Reply
Views: 6179 | Replies: 25
[ Suggestions ] Might Guy [Final Gate]

 [

Copy Link

]

  • Registered: 2017-07-24
  • Topics: 210
  • Posts: 1108
On 2021-09-25 18:30:31Show All Posts
9#

My ideas/changes:

1) Mystery: causes damage = 3% current HP (not damage for each attack, cost to guy comes later). Passive 2 mystery change here.

2) standard attack: hits all enemies in a vertical column (across all teams), unavoidable

3) Chase: Chase causes has chance to cause High Float.

4) Passive 1: Guy has Lvl 2 Immunity and cannot avoid attacks. Attacks that target Guy deal only 10% of their normal damage (rather than dodging)

5) New Passive 2: At the end of every round: Guy receives damage equal to 50% of his Max HP ignoring armor. This damage cannot be prevented.

Reply
Quicky Post
Reply

Log in in order to Post. | Register