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[ Help ] New Main Changes for 5/27/20201

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  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 48
On 2021-05-26 20:08:02Show this Author OnlyDescending Order
1# Go To

Main character skill updated:

Wind main

Dance of Impletus:

Cancels all [Debuffs] of all units in your lineup. Additionally their Mystery Cooldown (except Breeze Dancer's) is reduced to 0 and their Mystery's Chakra Cost is reduced by 20 until the end of the next round.


Flower Guard

:Causes Water damage, cancels all [Buffs] and [Shields], [Suppress Super Arnor] until the end of the next round and [High Float] to the selected unit.

Water Main

Great Water Arm Jutsu

:Causes Water damage, cancels all [Buffs] and [Shields], [Suppress Super Arnor] until the end of the next round and [High Float] to the selected unit.


Water Style - Water Clone Jutsu:

At the beginning of round 1 and 5, summons a [Water Clone] with 60% of Azure Fang's HP stat with [Healing Jutsu] as its Standard Attack. Whenever the [Water Clone] is defeated, recovers 30 Chakra.


Substitution:Azure Fang

has a very high chance of evading the first attack each round.

Lightning Main

Heart Flux:

For every 10 Chakra that Midnight Blade uses, increase his [Attack] by 6% and his [Critical Rate] by 4% (stackable).

Clone Combination Tactic

:At the beginning of round 1, 4 and 7, summons a [Lightning Clone] with 45% of Midnight Blade's HP stat with [Lightning Assassination] as its Standard Attack.

Fire Main

Oboro Clone Jutsu:

At the beginning of round 1, 4 and 7, summons an [Oboro Clone] with 45% of Scarlet Blaze's HP stat and has a high chance of evading Mystery skills. Whenever [Oboro Clone] executes its Standard Attack, it gives Scarlet Blaze an Extra Standard Attack.


Unparalleled:

Before the first action of the round, cancels all of his [Debuffs], becomes [immune to Debuffs] until the end of the round and increases your own [Ninjutsu] by 20% (stackable).


Earth Main

Skill Guidance:

At the beginning of the battle, Crimson Fist and 1 random [Male] ninja in the lineup will receive [Super Armor] and a [Shield] based of 40% of Crimson Fist's Resistance stat. Lasts for 3 rounds. The [Super Armor] cannot be removed by Buff-removing skills.


Bottom Force

:Whenever Crimson Fist is attacked, increases 5% [Defense] and [Resistance] (stackable).

.

Steel Body

:Crimson Fist has [Super Armor] (immune to Low Float, High Float, Repulse and Knockdown). Additionally, increases the amount of [Shield] that he receives by 50%.


  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 48
On 2021-05-26 21:37:21Show this Author Only
2#

Great Water Arm Jutsu is Skewering ...as to stop any and all confusion

  • Registered: 2019-07-03
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On 2021-05-26 21:55:37Show this Author Only
3#

Thanks for info ^^

  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 48
On 2021-05-26 22:20:31Show this Author Only
4#
  • Flynx On 2021-05-26 21:55:37
  • Thanks for info ^^

Just doing my part ,,,the only reason i know the info is because its posted on the Facebook events info and noticed it wasn't posted in forum events

  • Registered: 2018-01-06
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On 2021-05-27 00:20:33Show this Author Only
5#

Thanks for the information !!

  • Registered: 2017-07-24
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  • Posts: 10
On 2021-05-27 09:25:13Show this Author Only
6#

I kinda like and hate the changes but at least they're trying to make it better.


Earth Main...

-Old Skill Guidance definitely needed a rework (was kinda useful when I cleared Ninja Exam 299 and that was probably the only time I used it) but I'm having doubts on the Super Armor not being removable even by Super Armor removers. Hopefully it really is not removable (in the long run).

-50/50 on the new Bottom Force. Replacing the Attack buff stacks with Resistance buff stacks is kinda nice especially with the upcoming irremovable Toxic/Toxin which I hope still has the damage formula of Poison (DOT damage reduced by Resistance) but still kinda *s because I'll miss the Tank/TaiDam type Earth Main. Hopefully at least 1 or both will give out additional 5% buff (10% Def/5% Res, 5% Def/10% Res, 10% Def/10% Res) on the Second Nature version.

-Only used the old Steel Body on Arena and will probably still so I'll still probably * to the Second Nature 40% Def and Res boost to whole team buff


Lightning Main...

-I like the rework on Heart Flux. Don't know if only New Year Hashirama can do it (just got back from the game, been playing for almost a month now) but I hated that debuff that reduces your max team chakra to below 100 so this rework kinda works in favor of my Light main but I'll definitely miss that Light Main blitzing in later rounds in Ranked Battle and Strong Approaching.

-I 100% like the rework on CCT. MK summon ability now is just an upgrade instead of a necessity if you want to use the Second Nature Mystery cooldown buff. My only concern is I haven't unlocked the Second Nature version yet. LOL!


