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[ Player Guide ] Full Debuff/Effect Guide (6.0)

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  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-02-18 00:08:56Show this Author OnlyDescending Order
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Hi there

Let's talk again, about all the debuffs, and effects.

For the infomation of the old debuffs, i'll be taking them fromXerneis’ posthere. Credits for the man. It must have taken him quite a lot of time.

However,I won’t cover China-version-only debuffs/effects. When they are released in our version, I'll update.

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First, the effects:

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Suppress Immunity: Neglect the affected unit’s Immunity to Debuffs and make that unit able to suffer from Debuffs. Eg: Kushina Red, Jiraiya Youth

Suppress Super Armor: Neglect the affected unit’s Immunity to Super Armor and make that unit able to suffer from Chases. Eg: Edo Yagura, Tsunade Youth

Gain Immunity: The affected unit will be immune to Debuffs. If that unit is currently suffering from Suppress Immunity, this effect only clears all debuffs which that unit is currently suffering. Eg: Pain Gakido

Gain Super Armor: The affected unit will be immune to Chases. If that unit is currently suffering from Suppress Super Armor, this effect doesn’t work. Eg: Samui Swimsuit

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Immunity to Pure Ninjutsu damage: The unit will be immune to Pure Ninjutsu damage skill. Taijutsu damage skill and Tai/Nin skill will still be in affect. Eg: Tendo, Sasuke Susano'o

Immunity to Pure Taijutsu damage: The unit will be immune to Pure Taijutsu damage skill. Ninjutsu damage skill and Tai/Nin skill will still be in affect. Eg: Madara Founder.

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Extra Standard Attack: The unit who receive this effect will have himself one extra standard attack for x rounds. This effect will overwrite Instant Extra Standard Attack. Eg: Bee mys, Duy mys.

Note: Extra Standard Attack can be cleared by Buffs clearers (Han/Obito 5ks/ Edo Yugito/ Edo Nagato, etc...)

Instant Extra Standard Attack: The unit who receive this effect will have himself one extra standard attack in that round. This effect will overwrite Extra Standard Attack. Eg: Mangetsu mys, Kurotsuchi, Onoki.

Note: Lightning main, Ay 4 Raikage, KillerB Samehada, Lee, Fuguki Samehada and Shira mystery which gives 2-3 Instant Extra Standard Attacks cannot overwrite or be overwrited by other Extra Standard Attacks buffs type.

Question: What do you mean by "overwrite"? For example: Itachi Susano'o is given an Extra Standard Attack from KillerB. But Instantly after that, Mangetsu give Itachi an Instant Extra Standard Attack. Mangetsu's mystery will overwrite KillerB's mystery, thus deleting KillerB's mystery effect. So Itachi Susano'o will only do 2 standard attacks.

Same thing will happen if you do them in reverse. Mangetsu mystery on Itachi Susano'o and then instantly KillerB mystery on Itachi Susano'o. The result will still be that Itachi only does 2 standard attacks.

In the case of Lightning Main (and the ninjas listed above), his mystery effect doesn't overwrite or be overwrited by other Extra Standard Attack effects. So If you use KillerB mystery on him, he will do 4 standard attacks (5 if you use Bloodthristy passive, and more if he defeats any units)

So, how to make use of multiple types of Extra Standard Attacks? KillerB gives Itachi an Extra Standard Attack. Wait after Itachi already does 2 standard attacks, then use Mangetsu. Itachi then will do an extra standard attack. That can be repeated infinitely until you are out of Extra Standard Attack giving ninjas.

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Increase mystery cooldown: Increase the affected unit’s mystery cooldown by x rounds. Eg: Pain Gakido

Decrease mystery cooldown: Decrease the affected unit’s mystery cooldown by x rounds. Eg: Jonin Minato

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Mystery cooldown lock: The affected unit’s mystery cooldown will be locked at 2, lasts for 2 rounds. Eg: Shisui Susano'o.

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Interruption: Stopping a mystery from being executed. Any debuffs that causes Immobile, Chaos, Sleeping, Acupunture, Dream, Torture also have an Interruption effect. Eg: Guy, Minato

Immune to Interruption: The unit having this effect will not be stopped while using mystery skills. Eg: Bee mys, Mifune.

Note: Kisame [Samehada Fusion] and Madara [Five Kage Summit]'s barrier will cancel Immune to Interruption effect.

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Chakra limit decrease: Decrease the opponent's chakra limit to x, lasts for 2 rounds. Eg: Obito 10 tails, Kurenai Summer.

