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[ Player Guide ] Full Debuff/Effect Guide (6.0)

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  • Registered: 2017-07-24
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On 2020-10-31 00:22:55Show this Author OnlyDescending Order
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Hi there

Let's talk more, about all the debuffs, and effects.

For the infomation of the old debuffs, i'll be taking them fromXerneis’ posthere. Credits for the man. It must have taken him quite a lot of time.

Official dochereif you don't wanna scroll down a lot. The doc is more infomative since I can freely edit. The thread has too many restrictions.

Most of the notes and new stuffs, including the new status Immunity Level 2 are in the doc file, because i can't post all in here. Of course if you have any questions just type here in the comments below this thread and i'll try to answer.

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The effects:

Immunity: The unit having this effect is immune to Debuffs. Eg: Kushina Red

Super Armor: The unit having this effect is immune to Chases. Eg: Itachi Susano'o

Suppress Immunity: Neglect the affected unit’s Immunity to Debuffs and make that unit able to suffer from Debuffs. Eg: Jiraiya Youth

Suppress Super Armor: Neglect the affected unit’s Immunity to Chases and make that unit able to suffer from Chases. Eg: Tsunade Youth

Gain Immunity: The affected unit will be immune to Debuffs that are caused after receiving this effect. If that unit is currently suffering from Debuffs, those Debuffs won’t be cleared. If that unit is suffering from Suppress Immunity, this effect doesn’t work. Eg: Kabuto Sage

Note: A lot of units also clear all Debuffs while giving the Gain Immunity effect, so it will be best to use those units more often than units who just give the Gain Immunity effect. (Scarlet Blaze, Pain [Gakido])

Gain Super Armor: The affected unit will be immune to Chases. If that unit is currently suffering from Suppress Super Armor, this effect doesn’t work. Eg: Samui Swimsuit

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Immunity to Pure Ninjutsu damage: The unit will be immune to Pure Ninjutsu damage skill. Eg: Pain Tendo

Immunity to Pure Taijutsu damage: The unit will be immune to Pure Taijutsu damage skill. Eg: Madara Founder.

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Extra Standard Attack: The unit who receives this effect will have himself one extra standard attack for x rounds. This effect will overwrite Instant Extra Standard Attack. Eg: KillerB

Note: Extra Standard Attack can be dispelled by Buffs clearers (Han/ Edo Yugito/ Edo Nagato, etc...)

Instant Extra Standard Attack: The unit who receives this effect will have himself one extra standard attack in that round. This effect will overwrite Extra Standard Attack. Eg: Mangetsu, Kurotsuchi, Onoki.

What do you mean by "overwrite"? For example: Itachi Susano'o is given an Extra Standard Attack from KillerB. But Instantly after that, Mangetsu gives Itachi an Instant Extra Standard Attack. Mangetsu's mystery will overwrite KillerB's mystery, thus deleting KillerB's mystery effect. So Itachi Susano'o will only do 2 standard attacks.

-Same thing will happen if you do them in reverse. Mangetsu mystery on Itachi Susano'o and then instantly KillerB mystery on Itachi Susano'o. The result will still be that Itachi only does 2 standard attacks.

-In the case of Lightning Main (and other ninjas with the same effect) whose mystery gives 2 Instant Extra Standard Attacks, his mystery effect doesn't overwrite or be overwritten by other Extra Standard Attack effects. So if you use KillerB mystery on him, he will do 4 standard attacks.

-So, how to make use of multiple types of Extra Standard Attacks? KillerB gives Itachi an Extra Standard Attack. Wait after Itachi already does 2 standard attacks, then use Mangetsu. Itachi then will do an extra standard attack. That can be repeated infinitely until you are out of Extra Standard Attack giving ninjas.

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Increase mystery cooldown: Increase the affected unit’s mystery cooldown by x rounds. Eg: Pain Gakido

Decrease mystery cooldown: Decrease the affected unit’s mystery cooldown by x rounds. Eg: Jonin Minato

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Mystery lockdown: The affected unit’s mystery cooldown will be locked at x, lasts for x rounds. Eg: Shisui Susano'o, Tsunade Reverse Seal

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Interruption: Stopping a mystery from being executed. Any skills that causes Immobile, Chaos, Sleeping, Acupunture, Dream, Torture also have an Interruption effect. Eg: Guy

Immune to Interruption: The unit having this effect will not be stopped while using mystery skills. Eg: Mifune.

