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Chase dodge is too powerful

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  • Registered: 2021-05-17
  • Topics: 10
  • Posts: 21
On 2022-04-06 15:49:59Show All Posts
16#
  • Indra火 On 2022-04-06 02:35:00
  • Also true, but i wish they would balance it out a bit, there has to be a way to keep ur chase going somehow since most of the ninjas rn have chase dodge and its annoying as hell.

If there is a need to nerf these dodgers, dont you think they would have done it long ago, some time after bt debut? Every ninja has own up and down in abilities. Sorry but 'bias'ing Indra isn't the answer. You want irremovable ignition so bad, try consider Konan swimsuit.

  • Registered: 2021-05-17
  • Topics: 10
  • Posts: 21
On 2022-04-09 13:53:14Show All Posts
18#
  • Indra火 On 2022-04-09 11:50:20
  • Your argument is not really on point here. No I dont think they wouldve done it a long time ago, thats like me saying ''The whole NO community and their grandmas wanted basic protection vials in groceries but they still havent implemented them''. Its just pure laziness from their side and nothing else, theres so many ninjas with insane dodge chances nowadays that they might aswell even remove the chases if they are gonna interrupt combos like this, and no Im not biasing Indra, I can name you 20 ninjas on top of my head that get their relevance ruined by these dodges, Indra was only an example since his chase is more powerfull than the rest of them.

You totally miss the point. Like a whole lot of miss. First, we all here not talking about grandmas and protections vials. Lack of respect from you there. Insulting certain group doesn't make you right or even slightly change the situation. Keep it low. Second, there is totally no need to remove chases just because ninjas(just a little some not all btw) dodges it. That's what make you 'bias'ing. It hurts you a lot because units such as Naruto6P etc are being used by majority, despite the fact theses units are way lower tier in abilities than the metas. You just want your dream team to be on the comfortable side of superiority, no challenge, no creativity. Remove chases because dodgers? Let's bring up something way older than this, remove lifesteal, healing and regen because of ignition(not even irremovable). See how unrelevant your argument now...

  • Registered: 2021-05-17
  • Topics: 10
  • Posts: 21
On 2022-04-11 13:42:16Show All Posts
22#
  • takosabi On 2022-04-10 06:03:14
  • So reduce their ability to dodge chase, use undodgeable chases, or both.Or attack with high damage mysteries and/or that spread those debuffs you want. Or use a character than can remove other ninjas from the battle field. Or use remove immunity and control to lock down the ninja from at least attacking you. Etc. There are lots of options. It's called adapting and overcoming.

    The game changed from relying solely on long chases a long time ago. If you can get them, great. But you cannot rely solely on having a full chase every time. In your example, imagine if I get irremovable paralysis on your Indra before you attack. You aren't going to chase anyways. So what's your battle plan going to be? How will you adapt?

It has been reduced/nerfed. Not just 6P but generally every units who dodge chase. Correct me if I'm wrong. Once, long ago, if anybody can recall Madara 5 Kage Summit and Madara Great Ninja War both have this passive which stated "this unit is immune to chase". Immune means 100%, no fail. I think of the same case for ETR, before his breakthroughs released. However, now the passive is just high chances. That's a nerf to me.


Hey maybe you right, Takosabi. Maybe it is necessary to nerf more. No idea bcuz I don't decide anything here.

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