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[ Player Guide ] Unofficial 3.0 patch notes (community collaboration)

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  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 89
On 2017-07-31 22:44:06Show this Author Only
21#
  • Zathroth On 2017-07-31 22:30:36
  • JackyChan - rich field has no cooldown for Jonin medal users, it was a medal feature even before the patch.

    s177 Kira - Ill double check this during this week's clears.

    Updated the rest, thanks guys!

I dont have medal and cooldown is 0 now. Maybe its a bug?





This post was last edited by JackyChan on 2017-07-31 22:44:44.
  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2017-07-31 23:43:16Show this Author Only
22#

JackyChan - got conformation from a groupmate without medal, cd indeed was removed. Updated, thx.

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 22
On 2017-08-01 05:55:45Show this Author Only
23#

No cooldown in ranked battle for those without jonin. Still only 5 challenges though.

  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 242
On 2017-08-01 13:14:00Show this Author Only
24#

obtained from another post & off German Vers.:

Monday: 2x Exp for sweeping

Tuesday: 2x Exp for Kakashis Training

Wednesday: 2x Group Contributions from convoy and plunder

Thursday: 2x food from Fukurokumaru

Friday: 2x coins from Fukurokumaru

Saturday: 2x coins from convoy and 2x items from plot instances

Sunday: 2x exp from ninja quiz and 2x items from plot instances


  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 270
On 2017-08-01 14:46:59Show this Author Only
25#

I do not understand why you would give a Ninja a really good growth rate in a particular offense stat, and then have their mystery/abilities only use the other offense stat, there is literally no good reason I can think of for doing that short of sloppy game design.

EDIT: Hinata seems to either have a change or a re-wording to her Strong Will skill. But as far as I can tell it doesn't necessarily work the way the description implies because that would be broken as all hell. Regardless of however it works, it's a confusing description and in battle she seems to behave pretty much the same as always.

EDIT2: I would like to point out that since 3.0 I've been having a lot more cases of the "Control" stat coming into play in battle and have found my team to be resisting chaos/acupuncture/immobile etc. more frequently when it would almost never, ever happen in the past, I don't know how you go about testing that stuff but it does seem like (from my experience) that they've increased the effectiveness of that stat in general which would be nice.





This post was last edited by Immortal Utsuro on 2017-08-01 15:00:20.
  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 3
On 2017-08-01 21:49:07Show this Author Only
26#

Something I noticed and remember, not know if all is new, or just did not notice before:

Group - Lucky Wheel - skip animation added

Removed group instance (well, it is not merged with SA as they are different game modes, only group rewards are added to SA, but no GI ranking and rewards for beating first place) (Also removed "clearing group instance count" from "Group claim")

Kankuro - changes as in fist post and - Puppet guardian skill removed (if puppet was in first row, its target of standard attacks)

GNW Kankuro - changes as in fist post and - poison from chase removed, guardian skill removed

Chiyo - renamed to "Elder Chiyo"

Darui - according to others (forum), mystery is pure ligtning now, was water+lightning

New ninjas added - Fu, Han, Utakata, Masked Man, Minato jacket

Recruit - new treasure

Recruit - treasures are now sorted from newest (bond treasure is last, but it have most "free draws", so little inconvenient)

Ninja - Filter - Attributes - new added

Ninja - Train - Awaking - "One-click awaking" added

Arena - temporary test ninjas added

Benefit Hall - removed overview of bonuses for each day.

You cannot see enemies power now (you could see it before update) (you can still see power of enemy players)

  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 19
On 2017-08-01 22:19:03Show this Author Only
27#

It seems that they also fixed the issue of ninja with the same chakra usage going out of order on auto. For instance Sage Naruto and Onoki my sage has now been going first where Onoki would always go first even if Naruto was placed first.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 24
On 2017-08-02 02:53:35Show this Author Only
28#

- Rich Field trials are no longer listed on the left side (if uncompleted, anyway).

- A cool down is now shown on the left side for black market.

- If a player applies to a group, the Leader/Seniors are notified in the same fashion as a friend request (blinking icon appears at the bottom of the screen).

- The player's inventory in "Character" was reorganized. Packs of any kind (most of them), stamina potions, revive potions, etc are now shown at the top of the inventory instead of the bottom. The tabs are also functional. Some items will only show up under the "all" tab, however (like the lucky ninja packs from lucky board).

- Survival trial was updated to be a bit more challenging, I think. You'll get players closer to your battle power, or possibly above. Also a higher chance of giving your opponent a higher move1 initiative to make it more challenging (usually either the last fight in the trial or breakthrough).

- Your friend list is now organized by friend level first, and then alphabetically, instead of just alphabetically.

- Battle on the Bridge Team Instance (the first one available) changed slightly. Haku attacks immediately and damages your team significantly before you can move.


For any of the ninja skills I list, I could be wrong, so please forgive me if that's the case.

- Gakido's chase: recovers a certain percentage of life when the chase is triggered
*side note, I noticed that the chase is labeled as tai, but the description says it causes ninjutsu damage

-Shizune's "Poison Expert" passive was re-written to be explained correctly. It now says "Significantly increases Shizune's damage to units suffering from Debuffs" (although this still might only apply to poisoned units, not entirely sure)





This post was last edited by Vexille on 2017-08-02 06:40:43.
  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 101
On 2017-08-02 06:16:23Show this Author Only
29#
  • Vexille On 2017-08-02 02:53:35
  • - Rich Field trials are no longer listed on the left side (if uncompleted, anyway).

