His current problems
-His raw mystery is too dull because Bond Mystery exists.
-Chase is a must for power stack due to its synergy with passive.
-Power stack can be interrupted with consistent Paralysis, crowd controls like Immobile/Dream or chase dodges.
Aim of my suggestions:
-Toned up raw mystery
-Additional power stacks
-Power stack consistency
-''Yellow Flash of Konoha''
Chakra cost: 20, First cooldown: 1, Cooldown: 2
+1 --> Undodgeable + Super Armor Surpression + 30% Critical Rate
+2 --> Hits 3 unit + 45% Critical Rate
Y --> Super Armor Surpression + 20% damage + Hits 3 units (cooldown can't be reduced with standart)
Y+1 --> 40% damage + Hits 5 units
+1 --> High combo chance
+2 --> 10%(stackable) own Taijutsu increase
+1 --> 0.5%(stackable) Initiative increase
+2 --> 1% Initiative increase
Y --> 1 round cooldown reduction + 1 layer of Debuffs removal (1x trigger)
Y+1 --> 2 layer of Debuffs removal
+1 --> 1 dodge per round + Paralysis targeting him is consumed to trigger his second passive (2x trigger)
+2 --> 1 dodge per round + Paralysis targeting him is consumed to trigger his second passive (4x trigger)
Y --> 1 dodge per round + 25% chance to trigger second passive by consuming any debuff
POWER STACK PASSIVE
+1 --> 15% Combo Rate + 12% Taijutsu
+2 --> 18% Combo Rate + 15% Taijutsu (effect doesn't reset on death)
Y --> 2% Initiative + 9% Taijutsu (triggers on mystery as well)
Y+1 --> 3% Initiative + 12% Taijutsu (effect doesn't reset on death)
This dude,Jonin Minato is a pain in the a$$. He doesn't lack many things. He does his job well but don't have a place in current me
What's the difference between Speed and Initiative that you're talking about with the chase?
Ok,I did my research for your answer and found out this: It's actually Initiative but due to some reasons I'm unaware of, Speed is also used in EN translations. Interesting thing is, CN Wiki page mentions both of them as well. So, result is I saw term ''Speed'' somewhere in game and thought of it as its own stat. It's my fault. Sorry about that, fixing the post right away.
In this commentary I present two ideas for Skill Trials that I had. Hope you enjoy it.
Hidan [Death Possesion Blood] Skill Trial
Skill: [Prompt] Curse – Death Possession Blood – At the cost of the user’s
health, deal massive damage ba
Standart Attack: Branding Punishment – Attack the opponent’s front row and cause 3 Combo and Curse.
Chase Skill: Flying Sickle – Chase and attacks a High Floated unit, causes Repulse, 10 COMBO and Curse. (Curse status cannot be avoided by immunity.)
Passive: Jashin’s Ritual – Ninjas under Curse status will take damage whenever Hidan receives an attack.
Passive2: Immortal Body – If this unit is defeated, it will resurrect 2 rounds later with 50% of its original life points.
Neji [Great Ninja War] Skill Trial
Skill: [Prompt] Gentle Fist – Sealed Point Palm – Causes Taijutsu damage to the
selected oppponent’s unit 16 COMBO, and have it’s Mystery’s Chakra cost
increased by 40 for 2 rounds.
Standart Attack: Eight Trigrams Air Palm – Attacks the opponent’s front line and has a chance of causing Repulse.
Passive 1: Eight Trigrams Palm Rotation – This unit has a chance of dodge enemy’s Standart Attacks and launch a counter against the attacking enemy. When dodging an enemy attack, cause damage equal to 15% of Neji’s remaining health to the attacking enemy.
Passive 2: Fight Spirit – Increase this unit Defense and Resistance by 8% whenever this unit receives damage.
Chase Attack: Eight Trigrams Air Palm – Heaven Collapse – Chase and attacks a Knocked Down unit, causing High Float and increasing the target Mystery Skill cooldown by 1 round.
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