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Chakra limit decrease: Decreases the opponent's chakra limit to x, lasts for 2 rounds. Eg: Obito 10 tails, Kurenai Summer

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Chakra cost increase: Increases the affected unit's chakra cost by/to x. Lasts for 2 rounds. Eg: Ajisai
Chakra cost decrease: Decreases the affected unit's chakra cost by/to x. Lasts for x rounds. Eg: Guy Summer

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Stats increased from time to time: Increase that unit's stat (attack, ninjutsu, crit, defense, resistance, etc...) via multiple ways (from getting attacked, from dealing damage, or from healing). We usually call them Scale. Last until the battle ends. Eg: Kushina, Minato, Roshi.

Stats decreased from time to time: Decrease that unit's stat (attack, ninjutsu, crit, defense, resistance, etc...) via multiple ways (from getting attacked, from dealing damage).Either last for x rounds, or until the battle ends. Eg: Edo Minato, Shisui Susano'o.

Note: This effect is multiplicative, not additive. Go to comment #21 to see more about these 2 effects.

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Stats increased from conditions: Increase the units' stats after a specific condition is applied. After the condition is over, the stats increased will return to normal. Eg: Explosive Mode for 1 round from Naruto [6 Path], Sasuke [Rinne Sharingan],... when they execute mysteries ; Deidara [Akatsuki's Inception]'s Ninjutsu increase when there's ignited units exist, Excited Mode for 1 round from Kakashi [Summer] at the beginning of an even round.

Stats decreased from conditions: Decrease the units' stat after a specific condition is applied. After the condition is over, the stats decreased will return to normal. Eg: Excited Modefor 1 round from Kakashi [Summer] at the beginning of an even round.

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Taunt (Guarding): The unit having this effect if standing in the front row, will be the only target of the opponent lineup’s Standard Attack. Lasts for 1 round, or until the end of the round. Eg: Hinata

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**Note: Effects does affect units having Immunity to Debuffs.

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The debuffs:

Poison: Causes damage at the end of a round. Poison stacks up to 4 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Sasori

Strong Poison: Causes damage with double the amount as Poison at the end of a round. Strong Poison stacks up to 2 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Hanzo (breakthrough)

Note: Poison and Strong Poison stack. So for example you get Poisoned from Sasori and Hanzo (breakthrough), you’ll get damaged by both of the Poison damage. However, Poison damage is capped at 7998.

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Ignition: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive shields. Lasts for 1 round. Doesn’t affect units having Immunity to Debuffs. Eg: Kakuzu

Ignition for 3 rounds: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive shields. Lasts for 3 rounds. (Itachi’s chase, etc...) Doesn’t affect units having Immunity to Debuffs.

Ignition for 2 rounds: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive shields. Lasts for 2 rounds. (Deidara [Akatsuki's Creation]) Doesn’t affect units having Immunity to Debuffs.

Note: Ignition for 1 round, 2 rounds and 3 rounds stack. So for example you get ignited from all Itachi, Kakuzu and Deidara [Akatsuki's Creation]in 1 chase combo, you’ll get damaged by all 3 of the ignition damage.

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Blindness: Prevents standard attacks of the ninja for 1 round. Can be resisted (control failed - the higher Control stat is compared to your opponent's, the more likely it is to happen). Doesn’t affect units having Immunity to Debuffs. Eg: Cee

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Immobile: Prevents all actions of the ninja for 1 round. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Masked man

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Chaos: Prevents all actions of the ninja for 1 round. Additionally, if this ninja’s standard attack is single target damage, the ninja will use its attack on a random unit of his own field. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Sasuke Rinnesharingan

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Tag: Reduce the affected unit's Defense and Resistance by 30%. Lasts for 2 rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Shisui

