Hi Yes, Thank you for taking time to read this post.
When I first started playing this game I've always enjoyed playing as the Fire Main, but now a days I've seen that the Fire and Earth Main character's do have a slight disadvantage when it comes to the other 3 Mains. Lightning get's to be a Anbu tagged unit while Water and Wind get to be tagged as Senjutsu users, now I know this doesn't mean much to you 3 mains but when you look at all the ninja's that can help benefit from having more of that tag of unit out, it does lean more in their favor in comparison to Fire and Earth. If you look at all the ninja's in the game their aren't any that would really benefit from Fire or Earth aside from Shield's from Earth or if they were a Secret Jutsu user, a boost from Fire/ What I am suggesting is that if Fire and Earth Mains could receive either a new Tag to them or a bit of a change to one of their passives to give them that tag. Maybe give them the Curse Mark Tag or something? Now I understand that they are supposed to be the Ninjutsu and Shield (respectively) characters but I feel it would help level out the playing field among all of the main classes.
PS/Edit: I know that they are good in their own right's, I'm just focusing on team potential's
Once again, thank you for taking your time to read this and please consider it
no offence but i think the mains are fairly balanced at the moment, in fact i think fire main is quite popular compared to the others
so yea, actually not much additional boosting is needed (imo) even thou i understand what u meant by the tag usage.
in any case some skills are indeed quite outdated, as far as later game is concern it's quite ez to remove buffs and shields
thus you are fairly right in saying that almost no one that use fire main rely on secret jutsu tag, and it would be lovely to update it
either to give a slight application or different utility, but idk. . can think on it. . there is potential there. . (imo)
Hi there,
1st I will share my opinion on each main...
So, Water main:
Pretty straightforward main, she heals, provides immunity to debuffs, can come back to life or increase healing received, can dodge chases... that is pretty much common way to play her. You c*e experimental ninjutsu to scale her ninjutsu / crit, lower CD and get rid of debuffs for a small HP price. Thats pretty much all she can do in current me
Lightning main:
Again pretty straightforward main. His current playstyle is all about using acupuncture, get some chakra with standard and provide Wind/Lightning attack and ninjutsu buff... We do not have many swordsman P1 characters in game atm, so using CD reset passive is not really worth it. Another option is using leech, but since most teams atm uses SOSP, that leech option is not so great... ba
Wind main:
This main can be a little tricky on passives but otherwise only mystery why one picks her is Impentus... Simple CD Reset with lowering of chakra cost. For standard attack there is nice ignite to vulnerable enemies (non immune / suppressed) in front row. For 1st passive she really is very versatile. She can provide offensive buff for any team composition, or she can provide nice defensive buff to female ninjas... Her healing passive is slightly limited and overall not worth it sacrificing any other. For her second passive, she is very situational, but usually players tend to pick chakra recovery which also provides her immortality to chases. Other options are not really that good as she usually dies fast so defense reduction wont have huge impact and blind is good mostly just to waste enemy dodge...
Earth main:
His playstyle is mostly focused on shield stacking and providing chakra boost in early rounds. Sometimes you might meet players messing around with Tsunami or extra standard mystery, but most teams just run early chakra + shield style. His standards again are mostly shields as his other standards do not provide any solid tool to deal with enemy. His 1st passive is usually offensive buff (mostly for shielded ninjas which is versatile). Sometimes I met (and also tried) the immobile passive, but its not really worth losing that dmg boost. His defense scalling passive is not even worth it, any scalling ninja will scale his offensive stats faster than earth main his defense... However in 2nd passive, he provides either some nice shield for early hits, or massive boost for his team... 40% defense / resistance buff which cannot be cleansed is really helpful... in combination with Edo Minato, you make your team very sustainable.
Fire main:
Fire main so far is the best offensive option available right now. He is most helpful to any team he is in... why? He provides all you need from support and really fills any weak point in team. His most powerful mystery is imprison. You can suppress enemy´s immunity and control him. For standard, he provides irremovable ignite... really great way to deal with any sort of heal / self-heal... his 1st passive provides really good ninjutsu buff with leech (most currently used ninjas benefit from it) which cannot be dispelled. In some ocasions you might want to pick mirror, but thats pretty much all you really need. CD reset and Earth/Fire buff are falling behind these 2 passives.
His 2nd passive goes usually for mirrage to lower enemy ninjutsu / crit and waste dodges. Bani chakra is only other option worth to pick as some teams really need that 40 chakra, but its situational.
In following picture, you can see top 20 of my SpaceTime, it might give you a hint that Fire main and Earth main do not need any tag on them to be top option. For my choice, I usually go with main which provides me a nice synergy and allows me to set proper chases as I prefer my summon to be Gamariki.
Hi there,
1st I will share my opinion on each main...
