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[ Player Guide ] Damage P1 Eight Inner Gates

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  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-04 18:51:27Show this Author OnlyDescending Order
1# Go To

Hello there!

So i was wondering how do people stack their p1 in EIG.
I can only guess Ninjutsu, Attack and Quick runes are core, but what next? Do you need both TAI & Nin pen runes or just one of them is enough?
Do you build all main defensive runes such as Life, Resistance and Defense?
Do you build Critical & Injury together or prioritize one over the other?

I'm very curious to see how other players stack their P1

  • Registered: 2020-02-08
  • Topics: 17
  • Posts: 52
On 2021-08-05 03:26:30Show this Author Only
2#

So... i put on all my ninjas on 8gates ninjutsu, attack, defence, resistence, life, crit, injury and dmg reduction runes. Ik initiative is what u need but dont feel like 8 gates is the place to get it.

  • Registered: 2018-04-25
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  • Posts: 427
On 2021-08-05 05:05:23Show this Author Only
3#

There is one stat that is more important th*l the rest.

Here's a hint: It's Initiative.

  • Registered: 2019-02-17
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On 2021-08-05 13:08:47Show this Author Only
4#
  • Pulos On 2021-08-05 03:26:30
  • So... i put on all my ninjas on 8gates ninjutsu, attack, defence, resistence, life, crit, injury and dmg reduction runes. Ik initiative is what u need but dont feel like 8 gates is the place to get it.

Damage reduction interesting!
Did you test Ninjutsu & Taijutsu pen runes to see if they make a difference in the damage dealt?

  • Registered: 2020-02-08
  • Topics: 17
  • Posts: 52
On 2021-08-05 13:25:05Show this Author Only
5#
  • Perfect_Cell On 2021-08-05 13:08:47
  • Damage reduction interesting!
    Did you test Ninjutsu & Taijutsu pen runes to see if they make a difference in the damage dealt?

Honestly... i didn't see any difference between having runes with ninjutsu and tai pen or no. Dmg was kinda the same. Can't tell how it works. (:

Also i know how important initiative is but as i said on upper post dont think 8gates is the place to get initiative.

https://forum-narutoen.oasgames.com/page/show-post-50855-1.html

As u can see here a yellow one gives only 282.




This post was last edited by Pulos on 2021-08-05 13:25:19.
  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-05 17:26:07Show this Author Only
6#

I'll give a try to the Injury rune instead of one of the pen runes!

  • Registered: 2017-11-12
  • Topics: 0
  • Posts: 11
On 2021-08-05 21:54:09Show this Author Only
7#

This is how i build Eight inner gates on my pos 1: (All 5 substats: Init, injury, crit, controll and combo + Att, nin and life) Maybe dmg reduction could be useful, not tested yet.
efd65828b47ce3aecc7d7e4f5b8238df

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-05 22:23:41Show this Author Only
8#
  • Horcor On 2021-08-05 21:54:09
  • This is how i build Eight inner gates on my pos 1: (All 5 substats: Init, injury, crit, controll and combo + Att, nin and life) Maybe dmg reduction could be useful, not tested yet.
    efd65828b47ce3aecc7d7e4f5b8238df

Nice build!

I usually prefer putting the control rune in the p2 (because is just there to cc enemy's p1) so I don't use it in the p1 and it becomes a free space to use another rune.
Would you say combo rune is advisable? for example Edo Madara does his combo with the standard attack very often, would you still suggest to use the combo rune? Or maybe is a space that could be used for another rune? Do you feel it making a difference?

  • Registered: 2020-08-13
  • Topics: 40
  • Posts: 259
On 2021-08-06 00:45:34Show this Author Only
9#

In my opinion, u should put the 5 main stats e.g. (life, attack, defense, ninjutsu, resistance) altough it also depends on which ninja u are using. For example im using Edo-Release Madara as my pos1 so i completely remove resistance since he is immune to nin dmg. But my best advice is that you put all the core stats paired with ini, critical and injury, if you remove lets say life, you should put control instead of it. You really dont need nin and tai *ion over these mentioned above i feel like.