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Imprison: Causes damage whenever the affected ninja launches his/her mystery having a chakra cost (If mystery is interrupted or the mystery consumes 0 chakra, no HP is removed) The ninja cannot be killed by this debuff. Lasts for 3 rounds and is not removed after using the mystery. Doesn’t affect units having Immunity to Debuffs. Eg: Scarlet Blaze

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Paralysis: Prevent the affected unit from performing chase skills for x rounds. Doesn’t affect units having Immunity to Debuffs. Eg: Kakashi [Susano'o]

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Acupunture: Prevents the affected unit to use his mystery for 3 rounds. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Haku

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Sleep: Prevents all actions of the ninja for 1 round. It is removed when that ninja suffers Taijutsu damage. Can be resisted. Doesn’t affect units having Immunity to Debuffs. Eg: Tayuya

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Slowdown: Ninja with this debuff will use his skills last in the round. Doesn’t affect units having Immunity to Debuffs. Eg: Naruto [Harem no Jutsu]

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Dream: Makes the opponent unable to move, lasts for 2 rounds. Doesn’t affect units having Immunity to Debuffs. Can be resisted. Cannot clear Dream if Chakra is below 30. Units suffering from Dream cannot receive healing, but can still receive shields. Eg: Itachi [Edo Tensei]

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Torture (Interrogation): Makes the opponent unable to move, lasts for 2 rounds, Doesn’t affect units having Immunity to Debuffs. Can be resisted. Cannot clear Torture if Chakra is below 20. Units sufferring from Torture can still receive healing and shields. Eg: Ibiki

Note: Ibiki’s mystery also causes Suppress Immunity, Torture doesnt affect Immunity units.

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Enfeeble (Weaken): Reduce the affected unit’s Attack and Ninjutsu to 75% of their base stats. While suffering from Enfeeble, Attack and Ninjutsu scaling and buffs are disabled. Doesn’t affect units having Immunity to Debuffs. Eg: Minato [Edo Tensei]

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Ninjutsu Sealing: Reduce the affected unit’s Ninjutsu to 50% of its base stats. While suffering from Ninjutsu Sealing, Ninjutsu scaling and buffs are disabled. Doesn’t affect units having Immunity to Debuffs. Cannot clear Ninjutsu Sealing if Chakra is below 20. Eg: Obito [10-tails]

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No Cheating: The unit affected by this debuff cannot gain new buffs/scales and shields starting from the moment that unit suffers from this debuff to whenever this debuff ends. This debuff will not disable the buffs/scale and shields that the unit is currently having. Lasts for 2 rounds. Doesn't affect units having Immunity to Debuffs. Cannot clear No Cheating if Chakra is below 80. Eg: Iruka [Suit]

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Irremovable Poison: Causes damage at the end of a round. ThePoisonstacks up to 4 times and lasts for 3 rounds. Applying new stack refreshes the duration of the debuff back to 3 rounds. Does affect units having Immunity to Debuffs. Cannot be cleared or reflected by any means. Poison damage is capped at 7998. Eg: Units in Hanzo Strong Approaching.

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Round Counting:

Go to comment #10.

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Debuff cleared by Priority:

For testing information, go to my old post hereto find out more. (No update on Torture and Enfeeble).

Xerneis’ post about Debuff priority is outdated. I've tested it again and come up with a new one.

First, you have to know Chaos overwrites Sleeping and Immobile (also the same way around)

Second, if two or more Debuffs of the same Priority exists within the same unit, the Debuff applied last will be cleared first.

Priority 1: Dream, Slowness, Sleep, Acupunture, Paralysis, Blindness, Immobile, Torture, Ninjutsu Sealing.

Priority 2: Chaos, Enfeeble

Priority 3: Ignition, Poison

Priority 4: Tag, No Cheating

Priority 5: Imprison.

Ninjutsu Sealing hasn’t been tested.

Eg: you suffer from Acupunture, then Slowness. Slowness will be cleared first, then Acupunture.

Eg: you suffer from Paralysis, then Blindness, then Sleep. Sleep will be cleared first, then Blindness, then Paralysis.

Eg: you suffer from Slowness, then Enfeeble, then Acupunture. Acupunture will be cleared first, then Slowness, then Enfeeble.

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Hopefully this can help.

