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[ Player Guide ] [2.0] Changes in Skills - Hidden Cloud, Hidden Mist, Hidden Stone & Others

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  • Registered: 2017-07-24
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On 2017-01-05 21:21:01Show this Author OnlyDescending Order
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Naruto OnlineChanges in Skills in Version 2.0
5. Hidden Cloud
Mabui “Defender of Hidden Cloud” Before: At the beginning of a combat, increase the shield to up to 6 ninja units with Lightning or Water attributes on your team based on 40% of your own resistance. Current: At the beginning of a battle, generates a Shield to up to 9 Lightning or Water attributes ninjas from your field based on 30% of this unit's Resistance base attribute.
Cee “Lightning Style Genjutsu - Flash Pillar” Before: Cause up to 9 non-Lightning ninja individuals from both parties for 1 round, and then disperse all on them. Current: Causes up to 9 non-Lightning attribute units from both fields to suffer from for 1 round, after this round, all the affected ninjas will have their Shields and cancelled.
“Chakra Inhale Jutsu” Before: Whenever a chakra skill of the enemy produces an effect on your lineup, obtain 100% of the chakra it consumes. Current: If the opponent's unit uses a Chakra-consuming skill, you will obtain 100% of the Chakra points spent to launch that skill.
“Taijutsu attack” Before: Attacks the front enemy and causes and and has a chance of Triple Combo. Current: Attaks the opponent’s units in the front row with a high chance to cause which will cause and .
Killer Bee “Yo” Before: Release in selected units of your lineup to get the target to launch one extra Standard attack each round (this cannot be stacked up with other extra Standard attack effects), immune to for two rounds. Current: Will give an additional extra Standard attack to a selected unit of your Lineup each round (cannot stack up with other extra Standard attacks given by other ninjas), the selected unit will also be immune to , lasts for 2 rounds.
“Tailed Beast Chakra” Before: Before each action, recover life based on Ninjutsu and become immune to all . Current: Before each action in a round, recovers Life based on its Ninjutsu attribute and becomes immune to all .
“Tailed Beast Instructor” Before: At the beginning of a combat, increase 50% resistance of shield as well as 30% of Ninjutsu and attack to up to 6 Jinchuriki ninja from your team. Current: In the beginning of a battle, up to 9 Jinchuriki ninjas from your field, will be given a Shield based on 40% of the Jinchuriki’s Resistance base attribute, their Ninjutsu and Attack will also be raised by 30%, lasts for 3 rounds.
Ay “Lightning Protector”Before: When used, become immune to all during the round, launch 4 standard attacks and increases Critical Hit rate. Current: When used, become immune to all during the round it was launched. Moreover, during that round, this unit will use 4 Standard attacks while simultaneously increasing its Critical Hit Rate by 15%, lasts 1 round. 6. Hidden Mist
Ao “Defender of Hidden Mist” Before: At the beginning of a combat, increase the shield to up to 6 ninja units with Water or Fire attributes from your team based on your own 40% resistance. Current: At the beginning of a battle, generates a Shield to up to 9 Water or Fire attributes ninjas from your field based on 30% of this unit's Resistance base attribute. 7. Hidden Stone
Akatsuchi “Defender of Hidden Stone” Before: At the beginning of a combat, increase the shield to up to 6 ninja units for Earth or Fire attributes in your own team based on 40% of your own resistance. Current: At the beginning of a battle, generates a Shield to up to 9 Earth or Fire attributes ninjas from your field based on 30% of this unit's Resistance base attribute.
“Earth Style - Petrifying Jutsu” Before: Creates a shield based on your own resistance to 2 units with the least life on the team. Current: generates a Shield of up to 2 units with the least Life points from your Lineup based on 20% unit’s Resistance base attribute.
Kurotsuchi“Lava Style - Quicklime Jutsu” Before: Cause Earth and Water attribute damage and to the entire enemy team. (In slow down state, the enemy will start his action at the end of a round) Current: Causes Earth and Water attribute damage to up to 4 units of the opponent's Lineup, it will also cause the affected units to suffer from for 2 rounds. (During status, the affected unit will only start his action at the end of the round)
“Water Style - Water Trumpet” Before: with damage and against 3 enemy units at random. Current: , will cause damage and to 3 random units of the opponent. 8. Others
Haku “Crystal Ice Mirrors” Before: Increase attack and Ninjutsu by 40% for ninjas with Water attribute from your team as well as your own dodge rate by launching a barrier. When used again, cause Ninjutus damage against up to four enemy bodies and to the selected enemy. Current: Launches a Barrier, increases by 40% the Attack and Ninjutsu attributes for Water attribute units in your Lineup and will increase Evasion Rate. When using this barrier, if you attack your opponent's team, you will cause Ninjutsu damage to a maximum of 4 units in the opponent's team and will cause a selected unit to suffer from .
Mifune “Lai Giri – May Rain” Before: Cause Ninjutsu to the entire team and to the selected enemy and disperse all on them. This skill is immune to . Current: Causes damage to the opponent's entire Lineup. Will also cause a selected unit to suffer from and will cancel its Shield and all its . This skill is immune to .
  • Registered: 2017-07-24
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On 2017-01-05 23:25:52Show this Author Only
2#
Whoa so Mifune hits all 12 ninjas now?
  • Registered: 2017-07-24
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On 2017-01-05 23:57:42Show this Author Only
3#
mifune still hit 1 team only -_-
  • Registered: 2017-07-24
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On 2017-01-06 00:05:05Show this Author Only
4#
Can you color code the ones which are ACTUALLY CHANGED versus which are only a TEXT change?
same for the other ones as well if you would, most of those didn't really change.

actually, also differentiate erreta please, specifically like jigokudo, which always worked like the new description said and is only fixing text.

So 3 colors:
1: ability that actually changed
2: ability that had the wrong information that got fixed
3: ability that was reworded to clarify (and also add exact % bonus where applicable)
This post was last edited by 117***@google at 2017-1-6 00:46
  • Registered: 2017-07-24
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On 2017-01-06 00:16:24Show this Author Only
5#
wow U guys made Tobi useless now. Great work Tobi passive skill * and chase skill don;t work
  • Registered: 2017-07-24
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On 2017-01-06 00:17:50Show this Author Only
6#
Too much buff for rare ninjas.
  • Registered: 2017-07-24
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On 2017-01-06 11:47:57Show this Author Only
7#
Terms in the game:
Team - consists of all three Lineups put together.
Lineup - consists of a 4 ninjas put together.

Those are the Terms considered for the details on Skills.
  • Registered: 2017-07-24
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On 2017-01-08 21:31:08Show this Author Only
8#
It would be great if that were actually true, but we both know those terms as well as "field" and "camp" are thrown around randomly, and the only way to know for sure how many teams a skill will buff is to test it out for yourself.
  • Registered: 2017-07-24
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On 2017-01-11 06:24:05Show this Author Only
9#
water and wind main are sages
  • Registered: 2017-07-24
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On 2017-01-13 17:01:17Show this Author Only
10#
Sooo just a couple of question, after the nerf of mifune on 2.0 why still as rare on kage seal ? Why is not remove ? Why need to be rare and take the place of other powerfull ninja when reach the ammount of a rare recruit considering that now worth just a little more of the 4° skill of breeze dancer ?
When other ninja like Chojuro , Ao will nerf like Mifune considering the abnormal damage of chojuro and the power up of Ao ?
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