  • Registered: 2020-12-04
  • Topics: 6
  • Posts: 103
On 2021-08-06 01:05:29Show this Author Only
10#
  • Indra火 On 2021-08-06 00:45:34
  • In my opinion, u should put the 5 main stats e.g. (life, attack, defense, ninjutsu, resistance) altough it also depends on which ninja u are using. For example im using Edo-Release Madara as my pos1 so i completely remove resistance since he is immune to nin dmg. But my best advice is that you put all the core stats paired with ini, critical and injury, if you remove lets say life, you should put control instead of it. You really dont need nin and tai *ion over these mentioned above i feel like.

I agree with this. Actually this is how I manage mine. Ino GNW do not have damage standard, the only thing that ties her to tai is her Mys, so for her I think I would not choose attack or even combo actually. So basically it is about setting up the right runes for specific ninjas you want in your lineup. Tho I think filling up the basic attributes heavily influence the increase in one's battlepower (not so sure). Ofc one's judgement is what really matters, all up to you!


But others choose to take this opportunity to up non-primary/non-secondary skills. As I quote from Jiburiru's old comment: "Taijutsu Pen is the Taijutsu damage that ignores defense. While Ninjutsu Pen is the Ninjutsu damage that ignores resistance. Keep in mind that this value is also affected by the Damage Reduction stat."


Just like others want more elemnetal resistance in ninja tools (I am one of those hehe) rather than primary stats. You may lose overall-power but it can be effective to heavy elemantal damage dealer, mostly the well known blitz and many more.

  • Registered: 2020-12-04
  • Topics: 6
  • Posts: 103
On 2021-08-06 01:11:03Show this Author Only
11#
  • Perfect_Cell On 2021-08-05 22:23:41
  • Nice build!

    I usually prefer putting the control rune in the p2 (because is just there to cc enemy's p1) so I don't use it in the p1 and it becomes a free space to use another rune.
    Would you say combo rune is advisable? for example Edo Madara does his combo with the standard attack very often, would you still suggest to use the combo rune? Or maybe is a space that could be used for another rune? Do you feel it making a difference?

For the combo, I think if the skill is "fixed" to cause combo then better find some other attributes to up. But for non-fixed, I think adding combo will help alot since the opponent's combo stats will determine the success when the execution takes place.

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-06 02:14:20Show this Author Only
12#
  • Indra火 On 2021-08-06 00:45:34
  • In my opinion, u should put the 5 main stats e.g. (life, attack, defense, ninjutsu, resistance) altough it also depends on which ninja u are using. For example im using Edo-Release Madara as my pos1 so i completely remove resistance since he is immune to nin dmg. But my best advice is that you put all the core stats paired with ini, critical and injury, if you remove lets say life, you should put control instead of it. You really dont need nin and tai *ion over these mentioned above i feel like.

I do the exact same! I don't build Resistance in Edo Madara. I have the other 4 main stats with Ini and I had Nin & Tai pen with Crit. I'm following at the moment the advice of switching one of the pen runes for the injury one. The pen thing really confuses me I don't really know how to calculate if they're good or not

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-06 02:16:36Show this Author Only
13#
  • NýĠMA On 2021-08-06 01:05:29
  • I agree with this. Actually this is how I manage mine. Ino GNW do not have damage standard, the only thing that ties her to tai is her Mys, so for her I think I would not choose attack or even combo actually. So basically it is about setting up the right runes for specific ninjas you want in your lineup. Tho I think filling up the basic attributes heavily influence the increase in one's battlepower (not so sure). Ofc one's judgement is what really matters, all up to you!


    But others choose to take this opportunity to up non-primary/non-secondary skills. As I quote from Jiburiru's old comment: "Taijutsu Pen is the Taijutsu damage that ignores defense. While Ninjutsu Pen is the Ninjutsu damage that ignores resistance. Keep in mind that this value is also affected by the Damage Reduction stat."


    Just like others want more elemnetal resistance in ninja tools (I am one of those hehe) rather than primary stats. You may lose overall-power but it can be effective to heavy elemantal damage dealer, mostly the well known blitz and many more.