If you need to ask anything, comment or DM me on discord atYujinTakara#8781

_Yujin Takara_S328 -YujinUzumaki

Jan 10th - 2020

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PS (for promoting myself): If you guys like fun teams, or stuck in NE, come to my channelhere. I post new ninja testplays, NE 261-380 (<300k bp) and fun lineups.




This post was last edited by YujinTakara on 2020-10-31 00:22:55.
  • Registered: 2017-07-24
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On 2020-01-28 05:56:03Show this Author Only
2#

Great work, i was just today talkin' with mod about finnaly updating Debuffs list and u made it :D

It would be good to pin this topic.

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On 2020-01-29 02:48:11Show this Author Only
3#

Amazing work, what's most important is some of those new debuffs like Weaken and Interrogate because many players still don't know what they do

Was talking with Huoying about needing to do this kind of thread soon but you beat me to it

I will pin this thread so more people can see it

  • Registered: 2017-07-24
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On 2020-01-29 07:00:19Show this Author Only
4#

Thanks for the guide, good work.

I've got a question about scaling. Can it be reset with an ability that decreases stats (not a debuff like enfeeble, just a decrease)? For example:

Kushina scales her resistance up a couple times. Then the opponent team's Itachi [shonen] before his first action decreases her resistance by 10% with his passive. What happens? Is Kushina's scaling reset and now she has -10% resistance or do the percentages add up together?

And one more thing to clarify - the stats decrease effect ignores immunity to debuffs, correct?

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On 2020-01-29 07:02:08Show this Author Only
5#
  • ICExx On 2020-01-29 02:48:11
  • Amazing work, what's most important is some of those new debuffs like Weaken and Interrogate because many players still don't know what they do

    Was talking with Huoying about needing to do this kind of thread soon but you beat me to it

    I will pin this thread so more people can see it

thanks...

I was just a bit triggered when ppl thinking and talking and arguing about a wrong info... that's why I extend my project from debuff priority testing to a full debuff guide...

and I need to finish my Debuff clear priority board i made last year (which isn't even finished yet), can't abbandoned it.... so it's like killing 2 birds with 1 stone... a guide + a board

  • Registered: 2017-07-24
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On 2020-01-29 07:06:13Show this Author Only
6#
  • kamikamikami On 2020-01-29 07:00:19
  • Thanks for the guide, good work.

    I've got a question about scaling. Can it be reset with an ability that decreases stats (not a debuff like enfeeble, just a decrease)? For example:

    Kushina scales her resistance up a couple times. Then the opponent team's Itachi [shonen] before his first action decreases her resistance by 10% with his passive. What happens? Is Kushina's scaling reset and now she has -10% resistance or do the percentages add up together?

    And one more thing to clarify - the stats decrease effect ignores immunity to debuffs, correct?

it doesnt reset, the percentage just adds up. because stats reduce only lasts for 3 rounds while scaling lasts till the whole battle.

Also stat reduce DOES affects units with immunity to debuffs




This post was last edited by YujinTakara on 2020-01-29 07:07:00.
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On 2020-02-04 04:43:56Show this Author Only
7#

Immune to Interruption protects from attacks (mysteries, chases, standard) that cause interruption in addition to their damage. Debuffs that cause mysteries to be unable to execute (immobile, sleep, etc), will still cause the mystery to be "cancelled", which in effect interrupts it. Even if that debuff is reflected.


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On 2020-02-05 17:02:05Show this Author Only
8#
  • Picklejuicy On 2020-02-04 04:43:56
  • Immune to Interruption protects from attacks (mysteries, chases, standard) that cause interruption in addition to their damage. Debuffs that cause mysteries to be unable to execute (immobile, sleep, etc), will still cause the mystery to be "cancelled", which in effect interrupts it. Even if that debuff is reflected.


Acupunture, immobile, dream, sleep, torture, chaos and death (ofcourse) will stop the unit from moving, thus stopping the mystery execution even if that unit has Immunity to interruption.

However, if the debuff is reflected, or control failed, the ninja having Immune to Interruption status will still execute the mystery if there's no further control attempts. Eg: Edo Nagato breakthrough.




