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[ Suggestions ] Skillbreakthrough Ideas #5 - Mangetsu

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  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 14
On 2020-04-24 05:24:22Show this Author OnlyDescending Order
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Mangetsu

His current weaknesses

-Mystery's effect replaces or can be replaced with other standart giving skills.

-Water Clone is not tanky enough.

-Dodge passive needs some touch.


Aim of my suggestions

-More sensible and useful mystery

-Tankier Water Clone with higher survival chance

-More Evasion

-More support, especially Edo Tensei


MYSTERY

Mystery

Chakra cost: 0, First cooldown: 0, Cooldown: 2

+1 --> 1 Technique Point / (if non-Seven Swordsman) 1 Standart + 1 chase trigger (effect doesn't replace / can't be replaced)

+2 --> 2 Technique Point / (if non-Seven Swordsman) 2 Standart + 1 chase trigger (effect doesn't replace / can't be replaced)

Y --> 1 Standart + 1 layer of Debuff removal + 1 chase trigger (effect doesn't replace / can't be replaced)

Y+1 --> 2 Standart + 2 layer of Debuff removal + 1 chase trigger (effect doesn't replace / can't be replaced)


STANDART

Standart

+1 --> Causes Low Float.

+2 --> Gains 10% Shield.


CHASE

Chase

+1 --> Knockdown + 1 round target cooldown increase

+2 --> Knockdown + 1 round target cooldown increase (2x trigger, effect works once on same unit every round)

Y --> Skill changes: 50% damage reduction to first attack against Edo Tensei units in field

Y+1 --> 50% damage reduction to first 2 attacks against Edo Tensei units in field


WATER CLONE

Clone Passive

+1 --> 85% of all stats, uses Standart +1, 1 layer of Debuff removal for Mangetsu before first action

+2 --> 100% of all stats, uses Standart +2, 2 layer of Debuff removal for Mangetsu and itself before first action

Y --> At the beginning of every round, 50% of all stats, uses Standart +1, 1 layer of Debuff removal for Mangetsu and itself before first action

Y+1 --> At the beginning of every round, 75% of all stats, uses Standart +2, 1 layer of Debuff removal for Mangetsu and itself before each action


DODGE PASSIVE

Dodge Passive

+1 --> Edo Tensei units are affected as well.

+2 --> Dodge for 3 attacks, lasts 3 round.

Y --> Permanent 2 dodges + 30% Critical Rate to Edo Tensei units

Y+1 --> Permanent 3 dodges + 45% Critical Rate to Edo Tensei units




This post was last edited by Artemisy4 on 2020-04-24 05:24:22.
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