Yeah I see we're coming from the old school where Tai-Nin pen with elemental buffing was crucial
But so much time has passed since then that i'm starting to doubt the pen runes. I'm testing how I'm feeling without one of those this week.

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-06 02:20:09Show this Author Only
14#
  • NýĠMA On 2021-08-06 01:11:03
  • For the combo, I think if the skill is "fixed" to cause combo then better find some other attributes to up. But for non-fixed, I think adding combo will help alot since the opponent's combo stats will determine the success when the execution takes place.

In the case of Edo Madara it has a high chance of triggering combo and is rare when he doesn't trigger it.
I've never been a big fan of the combo att, is also one of the last things i prioritize when purifying equipment for example, I think is worth risking the oponent triggering combo against you in exchange of some pen or... even control maybe, could be wrong.

  • Registered: 2020-08-13
  • Topics: 40
  • Posts: 259
On 2021-08-06 11:34:15Show this Author Only
15#
  • NýĠMA On 2021-08-06 01:05:29
  • I agree with this. Actually this is how I manage mine. Ino GNW do not have damage standard, the only thing that ties her to tai is her Mys, so for her I think I would not choose attack or even combo actually. So basically it is about setting up the right runes for specific ninjas you want in your lineup. Tho I think filling up the basic attributes heavily influence the increase in one's battlepower (not so sure). Ofc one's judgement is what really matters, all up to you!


    But others choose to take this opportunity to up non-primary/non-secondary skills. As I quote from Jiburiru's old comment: "Taijutsu Pen is the Taijutsu damage that ignores defense. While Ninjutsu Pen is the Ninjutsu damage that ignores resistance. Keep in mind that this value is also affected by the Damage Reduction stat."


    Just like others want more elemnetal resistance in ninja tools (I am one of those hehe) rather than primary stats. You may lose overall-power but it can be effective to heavy elemantal damage dealer, mostly the well known blitz and many more.

Yeah, it does affect your power for sure, but I feel like its always better losing some power for a stat that will fit ur team better. For example control gives the least amount of power and the stat is really usefull, tai and nin *ion will give much more power but they arent that much important imo since we get those 2 out of many things such as myoboku and the new book power thingy.

  • Registered: 2020-08-13
  • Topics: 40
  • Posts: 259
On 2021-08-06 11:35:21Show this Author Only
16#
  • Perfect_Cell On 2021-08-06 02:14:20
  • I do the exact same! I don't build Resistance in Edo Madara. I have the other 4 main stats with Ini and I had Nin & Tai pen with Crit. I'm following at the moment the advice of switching one of the pen runes for the injury one. The pen thing really confuses me I don't really know how to calculate if they're good or not

Definitely put injury instead 1 of those. Will boost crit dmg significantly.

  • Registered: 2018-04-25
  • Topics: 6
  • Posts: 427
On 2021-08-06 18:12:30Show this Author Only
17#

Our community already did extensive testing on Pen runes. The results are on this forum.

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-06 18:30:44Show this Author Only
18#
  • Indra火 On 2021-08-06 11:35:21
  • Definitely put injury instead 1 of those. Will boost crit dmg significantly.

Yeah you guys were right, could notice it yesterday in sage

  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 101
On 2021-08-07 17:11:00Show this Author Only
19#

Same for me, 5main stats then crit+injury and initiative for pos1 ninja. From my testing nin/tai pen gives a lot of power but does close to nothing in reality. As for other positions can drop initiative for control or dmg reduction that seems to work better than pens

  • Registered: 2019-02-17
  • Topics: 37
  • Posts: 223
On 2021-08-07 22:17:08Show this Author Only
20#
  • Kiriya. On 2021-08-07 17:11:00
  • Same for me, 5main stats then crit+injury and initiative for pos1 ninja. From my testing nin/tai pen gives a lot of power but does close to nothing in reality. As for other positions can drop initiative for control or dmg reduction that seems to work better than pens

Thanks for your input!
In fact that seems to be the case, I don't understand why tai/nin pen gives a lot more power than other sub-stats while its efficency compared to those is in question, but oh well.
At least is good to learn their real impact because I had no clue about it and I've been playing for years

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