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Chakra cost increase: Increase the affected unit's chakra cost by/to x. Lasts for 2 rounds. Eg: Ajisai 4star mys, Nagato bt mys
Chakra cost decrease: Decrease the affected unit's chakra cost by/to x. Lasts for x rounds. Eg: Guy Summer

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Stats increased from time to time: Increase that unit's stat (attack, ninjutsu, crit, defense, reistance, etc...) via multiple ways (from getting attacked, from dealing damage, or from healing). We usually call them Scale. Last until the battle ends or that unit is defeated. If that unit is revived, the scaling is reseted back to 0. Eg: Kushina, Minato, Roshi.

Note: Don't mistake this with Buffs. Buffs are removable.

Note:There's no limit to scaling (except Edo Deidara scale which stops at 233%).

Stats decreased from time to time: Decrease that unit's stat (attack, ninjutsu, crit, defense, reistance, etc...). Either last for x rounds, or until the battle ends, or whenever that unit is defeated.If that unit is revived, the scaling is reseted back to 0. Eg: Edo Minato, Shisui Susano'o, Edo Hashi breakthrough.
Note: This effect stacks to up to 6 times (expect Edo Hashi's passive skill which is capped at 25%)

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Explosive mode: Increase that unit's stat for 1 round. (Naruto 6path increase Combo Rate, Sasuke Rinnesharingan increase Crit and receive standard attacks upon defeating units, Madara 10 tails increase Attack, Defense and dodge chance). More eg: Shisui Susano'o, Obito 10 tails.

Excited mode: While in this mode, the affected unit's Attack and Ninjutsu is increased by 60%, but Defense and Resistance is decreased by 30%. Lasts for 1 round. Eg: Kakashi Summer

**Note: Effects cannot be cleared, thus cannot be reflected. (Eg: You can't clear Mystery cooldown lock with anything, even with Impletus).

Effects does affect units having Immunity to Debuffs.

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Now, the debuffs:

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Poison: Causes damage at the end of a round. Poison stacks up to 4 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Sasori, Water main's Poison Tai

Strong Poison: Causes damage with double the amount as Poison at the end of a round. Strong Poison stacks up to 2 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Hanzo (breakthrough)

Note: Poison and Strong Poison stack. So for example you get Poisoned from Sasori and Hanzo (breakthrough), you’ll get damaged by both of the Poison damage. However, Poison damage is capped at 7998.

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Ignition: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive sheild. Lasts for 1 round. Doesn’t affect units having Immunity to Debuffs. Eg: Kakuzu

Ignition for 3 rounds: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive sheild. Lasts for 3 rounds. (Itachi’s chase, Sasuke’s Chase, etc...) Doesn’t affect units having Immunity to Debuffs.

Ignition for 2 rounds: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive sheilds. Lasts for 2 rounds. (Young Deidara) Doesn’t affect units having Immunity to Debuffs.

Note: Ignition for 1 round, 2 rounds and 3 rounds stack. So for example you get ignited from all Itachi, Kakuzu and Young Deidara in 1 chase combo, you’ll get damaged by all 3 of the ignition damage.

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Blindness: Prevents standard attacks of the ninja for 1 round. Can be resisted (control failed) (the higher Control stat is compared to your opponent's, the more likely it is to happen). Doesn’t affect units having Immunity to Debuffs. Eg: Cee, Asuma

Note: If a Blinded unit is executing a non-prompt mystery. The mystery will still be executed.

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Immobile: Prevents all actions of the ninja for 1 round. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Kushina Red, Masked man

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Chaos: Prevents all actions of the ninja for 1 round. Additionally, if this ninja’s standard attack is single target damage, the ninja will use its attack on a random unit of his own field. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Sasuke Rinnesharingan, Tsunade Sannin

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Tag: Reduce the affected unit's Defense and Resistance by 30%. Lasts for 2 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Minato, Shisui

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Imprison: Causes damage whenever the affected ninja launches his mystery with a chakra cost (If mystery is interrupted or the mystery consumes 0 chakra, no HP is removed) The ninja cannot be killed by this debuff. Lasts for 3 rounds and is not removed after using the mystery. Doesn’t affect units having Immunity to Debuffs. Eg: Fire main's chase

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Paralysis: Prevent affected unit to perform chase skills for 2 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Kushina Red, Kakashi Susano'o

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Acupunture: Prevents the use of mystery skills of the ninja for 3 rounds. Applying debuff again refreshes the duration back to 3 rounds. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Madara 5 kage summit, Haku

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Sleep: Prevents all actions of the ninja for 1 round. It is removed when ninja suffers Taijutsu damage. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Fire main, Itachi Akatsuki

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Slowdown: Ninja with this debuff will use his skills last in the round. Doesn’t affect units having Immunity to Debuffs. Eg: Kurotsuchi, Naruto Harem

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Dream: Makes the opponent unable to move, lasts for 2 rounds. Doesn’t affect units having Immunity to Debuffs. Can be resisted. Cannot clear Dream if Chakra is below 30. Units suffering from Dream cannot receive healing, but can still receive sheilds. Eg: Edo Itachi

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Torture (Interrogation): Makes the opponent unable to move, lasts for 2 rounds, Doesn’t affect units having Immunity to Debuffs. Can be resisted. Cannot clear Torture if Chakra is below 20. Units sufferring from Torture can still receive healing and shields. Eg: Ibiki

Note: Ibiki’s mystery also causes Suppress Immunity. It's not Torture affecting Immunity units.