This post was last edited by YujinTakara on 2020-02-07 09:26:45.
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On 2020-02-10 03:08:37Show this Author Only
9#

I love this list

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On 2020-02-18 00:09:47Show this Author Only
10#

Effects (cont.):

Immune to damage: Units when getting this effect won't take any damage caused by any source. Eg: "Curse Mark Test Subject: Melee" unit in Instances

Immune to Suppress Immunity: Units having this effect won't be affected by Suppress Immunity: Eg: Big Summons (Group Summon Capture, 9-tail invasion, Great Ninja War Summon).

Immune to Suppress Super Armor: Units having this effect won't be affected by Suppress Super Armor: Eg: Big Summons, Units in Earth Nature Training.

Exempt from death: Units having this effect can't be defeated by any means, lasts for x rounds. Eg: Tsunade [Reverse Seal], Units in Fire, Wind and Lightning Nature Training.

Exempt from death by Standards: Units having this effect can't be defeated by Standard attacks, either lasts for x rounds, or for x standards. Eg: Konan [Young Adult], Deidara [Akatsuki's Creation]

Exempt from death by Mysteries: Units having this effect can't be defeated by Mystery attacks, either lasts for x rounds, or for x mysteries. Eg: Yahiko [Young Adult]

Debuffs (cont.):

Irremovable Chaos: Prevents all actions of the ninja for 1 round. Additionally, if this ninja’s standard attack is single target damage, the ninja will use its attack on a random unit of his own field. Does affect units having Immunity to Debuffs. Cannot be cleared or reflected by any means Eg: Units in Itachi [Susano'o] Strong Approaching.

Irremovable Ignition: Causes damage at the end of a round. Units suffering from it cannot receive healing, but can still receive shields. Lasts for 1 round. Does affect units having Immunity to Debuffs. Cannot be cleared or reflected by any means Eg: Units in Itachi [Susano'o] Strong Approaching.

Irremovable Paralysis: Prevent the affected unit from performing chase skills for x rounds. Does affect units having Immunity to Debuffs. Cannot be cleared or reflected by any means Eg: Sasuke [Rinne Sharingan].

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Fear: When under the effect of Fear, the affected unit cannot perform any standard attacks and cannot receive additional shields and buffs. Does affect units having Immunity to Debuffs. Cannot be cleared or reflected by any means Eg: Sasuke [Rinne Sharingan].

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Round counting:

-As you see above, there’s quite a few debuffs with different amounts of duration… 1 round, 2 rounds or 3 rounds… but in PvP, those are not just numbers, those are strategies

In these examples below, the debuffs are cleared naturally throughout the rounds, without any interruption of debuff cleanse skill like healing, receiving Immunity, etc…

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-To talk about round counting, I’ll use a lot of examples… alongside these 4 terms: For x rounds, Until the end of the x round, Before standard (before the unit execute his/her standard attack in that round), After standard (after the unit executed his/her standard attack in that round).

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-Let’s talk about “For x rounds” first, because it’s the term we see the most in like 90% of ninjas…

Eg 1: Iruka got Acupuncture for 3 rounds, at round 1, before standard. So, with the simplicity of round counting… At the beginning of round 4, the Acupuncture will be gone. Simple, right?

Eg 2: Iruka got Acupuncture for 3 rounds, at round 1, after standard. Now things get interesting… The system counts “a standard attack” is equal to “a round”, therefore in this case, Iruka already finished his “round”. So, the “for 3 rounds” will be round 2, 3 and 4. That means, at the beginning of round 5, the Acupuncture will be gone.

-Complicated? I’ll sum it up like this: If the unit already execute standard attacks in that round, and then got debuffed, just +1 into the round count.

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-To show you how really powerful round counting is:

Eg 3: Kakuzu got Dream for 2 rounds, at round 1, after standards. Apply the round counting system, at the beginnng of round 4, the Dream will be cleared.

-C’mon, ain’t that cool? You are stopping a whole 1 round’s worth of damage.

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Eg 4: Kushina got Suppress Immunity at round 1, then Dream for 2 rounds, at round 1, after standard.

The beauty of this is about the Dream debuff, which cannot be cleared when Chakra is below 30. In theory, a ninja who got Dreamt after standard at round 1 will be stopped until round 4.