Keep up the good job, Oasis!




This post was last edited by IamElectric on 2021-05-27 09:26:37.
  • Registered: 2018-06-14
  • Topics: 0
  • Posts: 191
On 2021-05-27 11:43:06Show this Author Only
7#

Flower Guard

At the beginning of the battle, Breeze Dancer and 1 random Female ninja in your lineup will become immune to Debuffs, and receive a Shield based on 40% of Breeze Dancer's Resistance stat. Lasts for 2 rounds. Breeze Dancer's Immunity cannot be removed by Buff-removing skills.

Also Earth main's bottom force gives 7% defense and resistance after nature cultivation in China.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 10
On 2021-05-27 14:17:53Show this Author Only
8#
  • Mr. Hades On 2021-05-27 11:43:06
  • Flower Guard

    At the beginning of the battle, Breeze Dancer and 1 random Female ninja in your lineup will become immune to Debuffs, and receive a Shield based on 40% of Breeze Dancer's Resistance stat. Lasts for 2 rounds. Breeze Dancer's Immunity cannot be removed by Buff-removing skills.

    Also Earth main's bottom force gives 7% defense and resistance after nature cultivation in China.

Water Release Bottom Force is still 10% Atk and 5% Def. Checked the Nature Cultivation option and under Water Elements Sensory IV, the Earth Release Bottom Force still at 7% Atk and 5% Def.

Either they missed this, or this was intentional to make it different from the Chinese version and so you can choose for Tank (Earth Release Bottom Force: 5% Def, 5% Res buff stacks) or Tank/TaiDam (Water Release: 10% Atk, 5% Def buff stacks) Earth Main.

  • Registered: 2018-08-16
  • Topics: 48
  • Posts: 260
On 2021-05-27 20:41:54Show this Author Only
9#

Where are all these improvements? Can they be seen in talents? My Scarlet blaze nothing changed.

  • Registered: 2017-07-24
  • Topics: 36
  • Posts: 48
On 2021-05-27 21:01:10Show this Author Only
10#
  • Hofuandou On 2021-05-27 20:41:54
  • Where are all these improvements? Can they be seen in talents? My Scarlet blaze nothing changed.

check today since it is now the 27th

  • Registered: 2018-08-16
  • Topics: 48
  • Posts: 260
On 2021-05-27 22:06:15Show this Author Only
11#

1 hour ago check, nothing. Now. dhh54dbgd5s5ds




This post was last edited by Hofuandou on 2021-05-27 22:10:11.
  • Registered: 2018-04-25
  • Topics: 5
  • Posts: 412
On 2021-05-28 05:38:51Show this Author Only
12#

Nature cultivation might make this weird.

  • Registered: 2017-07-24
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On 2021-05-28 10:10:18Show this Author Only
13#
  • xXXKillstarXXx On 2021-05-26 22:20:31
  • Just doing my part ,,,the only reason i know the info is because its posted on the Facebook events info and noticed it wasn't posted in forum events

Hmm.


The Main Character Skill Changes is actually posted in the New Event Thread below the List of Events. But, thanks for the concern anyway.

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2021-05-28 22:13:40Show this Author Only
14#
  • IamElectric On 2021-05-27 14:17:53
  • Water Release Bottom Force is still 10% Atk and 5% Def. Checked the Nature Cultivation option and under Water Elements Sensory IV, the Earth Release Bottom Force still at 7% Atk and 5% Def.

    Either they missed this, or this was intentional to make it different from the Chinese version and so you can choose for Tank (Earth Release Bottom Force: 5% Def, 5% Res buff stacks) or Tank/TaiDam (Water Release: 10% Atk, 5% Def buff stacks) Earth Main.

Doubt it was conscious decision, as this clearly is interaction between changed talent, that has further upgrade with 2nd nature. It makes no sense to justify this as a progression option, as if they wanted more diversity we would have 3rd nature implemented. Also changes to base skills in CN are followed by changed 2nd nature skills.

Currently here this problem affects bottom force on earth main and clones on lightning main. Changes on base talent dont apply to nature upgraded versions.


However looking at skills that were updated in cn this might also create a problem in the future to:
Water main heal standard. /change on base skill side,

Water main's experimental ninjutsu /change on 2nd nature side, base skill intact.

Fire main's death mirage /change on 2nd nature side, base skill intact

Fire main's 2nd standard (high combo attack) /change on 2nd nature side, base skill intact

  • Registered: 2018-11-29
  • Topics: 3
  • Posts: 665
On 2021-05-29 09:13:43Show this Author Only
15#
  • IamElectric On 2021-05-27 14:17:53
  • Water Release Bottom Force is still 10% Atk and 5% Def. Checked the Nature Cultivation option and under Water Elements Sensory IV, the Earth Release Bottom Force still at 7% Atk and 5% Def.