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Enfeeble (Weaken): Reduce the affected unit’s Attack and Ninjutsu to 75% of their base stats. While sufferring from Enfeeble, Attack and Ninjutsu scaling and buffs are disabled. Doesn’t affect units having Immunity to Debuffs. Eg: Edo Minato

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Ninjutsu Sealing: Reduce the affected unit’s Ninjutsu to 50% of its base stats. While suffering from Ninjutsu Sealing, Ninjutsu scaling and buffs are disabled. Doesn’t affect units having Immunity to Debuffs. Cannot clear Ninjutsu Sealing if Chakra is below 20. Eg: Obito 10 tails.

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No Cheating: The unit affected by this debuff cannot gain new buffs/scale and shields starting from the moment that unit suffers from this debuff to whenever this debuff ends. This debuff will not disable the buffs/scale and shields that the unit is currently having. Lasts for 2 rounds. Doesn't affect units having Immunity to Debuffs. Cannot clear No Cheating if Chakra is below 80. Eg: Iruka Suit

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Poison that neglects Immunity: Causes damage at the end of a round.Poisonstacks up to 4 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Does affect units having Immunity to Debuffs. Cannot be cleared by any means. Poison damage is capped at 7998. Eg: Units in Hanzo Strong Approaching.

Round counting:

I won't cover this part, becauseXerneis’ post has already said it clearly and it's still correct for 6.0 version. For more infomation, go to his posthere to find out more. Again, full credits for all the efforts.

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Debuff cleared by priority:

For testing information, go to my old post hereto find out more. (that post hasn’t update Torture and Enfeeble yet).

Xerneis’ post about Debuff priority is an old one and sadly, is outdated. I've tested it again and come up with a new one.

First, you have to know:Chaos overwrites Sleep and Immobile (also works the same way around).

Second, if two or more Debuffs of the same Priority exists in the same unit, the Debuff applied last will be cleared first.

Priority 1: Dream, Slowness, Sleep, Acupunture, Paralysis, Blindness, Immobile, Torture.

Priority 2: Chaos, Enfeeble

Priority 3: Ignition, Poison

Priority 4: Tag

Priority 5: Imprison.

Ninjutsu Sealing and No Cheating hasn’t been tested yet due to my account not having Obito 10 tails and Iruka Suit.

Eg: you suffer from Acupunture, then Slowness. Slowness will be cleared first, then Acupunture.

Eg: you suffer from Paralysis, then Blindness, then Sleep. Sleep will be cleared first, then Blindness, then Paralysis.

Eg: you suffer from Slowness, then Enfeeble, then Acupunture. Acupunture will be cleared first, then Slowness, then Enfeeble.

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That’s all for now… I’ll update this if I have anything new. If there’s anything doesn’t sound right, please tell me. I'll check it again, re-test and update.

And hopefully this can help some of you guys.

If you need to ask anything, comment below or DM me on discord:YujinTakara#8781

_Yujin Takara_ S328 -YujinUzumaki

Jan 10th - 2020

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PS (for promoting myself =")) ): If you guys like some fun teams, or stuck in NE, come to my channelhere. I post new ninja testplays, NE 261-380 (<300k bp) and fun lineups.




This post was last edited by YujinTakara on 2020-02-18 00:08:56.
  • Registered: 2017-07-24
  • Topics: 119
  • Posts: 357
On 2020-01-28 05:56:03Show this Author Only
2#

Great work, i was just today talkin' with mod about finnaly updating Debuffs list and u made it :D

It would be good to pin this topic.

  • Registered: 2017-07-24
  • Topics: 358
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On 2020-01-29 02:48:11Show this Author Only
3#

Amazing work, what's most important is some of those new debuffs like Weaken and Interrogate because many players still don't know what they do

Was talking with Huoying about needing to do this kind of thread soon but you beat me to it

I will pin this thread so more people can see it

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 1
On 2020-01-29 07:00:19Show this Author Only
4#

Thanks for the guide, good work.

I've got a question about scaling. Can it be reset with an ability that decreases stats (not a debuff like enfeeble, just a decrease)? For example:

Kushina scales her resistance up a couple times. Then the opponent team's Itachi [shonen] before his first action decreases her resistance by 10% with his passive. What happens? Is Kushina's scaling reset and now she has -10% resistance or do the percentages add up together?