    - A cool down is now shown on the left side for black market.

    - If a player applies to a group, the Leader/Seniors are notified in the same fashion as a friend request (blinking icon appears at the bottom of the screen).

    - The player's inventory in "Character" was reorganized. Packs of any kind (most of them), stamina potions, revive potions, etc are now shown at the top of the inventory instead of the bottom. The tabs are also functional. Some items will only show up under the "all" tab, however (like the lucky ninja packs from lucky board).

    - Survival trial was updated to be a bit more challenging, I think. You'll get players closer to your battle power, or possibly above. Also a higher chance of giving your opponent a higher move1 initiative to make it more challenging (usually either the last fight in the trial or breakthrough).

    - Your friend list is now organized by friend level first, and then alphabetically, instead of just alphabetically.

    - Battle on the Bridge Team Instance (the first one available) changed slightly. Haku attacks immediately and damages your team significantly before you can move.


    For any of the ninja skills I list, I could be wrong, so please forgive me if that's the case.

    - Gakido's chase: recovers a certain percentage of life when the chase is triggered
    *side note, I noticed that the chase is labeled as tai, but the description says it causes ninjutsu damage

    -Shizune's "Poison Expert" passive was re-written to be explained correctly. It now says "Significantly increases Shizune's damage to units suffering from Debuffs" (although this still might only apply to poisoned units, not entirely sure)


kimi 1010 were same b4

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 186
On 2017-08-02 06:17:01Show this Author Only
30#

obtaining a rare ninja from kage treasure is now random. you may use 120+ scrolls and still not get a rare or get one at 30-40

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 24
On 2017-08-02 06:40:18Show this Author Only
31#
  • S583/Delekates On 2017-08-02 06:16:23
  • kimi 1010 were same b4

My bad, guess I just missed those details. I'll remove it from the original post. ^^

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 65
On 2017-08-02 09:21:07Show this Author Only
32#

It seems you can cancel group summon now.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 1
On 2017-08-02 11:32:03Show this Author Only
33#
  • s177 Kira On 2017-07-31 02:39:35
  • Ninja Tools: Matching Nature Bonus 10% -> 30%

    Sage World: Rank 1 (my field, not sure overall) 18 Adv Refines, 1 Seal, 70k coins

    Space-Time Clothing: Honor of the Strongest & Ruler's Glory outfits does not show up in battle

    Strong Approach: Group (3 person team) Expert Difficulty did not consume any stamina (99% sure on this)

all strong approach now consumes 10 stamina and none if u already got your rewards but still need min requirement to participate.

  • Registered: 2017-07-26
  • Topics: 5
  • Posts: 216
On 2017-08-02 19:18:22Show this Author Only
34#

Could a mod please make this appear on top of this section? It's the only patch notes we have on the 3.0 version.


Otherwise we will need to bump it from time to time.

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2017-08-03 00:42:38Show this Author Only
35#

Boomdada- i'll need some confirmation about this, Jiburiru's thread states nothing really changed. If anyone decides to go for kage for a larger ammount of pulls (150 at least, since old rare counter was between 60-70), please either do a video or screenshot session after every x10. Either way if that's the case, it's more a customer support/bug issue than intentional patch change.

Gakido, kimi, 1010 didnt change. Hinata has a typo in descrption (passive still works the same, it's just rewritten).

Main post updated.

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 186
On 2017-08-03 06:54:24Show this Author Only
36#
  • Zathroth On 2017-08-03 00:42:38
  • Boomdada- i'll need some confirmation about this, Jiburiru's thread states nothing really changed. If anyone decides to go for kage for a larger ammount of pulls (150 at least, since old rare counter was between 60-70), please either do a video or screenshot session after every x10. Either way if that's the case, it's more a customer support/bug issue than intentional patch change.

    Gakido, kimi, 1010 didnt change. Hinata has a typo in descrption (passive still works the same, it's just rewritten).

    Main post updated.

i haven't pulled from kage treasure after people reported the change,but i hope soneone has a video of the pulling from kage.

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 17
On 2017-08-03 15:32:15Show this Author Only
37#

You can no longer send flowers for free (ingots only). You can send shuriken instead for coins which increase friendship but don't contribute to popularity rankings.

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 26
On 2017-08-04 08:48:23Show this Author Only
38#
  • Zathroth On 2017-07-31 06:25:33
  • It's not related with 3.0. Even before patch you had a chance to obtain bonus stamina, not a guarantee. Personally haven't had bonus stamina after hot springs in over 2 months. No testing here, but my bet is it could be related to your level, server age or basically anything like that.

You only get the bonus at the end if you stay the full time in the Hot Springs without leaving, it was that way since it got implemented in 2.0.

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2017-08-04 19:17:53Show this Author Only
39#
  • Eriol235 On 2017-08-04 08:48:23
  • You only get the bonus at the end if you stay the full time in the Hot Springs without leaving, it was that way since it got implemented in 2.0.

It's not always the case. There were times I was in and out multiple times and still got the bonus. Other times where full 2h passed and didnt get it.

  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 45
On 2017-08-05 00:11:21Show this Author Only
40#

naruto kyuubi mode's crit passive changed its now increase ninjutsu and atack by 0.8% for every 1% hp lost

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