level up to max right alone with play to win player and can tell you dumb ass not never going win again them.... your example take in count of ninja ether lot low power player who pay to win have god ninja and make power level total mindless ...I am 60k+ player level 80 face many with 40k level 80 who got god ninja and lose every time , and about only player that have god ninja is pay to win player , but soon or later they going out level and out power me too , pay win does that , does take long and I well be winning more after past me up......


  • Registered: 2017-12-05
  • Topics: 7
  • Posts: 134
On 2018-04-19 18:03:58Show this Author Only
9#

I’m not sure if you notice this but recently I realized sage is even worst in china. I saw a video of a china dude using a lv 93 account with 300k bp and stomp everyone in his sage. Guess what? It’s cross server sage and he can meet lv 70 player there, so it’s mean the level limited we have here is not exist on china version. And no, it’s not based on bp either because he only need to one hit k.o everyone with hiruzen. It’s like the system over there just grab a bunch of random players and put them into the field.

So be glad that we at least have something fairer here instead of crying about it all the time.

  • Registered: 2017-08-23
  • Topics: 1
  • Posts: 8
On 2018-04-20 14:10:46Show this Author Only
10#

Sage needs to reward low bp players, for example giving everyone who participates at least 4 adv refines. This would encourage a lot more people to participate in the event.

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2018-04-20 19:02:05Show this Author Only
11#
  • ZWen On 2018-04-19 18:03:58
  • I’m not sure if you notice this but recently I realized sage is even worst in china. I saw a video of a china dude using a lv 93 account with 300k bp and stomp everyone in his sage. Guess what? It’s cross server sage and he can meet lv 70 player there, so it’s mean the level limited we have here is not exist on china version. And no, it’s not based on bp either because he only need to one hit k.o everyone with hiruzen. It’s like the system over there just grab a bunch of random players and put them into the field.

    So be glad that we at least have something fairer here instead of crying about it all the time.

It fully depends on the bracket.

The older your server is the older the bracket is and the lower the quantity of low levels is in comparison with high levels is.

In my bracket for example exist 3 level 100 fields, one level 98-100, one level 96-98, one level 92-96 and the last field is level 1-91. Very likely the guy in china is in a bracket even older than mine where almost none is under level 93 so he gets matched with level 70s for that reason.

Sage is matched first by level and second by power but not in the way you think.

  • Registered: 2017-07-24
  • Topics: 27
  • Posts: 735
On 2018-04-21 21:23:10Show this Author Only
12#

Will cause weak players to die faster thus making them quit.So I don't think it is gonna happen.No to mention some people don't show up even after signing up.




This post was last edited by JustSaying on 2018-04-21 21:23:42.
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