How does jugos scaling work?
it says "for each 1% of HP Jugo loses the teams curse mark units gain a 1% increase to attack and ninjutsu ( this effect continues after jugo is defeated)"
I know it states lost health but the translations and skill desc
For example, if Jugo loses 10% of health, but is then healed to full, will that remove the buff?
And in the same vein
if after that heal jugo again loses 10% does that mean there will be a 20% buff despite currently only having 10% health missing?
the scale is determined by his hp
if his hp becomes low, the scale increase
but if he heals, the scale will go down
yeah thats what I would have guessed, Don't think he is worth a recharge then to be honest, too much of a balancing act.
Has to be below 30% to heal himself, and the heal we get is weaker than what he does in china ( apparently)
Is a pure support ninja but his best ability requires him outlive your main offense and be above 30% to try and revive despite him only having 1 method of health recovery to sustain himself in the meantime.
Want him to lose some health because buffs are never a bad thing to have, but you also want to have some means of leech/health recovery on your team.
I see why I havent seen him in action yet, thank you for clarifying
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