At the beginning of round 2, Kushina will gain back Immunity. However, if her team doesn’t have 30 chakra at the end of round 1 (you can run some sort of Chakra absorber to make that happen if they are running Chakra battery), Dream will stay at the beginning of round 2.

Same case will happen at the beginning of round 3. If they don’t have 30 chakra at the end of round 2, Dream stays.

-Now that’s what I called “control”.

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-Now, I’ll talk a bit about Suppress Immunity and Suppress Super Armor… usually, those effects last “until the end of the round” and we’ll talk about that term later on. But in 1 specific case, Suppress Immunity can last “for 1 round”… Take a look at KillerB [8-tails Jinchuriki] +2 chase:

Eg 5: Kushina got chased by KillerB [8-tails Jinchuriki] +2 chase after standard at round 1, which means: Kushina got Suppress Immunity for 1 round at round 1, after standard, and Immobiled for 1 round, at round 1, after standard. Using the rule of Round counting: at the beginning of round 3, Kushina will gain back Immunity and of course, Immobile gets cleared.

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-Some units with multiple standards will have different interactions with Round Counting:

Eg 6: Naruto [Ronin] got Blindness for 1 round, at round 1, after 1 standard (he’s supposed to do 2 standards per round). The first standard of him is counted as an “extra” standard, not his actual standard. Therefore the round counting will count this situation as “before standard”, meaning at the beginning of round 2, Chaos will be cleared.

That situation is applied to any ninjas who have multiple standard attacks as their passive (Naruto [Ronin], Kakuzu, Zabuza, Ukon & Sakon, etc…)

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-Now, let’s talk about “Until the end of the x round”. We rarely see that term… The most common ninja we use having that term is Scarlet Blaze with his 3rd mystery: Causes damage, Imprison for 3 rounds, Immobile for 1 round to a selected unit, while also causes Suppress Immunity until the end of that round.

-Example wise, I’ll use Kurenai [Summer] mystery, which “lasts until the end of next round”.

Eg 7: Kakuzu got Immobiled by Kurenai [Summer] until the end of the next round, at round 1, before standard. At the beginning of round 3, Immobile will be cleared. Simple!!

Eg 8: Kakuzu got Immobiled by Kurenai [Summer] until the end of the next round, at round 1, after standard. In this case, it’s more simple than “For x round” term. You don’t have to count anything. It literally states: “until the end of the next round”…. So, at the beginning of round 3, Immobile will be cleared.

-In conclusion: You can see “Until the end of the x round” is a nerf version of “For x rounds”. Less complicated and less over-power.

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-Of course there are some cases involving the Immunity effect, which can be hard to control when Suppress Immunity is out of order.

Eg 9: Breeze Dancer is having Flower Guard passive. Breeze got Suppress Immunity until the end of that round, and Immobiled for 1 round, at round 1, after standard. In theory, at the beginning of round 3, Immobile will be cleared. However, at the beginning of round 2, Suppress Immunity is expired, and Breeze Is still having Flower Guard passive, therefore Immobile will be gone due to Immunity. In conclusion: at the beginning of round 2, Immobile will be cleared.

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-Now I’ll talk shortly about applying the same debuff back to back in order to prolong the duration of the debuff. And ofcourse the prolonged duration also apply the round counting system.

Eg 10: Gaara [Kazekage] is Acupuntured for 3 rounds, at round 1, after standard. In theory, at the beginning of round 5, Acupunture will be cleared. However at round 4, Gaara is Acupuntured for 3 rounds again, before standard. Therefore, at the beginning of round 7, Acupunture will be cleared.

Eg 11: Gaara [Kazekage] is Acupuntured for 3 rounds, at round 1, after standard. In theory, at the beginning of round 5, Acupunture will be cleared. However at round 4, Gaara is Acupuntured for 3 rounds again, after standard. Therefore, at the beginning of round 8, Acupunture will be cleared.

