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[ Bugs ] wind main flower guard bug

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  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-09-02 03:04:17Show All Posts
2#

When people talk bout lag, it's due to this: by the time that YOU see that the debuff is cleared, on the server end, the round have already ended. And you cannot send a command to cast to the server if the round have already ended.

The cure for that is auto.


Tbh I'm not entirely sure what happened from just screenshot, so can only answer what you said.

  • Registered: 2017-07-24
  • Topics: 29
  • Posts: 2271
On 2017-09-02 04:51:52Show All Posts
4#
  • Zelgadis~ On 2017-09-02 03:44:53
  • Flower barrier removes one stack of debuff per time, could also be you suffered more than one debuff and they were removed before chaos or immobile.

The only one with higher priority than chaos/immobile I think is paralysis. In both screenshot shown, there is no enemy ninja that can inflict it.

On the second one thou, it is possible that there is immobile and acupuncture, with the immobile removed, the acupuncture could remain.

It is worth noting that in addition to end of turn, as I mentioned above, if there is another layer of cc AFTER flower guard trigger and the player only "see" the debuff removal of the first cc AFTER the second CC have occured on the server, the same problem would occur.

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