    Either they missed this, or this was intentional to make it different from the Chinese version and so you can choose for Tank (Earth Release Bottom Force: 5% Def, 5% Res buff stacks) or Tank/TaiDam (Water Release: 10% Atk, 5% Def buff stacks) Earth Main.

right now earth main's bottom force is scalling both def and res but the biggest middle finger is that bottom power ultimate, the upgrade of the bottom force is not updated and basically you give away 5% res for 3% attk , it literally is like a downgrade instead of upgrade

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 3
On 2021-05-29 12:14:49Show this Author Only
16#

Oasis really *ing shafted LM the most.

1.) Heart flux was so badass because the power up great and it was simple! for each chakra point over 20, his atk would be increase by 2%. now he has to *ing use the * chakra in order to get at most, 40 is his highest chakra usage, 24% and 16% increase in atk and crit rate. You know how *ing useless that is?! no one *ing uses LM as the main damage dealer because all the * ninjas out there do more * and makes his entire increase in strength all for naught! he barely makes its as a support as it is compared to all the other mains.

2.)Clone Combination tactic. Who the * uses that instead of wind release variant? I tell you and its no one! oooh big surprise i get to summon ONE clone that has only 45% of LM's HP and i can summon him again in the 4th and 7th round BIG *ing whoop. Do you guys even *ing pay attention to your own game or are you all just using the last of the money you guys scammed for drugs?! One clone is not going to do anything to other opponents besides being a * meat shield and telling me that i can summon another clone in the 4th and 7th round is nothing considering how easy it is to destroy.

To the people who made these changes in Oasis, i hope you guys get fired from your jobs because you did absolutely nothing to improve LM and made all the other mains more overpowered. go * Yourselves

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 10
On 2021-05-29 17:03:49Show this Author Only
17#
  • Zathroth On 2021-05-28 22:13:40
  • Doubt it was conscious decision, as this clearly is interaction between changed talent, that has further upgrade with 2nd nature. It makes no sense to justify this as a progression option, as if they wanted more diversity we would have 3rd nature implemented. Also changes to base skills in CN are followed by changed 2nd nature skills.

    Currently here this problem affects bottom force on earth main and clones on lightning main. Changes on base talent dont apply to nature upgraded versions.


    However looking at skills that were updated in cn this might also create a problem in the future to:
    Water main heal standard. /change on base skill side,

    Water main's experimental ninjutsu /change on 2nd nature side, base skill intact.

    Fire main's death mirage /change on 2nd nature side, base skill intact

    Fire main's 2nd standard (high combo attack) /change on 2nd nature side, base skill intact

Hopefully. I really like to test out the WR: BF's supposed 7% Def and 5% Ref buff stacks since I'm using a Tank Earth Main. I'll miss the Tank/TaiDam Earth Main.


I have a question though. Does Res buff stacks diminish the DOT damage of Poison? I've tried using the ER:BT but notice the DOT damage of Poison stayed the same as it was even though I kept getting hit a lot. I always had a theory even way back then when Def was only receiving buff stacks that there is a limit to it (10 stacks I think).


Only my 79k Earth Main (1 ninja) vs 52k with 3 teams (12 ninjas) in Ranked Battle so Earth Main was taking all the hits)...

Start of Round 2: 6776

Start of Round 3: 6776

Start of Round 4: 6776




This post was last edited by IamElectric on 2021-05-29 17:05:44.
  • Registered: 2018-06-14
  • Topics: 0
  • Posts: 191
On 2021-05-30 11:45:40Show this Author Only
18#
  • IamElectric On 2021-05-27 14:17:53
  • Water Release Bottom Force is still 10% Atk and 5% Def. Checked the Nature Cultivation option and under Water Elements Sensory IV, the Earth Release Bottom Force still at 7% Atk and 5% Def.

    Either they missed this, or this was intentional to make it different from the Chinese version and so you can choose for Tank (Earth Release Bottom Force: 5% Def, 5% Res buff stacks) or Tank/TaiDam (Water Release: 10% Atk, 5% Def buff stacks) Earth Main.

Thats why I mentioned China. We should have to get def/res bottom force, because attack on earth main is useless. What about lightning main's clone nature cultivation? Has it been changed to 1 clone?

  • Registered: 2018-06-14
  • Topics: 0
  • Posts: 191
On 2021-05-30 11:46:36Show this Author Only
19#
  • Hofuandou On 2021-05-27 22:06:15
  • 1 hour ago check, nothing. Now. dhh54dbgd5s5ds

The talents are the same, just their descriptions have changed.

  • Registered: 2018-11-29
  • Topics: 3
  • Posts: 665
On 2021-05-31 20:12:20Show this Author Only
20#
  • Mr. Hades On 2021-05-30 11:45:40
  • Thats why I mentioned China. We should have to get def/res bottom force, because attack on earth main is useless. What about lightning main's clone nature cultivation? Has it been changed to 1 clone?

"because attack on earth main is useless"

because most of you dont use anything other then shield spam...

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