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Skillbreak Idea Discussion - 2

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  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 14
On 2020-11-08 03:19:10Show this Author OnlyDescending Order
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1.KABUTO [SNAKE CLOAK]

Mystery +2 --> 30% Life, 20 Chakra cost

Mystery Y+1 --> 50% Life, 4 rounds cooldown

Standart +2 --> 3 Dead Souls, 50% Life, sole target of enemy standarts

Standart Y+1 --> 2 Dead Souls, 30% Life, can't be killed with standarts

Low Float Chase +2 --> Shield / Buff removal, double trigger

Low Float Chase Y+1 --> *CHANGES TO A PASSIVE* While this unit is in field, Edo Tensei units heals themselves for 25% of the damage they cause.

Passive +2 --> 20 Chakra, 15% Life

Passive Y+1 --> Every time an unit dies, decrease one unit's cooldown in lineup by 1. Three times per round. This unit's mystery is excluded.

Hit Combo Chase +2 --> 6 targets, Strong Posion

Hit Combo Chase Y+1 --> 20 Combo, 4 targets in field


2. ITACHI [ANBU]

Mystery +2 --> Causes Fear if target is non-Konoha, 30% damage bonus

Mystery Y+1 --> Causes Fear if target is Uchiha, 30% damage bonus

Standart +2 --> High combo chance, ignores Shields

Standart Y+1 --> Gains 8% Attack and Critical Rate (stackable)

Hit Combo Chase +2 --> Targets enemy lineup

Hit Combo Chase Y+1 --> 20 Combo, targets 6 units in field

High Float Chase +2 --> Ignores certain amount of Defence and Resistance

High Float Chase Y+1 --> Triggers thrice

Uchiha Passive +2 --> Triggers at beginning of every round, 3 Uchiha units, 2 layers of debuff, 2 Standarts

Uchiha Passive Y+1 --> *CHANGES* While this unit is in field, enemy Uchiha units take 40% more damage.


3.PAKURA [EDO TENSEI]

Mystery +2 --> Targets enemy lineup, 35% Critical Chance for this skill

Mystery +2 --> A single target critical hit, lineup gains shield of 30% Resistance

Standart +2 --> Causes Low Float

Chase +2 --> Double trigger, Shield / Buff removal

Standart Passive +2 --> All Wind units in lineup, full debuff removal

Standart Passive Y+1 --> 6 Edo Tensei units in field, 2 standarts, full debuff removal

Critical Passive +2 --> Critical Hits reduces target's Defence and Resistance by 8%

Critical Passive Y+1 --> Also, increases Wind and Edo Tensei units' Critical Rate by 15% while this unit is in field

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