Eg 12: Gaara [Kazekage] is Poisoned for 3 rounds, at round 1, after standard. In theory, at the beginning of round 5, Poison will be cleared. Additionally, at the beginning of round 2, 3 and 4, Gaara will take Stage 1 Poison damage (1999). However at round 2, Gaara is Poisoned for 3 rounds again, after standard. Therefore, at the beginning of round 6, Poison will be cleared. And additionally, at the beginning of round 3,4 and 5, Gaara will take Stage 2 Poison damage (3998). Poison stacks, ya know.

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That’s all about Round Counting you’ll ever need about this game… hopefully…

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Edit no.1, Jan 26th.: added Chakra Limit decrease, Chakra increase/decrease cost.

Edit no.3, Jan 30th: added notes, Extra standard attacks and Instant extra standard attacks.

Edit no.4, Feb 7th: added notes, No Cheating

Edit no.5, Feb 18th: added notes, Irremovable Poison

Edit no.6, Mar 2nd: added notes, Irremovable Chaos/Ignition

Edit no 7, Mar 16th: added Round counting, Immune to Suppress Immunity/Suppress Super Armor, Exempt from death

Edit no 8, Mar 19th: added Fear, Irremovable Paralysis

Edit no 9, Apr 9th: changes the description of Mystery Lockdown, merge Explosive Mode and Excited Mode into Stat Increased from conditions, added Stats decreased from conditions

Edit no 12, Apr 27th: fixed notes, added Exempt from death by Standards/Mysteries

Edit no. 15, May 3rd: added Immune to damage

Edit no 17, May 8th: Debuff cleared by Priority updated with No Cheating

Edit no 18, May 10th: Debuff cleared by Priority updated with Ninjutsu Sealing

Edit no 19, May 26th, added Taunt, notes.

Edit no 20, Jul 9th, added Reduction to Pure Ninjutsu/Taijutsu damage, notes, Control Rate Formula.




This post was last edited by YujinTakara on 2020-07-09 23:42:39.
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On 2020-02-20 21:57:57Show this Author Only
11#

There is something i don't get yet. When a ninja scales (for example, Kushina Red Hot Blood) , it does scale with base nin ( level + stats grow) , or she also scales by bonus nin by other things, such as equipment, assist, etc. ?

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On 2020-02-21 00:20:37Show this Author Only
12#
  • arl94 On 2020-02-20 21:57:57
  • There is something i don't get yet. When a ninja scales (for example, Kushina Red Hot Blood) , it does scale with base nin ( level + stats grow) , or she also scales by bonus nin by other things, such as equipment, assist, etc. ?

she only scales by the base ninjutsu (or base def/res if u use Y+1), equips and stuffs doesnt affect the scale.

same to every other scaling ninjas.




This post was last edited by YujinTakara on 2020-02-21 00:21:42.
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On 2020-02-25 19:16:40Show this Author Only
13#

yas go legend!!

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On 2020-03-03 23:14:08Show this Author Only
14#

hi]


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On 2020-03-04 01:08:37Show this Author Only
15#

If Sasuke Rinnesharingan's bt can paralyse an cause fear, does that mean the unit under these effects lost their immunity to debuff?


  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 297
On 2020-03-04 02:07:48Show this Author Only
16#
  • momohiu On 2020-03-04 01:08:37
  • If Sasuke Rinnesharingan's bt can paralyse an cause fear, does that mean the unit under these effects lost their immunity to debuff?


I did say, I will not cover China-version only debuffs... when they come to our version, I'll update...

but ofcourse to answer you, they will not lose Immunity to Debuffs...

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 67
On 2020-03-04 13:41:16Show this Author Only
17#


  • Registered: 2019-11-19
  • Topics: 1
  • Posts: 3
On 2020-03-04 14:28:04Show this Author Only
18#

nice

  • Registered: 2019-02-02
  • Topics: 9
  • Posts: 33
On 2020-03-05 22:01:24Show this Author Only
19#

this thread is very good job well done


  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 120
On 2020-03-06 20:37:01Show this Author Only
20#

Just wanting to ask about your testing to determine the debuff scalar limit of 6, since such info if accurate does have a huge value on how valuable such aspects are for units. As an example edo minato's cap would be 48% def, good but bit less scary, while jin bee 72% to both would be pretty big and gamikiri's 120% to res would be a even more a must have.

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