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[ Suggestions ] make sage power ba<x>sed

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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 338
On 2017-07-06 04:40:45Show All Posts
17#
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  • Registered: 2017-07-24
  • Topics: 21
  • Posts: 338
On 2017-07-06 05:35:53Show All Posts
20#
  • John Dope On 2017-07-04 16:16:18
  • Yep, it should be power based. * there are 500 servers. You cannot find enough ppl for SWB? Well I guess that is because it sux and nobody wants to play it. I cannot even enjoy the game. I had to stop leveling, not doing plot or anything because leveling up is so unrewarding. I would have to play SWB against 105k people on my server, while if I stay lvl 80 I can farm some lowbies. I do not even like it. I get some rewards but it is not even fun. It's no challenge. There are 3-5 people with 70k at lvl 80, then there are 2-3 people like me with 50-55k which makes the fight really tense and interesting and the rest is 20k ... * I even fought 5k power who dies in 1 hit. Make SWB smaller. Even 10 players for each field is enough. That way there is much higher chance to get to top 3 and actually get rewards. Now it is fuked up ... 3 people out of how many ... 30?40? Get reward. The rest gets nothing. Mkae it power based only
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  • Registered: 2017-07-24
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On 2017-07-06 13:24:40Show All Posts
25#
  • Dym On 2017-07-06 06:34:31
  • Actually in most things that try to have rank system/elo/mmr there is a penalty for much stronger/higher skills player winning weaker/low skill player, because they have almost no risk of loosing, so it's kinda clear where he is coming from, for example like league of legends elo system. So you cannot get all the way to the top only farming weakest tier players.

    Look at it from other way, if you are 60k player and you attack another 60k player should you get same points as 60k player who attacks and wins 80k player, the 60 vs 80 guy should get more if he wins, he has to work harder for it and has much higher chance of loosing. Or look at it from p2w side, 2 100k players, one attack another 100k player, the other attack 60k player, 100 vs 100 guy should get more points, he has a chance to loose and fight will be longer, 100 vs 60 guy gets a free win in 1-3 turns.

    Personally i wish they just remove level from equation and match only by power because this feels like it would be to much work to implement but still this is not a penalty it's just reward relative to risk, almost all games that try to have competitive environment do this. This post was last edited by Dym at 2017-7-6 06:35
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  • Registered: 2017-07-24
  • Topics: 21
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On 2017-07-07 03:12:19Show All Posts
32#
  • Blackami974 On 2017-07-07 00:22:22
  • This in the only game ithink i have ever player that actually rewards players for not lvling up which is kinda * since lvling should give you advantage, but since this SWB was implemented the players that don't lvl up are being rewarded since lvl up brings about 300 power but it can move you to a cluster where the difference of power between the new and the old is like 10k+
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