And one more thing to clarify - the stats decrease effect ignores immunity to debuffs, correct?

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-01-29 07:02:08Show this Author Only
5#
  • ICExx On 2020-01-29 02:48:11
  • Amazing work, what's most important is some of those new debuffs like Weaken and Interrogate because many players still don't know what they do

    Was talking with Huoying about needing to do this kind of thread soon but you beat me to it

    I will pin this thread so more people can see it

thanks...

I was just a bit triggered when ppl thinking and talking and arguing about a wrong info... that's why I extend my project from debuff priority testing to a full debuff guide...

and I need to finish my Debuff clear priority board i made last year (which isn't even finished yet), can't abbandoned it.... so it's like killing 2 birds with 1 stone... a guide + a board

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-01-29 07:06:13Show this Author Only
6#
  • kamikamikami On 2020-01-29 07:00:19
  • Thanks for the guide, good work.

    I've got a question about scaling. Can it be reset with an ability that decreases stats (not a debuff like enfeeble, just a decrease)? For example:

    Kushina scales her resistance up a couple times. Then the opponent team's Itachi [shonen] before his first action decreases her resistance by 10% with his passive. What happens? Is Kushina's scaling reset and now she has -10% resistance or do the percentages add up together?

    And one more thing to clarify - the stats decrease effect ignores immunity to debuffs, correct?

it doesnt reset, the percentage just adds up. because stats reduce only lasts for 3 rounds while scaling lasts till the whole battle.

Also stat reduce DOES affects units with immunity to debuffs




This post was last edited by YujinTakara on 2020-01-29 07:07:00.
  • Registered: 2017-07-24
  • Topics: 117
  • Posts: 628
On 2020-02-04 04:43:56Show this Author Only
7#

Immune to Interruption protects from attacks (mysteries, chases, standard) that cause interruption in addition to their damage. Debuffs that cause mysteries to be unable to execute (immobile, sleep, etc), will still cause the mystery to be "cancelled", which in effect interrupts it. Even if that debuff is reflected.


  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-02-05 17:02:05Show this Author Only
8#
  • Picklejuicy On 2020-02-04 04:43:56
  • Immune to Interruption protects from attacks (mysteries, chases, standard) that cause interruption in addition to their damage. Debuffs that cause mysteries to be unable to execute (immobile, sleep, etc), will still cause the mystery to be "cancelled", which in effect interrupts it. Even if that debuff is reflected.


Acupunture, immobile, dream, sleep, torture, chaos and death (ofcourse) will stop the unit from moving, thus stopping the mystery execution even if that unit has Immunity to interruption.

However, if the debuff is reflected, or control failed, the ninja having Immune to Interruption status will still execute the mystery if there's no further control attempts. Eg: Edo Nagato breakthrough.




This post was last edited by YujinTakara on 2020-02-07 09:26:45.
  • Registered: 2017-07-24
  • Topics: 189
  • Posts: 696
On 2020-02-10 03:08:37Show this Author Only
9#

I love this list

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-02-18 00:09:47Show this Author Only
10#

Updated no.1 on Jan 26th.: added Chakra Limit decrease, Chakra increase/decrease cost.

Updated no.2 on Jan 29th: added notes

Updated no.3 on Jan 30th: added notes, Extra standard attacks and Instant extra standard attacks.

Update no.4 on Feb 7th: added notes, No Cheating

Update no.5 on Feb 18th: added notes, Poison that neglect Immunity.

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The post doesn't allow me to write any further. So i'll write on this one when there's further updates. Till this one runs out as well.




This post was last edited by YujinTakara on 2020-02-18 00:10:09.
  • Registered: 2017-07-24
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On 2020-02-20 21:57:57Show this Author Only
11#

There is something i don't get yet. When a ninja scales (for example, Kushina Red Hot Blood) , it does scale with base nin ( level + stats grow) , or she also scales by bonus nin by other things, such as equipment, assist, etc. ?

  • Registered: 2017-07-24
  • Topics: 5
  • Posts: 132
On 2020-02-21 00:20:37Show this Author Only
12#
  • arl94 On 2020-02-20 21:57:57
  • There is something i don't get yet. When a ninja scales (for example, Kushina Red Hot Blood) , it does scale with base nin ( level + stats grow) , or she also scales by bonus nin by other things, such as equipment, assist, etc. ?

she only scales by the base ninjutsu (or base def/res if u use Y+1), equips and stuffs doesnt affect the scale.

same to every other scaling ninjas.




This post was last edited by YujinTakara on 2020-02-21 00:21:42.
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