So, Water main:
Pretty straightforward main, she heals, provides immunity to debuffs, can come back to life or increase healing received, can dodge chases... that is pretty much common way to play her. You c*e experimental ninjutsu to scale her ninjutsu / crit, lower CD and get rid of debuffs for a small HP price. Thats pretty much all she can do in current me
Lightning main:
Again pretty straightforward main. His current playstyle is all about using acupuncture, get some chakra with standard and provide Wind/Lightning attack and ninjutsu buff... We do not have many swordsman P1 characters in game atm, so using CD reset passive is not really worth it. Another option is using leech, but since most teams atm uses SOSP, that leech option is not so great... ba
Wind main:
This main can be a little tricky on passives but otherwise only mystery why one picks her is Impentus... Simple CD Reset with lowering of chakra cost. For standard attack there is nice ignite to vulnerable enemies (non immune / suppressed) in front row. For 1st passive she really is very versatile. She can provide offensive buff for any team composition, or she can provide nice defensive buff to female ninjas... Her healing passive is slightly limited and overall not worth it sacrificing any other. For her second passive, she is very situational, but usually players tend to pick chakra recovery which also provides her immortality to chases. Other options are not really that good as she usually dies fast so defense reduction wont have huge impact and blind is good mostly just to waste enemy dodge...
Earth main:
His playstyle is mostly focused on shield stacking and providing chakra boost in early rounds. Sometimes you might meet players messing around with Tsunami or extra standard mystery, but most teams just run early chakra + shield style. His standards again are mostly shields as his other standards do not provide any solid tool to deal with enemy. His 1st passive is usually offensive buff (mostly for shielded ninjas which is versatile). Sometimes I met (and also tried) the immobile passive, but its not really worth losing that dmg boost. His defense scalling passive is not even worth it, any scalling ninja will scale his offensive stats faster than earth main his defense... However in 2nd passive, he provides either some nice shield for early hits, or massive boost for his team... 40% defense / resistance buff which cannot be cleansed is really helpful... in combination with Edo Minato, you make your team very sustainable.
Fire main:
Fire main so far is the best offensive option available right now. He is most helpful to any team he is in... why? He provides all you need from support and really fills any weak point in team. His most powerful mystery is imprison. You can suppress enemy´s immunity and control him. For standard, he provides irremovable ignite... really great way to deal with any sort of heal / self-heal... his 1st passive provides really good ninjutsu buff with leech (most currently used ninjas benefit from it) which cannot be dispelled. In some ocasions you might want to pick mirror, but thats pretty much all you really need. CD reset and Earth/Fire buff are falling behind these 2 passives.
His 2nd passive goes usually for mirrage to lower enemy ninjutsu / crit and waste dodges. Bani chakra is only other option worth to pick as some teams really need that 40 chakra, but its situational.
In following picture, you can see top 20 of my SpaceTime, it might give you a hint that Fire main and Earth main do not need any tag on them to be top option. For my choice, I usually go with main which provides me a nice synergy and allows me to set proper chases as I prefer my summon to be Gamariki.
I don't know if it's old copy pasta or your actual opinion for current me
You are telling us that anbu tactics is bad because 6Path Naruto has his own leech and then you are saying Fire Main's leech is good cuz a lot of ninjas c*e it People also don't use LM for acupuncture at all. Reasons why fire main and yes that bad lightning main are the best mains in the game are pretty simple:
1) LM has best sustain and survivability talents in the game that go well with most of the current teams (anbu tactics and root of the warrior) and no it's not to make pos1 ninja even more tanky, they will survive anyway, its to make your backline able to survive for 2-3 rounds. LM c*so clear debuffs from GNW Orochimaru so he can summon his kages in later rounds.
2) Fire main is only good because of bani chakra for 10T Madara but mostly Death Mirage talent (nobody cares about imprison lol), that crit debuff is just broken and that's the reason why everybody is using fire main, it will change soon since China already nerfed this passive and now fire main is not that popular anymore.
3) Water main complete nonsense, she is good cuz of revive and chase dodge
4) Wind main is useless right now so no point talking about it
5) Earth main probably only thing I agree with, shield / chakra stacking for early blitz with ninjas like 6p Pain + Xmas Kushina is very strong otherwise useless.
I don't know if it's old copy pasta or your actual opinion for current me
You are telling us that anbu tactics is bad because 6Path Naruto has his own leech and then you are saying Fire Main's leech is good cuz a lot of ninjas c*e it People also don't use LM for acupuncture at all. Reasons why fire main and yes that bad lightning main are the best mains in the game are pretty simple:
1) LM has best sustain and survivability talents in the game that go well with most of the current teams (anbu tactics and root of the warrior) and no it's not to make pos1 ninja even more tanky, they will survive anyway, its to make your backline able to survive for 2-3 rounds. LM c*so clear debuffs from GNW Orochimaru so he can summon his kages in later rounds.
2) Fire main is only good because of bani chakra for 10T Madara but mostly Death Mirage talent (nobody cares about imprison lol), that crit debuff is just broken and that's the reason why everybody is using fire main, it will change soon since China already nerfed this passive and now fire main is not that popular anymore.
3) Water main complete nonsense, she is good cuz of revive and chase dodge
4) Wind main is useless right now so no point talking about it
5) Earth main probably only thing I agree with, shield / chakra stacking for early blitz with ninjas like 6p Pain + Xmas Kushina is very strong otherwise useless.
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