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Replace Sage World BattleFields with Arena Sage World Battlefields

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  • Registered: 2019-08-06
  • Topics: 8
  • Posts: 21
On 2019-10-18 07:14:40Show this Author OnlyDescending Order
1# Go To

The Arena Version is waaaaaaaay more fun than the regular. The regular version is just a bunch of Whales chasing around a bunch of little kids. And when its whale vs whale, maybe that's the only time it gets interesting, but I wouldn't know because I'm not a whale.


Not to mention, everyone would actually have to rely on skill instead of power. It'd make me want to attend sage everyday. The power imbalance works much better for training grounds than it does for Sage world battlefields.

  • Registered: 2018-12-20
  • Topics: 4
  • Posts: 56
On 2019-10-18 08:33:55Show this Author Only
2#

When can we play SWB arena? I only played matsuri arena. Also, they probably won't do it.

  • Registered: 2017-07-24
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On 2019-10-18 10:59:04Show this Author Only
3#
  • Bakfromute On 2019-10-18 08:33:55
  • When can we play SWB arena? I only played matsuri arena. Also, they probably won't do it.

Pretty sure it's on Saturday.

It's boring.

I don't know what skills is this guy talking about.

As long as you're faster. It's still a win-win.

What's the point of raising your stats, if you're going to rely on initiative only.

  • Registered: 2019-08-06
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On 2019-10-18 11:16:13Show this Author Only
4#



But, Regular SGW is fun at times. Its usually not fun when there is not enough weakilings to go around. Then it becomes fustrating. I guess if they could somehow balance each SGW to make sure each one has enough weaklings, it would always be fun.


Arena version is more fun to me because I'm not a whale. Regular version for me means constantly running away from whales while killing off the little guys.


I can admit Regular SGW is more fun than arena when there is enough weaklings for me to kill. But that isn't always how it is. So sometimes its soul crushingly bad. And makes me want to cry and never play SGW again.


The arena SGW is fun because you have a legitmate chance at killing anyone as long as you have good ninja. The downside is depending on your team, the battles will take much longer.



I think one thing is for certain, though. We need to replace Fighting Matsuri with Arena Fighting Matsuri. Its rare fighting matsuri is ever fair.





This post was last edited by thatboy's Cuzzo on 2019-10-18 11:17:53.
  • Registered: 2018-02-02
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On 2019-10-18 15:59:33Show this Author Only
5#
  • thatboy's Cuzzo On 2019-10-18 11:16:13


  • But, Regular SGW is fun at times. Its usually not fun when there is not enough weakilings to go around. Then it becomes fustrating. I guess if they could somehow balance each SGW to make sure each one has enough weaklings, it would always be fun.


    Arena version is more fun to me because I'm not a whale. Regular version for me means constantly running away from whales while killing off the little guys.


    I can admit Regular SGW is more fun than arena when there is enough weaklings for me to kill. But that isn't always how it is. So sometimes its soul crushingly bad. And makes me want to cry and never play SGW again.


    The arena SGW is fun because you have a legitmate chance at killing anyone as long as you have good ninja. The downside is depending on your team, the battles will take much longer.



    I think one thing is for certain, though. We need to replace Fighting Matsuri with Arena Fighting Matsuri. Its rare fighting matsuri is ever fair.


I wonder what do you mean by weakling.

Swb is just a rush to select the closest person to you that you know for sure is not somebody you can't beat.

Was way more interesting when the names of the players were hidden.

That said what doesn't work in the feature is not the too low amount of 'weaklings' (and if you were one of them would still be fun? The fact you are or not is fully up on how they merged the servers/clusters) but how the points are delivered and the basic mechanics in general.

Fighting a 10 rounds match is not necessarily not fun (is not fun when is something like a 1vs1 naruto sosp vs naruto sosp) but should be rewarded in a different way in comparison with a match that lasts 2/3 rounds (for example with 10 times the points since takes 10 times the time of stomping on a weakling?)

The same is for the ground buffs and for the freezings.

After a defeat you should get a buff not only to nin and atk but also to initiative and who should be frozen and so pay coupons to be freed should be who wins a match (because has the major interest in spending those coupons/ingots) not who loses it.

  • Registered: 2017-07-24
  • Topics: 16
  • Posts: 93
On 2019-10-18 20:58:10Show this Author Only
6#

Will not disagree sage arena is much better but its slower and its hard to get high streaks.

  • Registered: 2019-11-05
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On 2019-11-05 16:25:56Show this Author Only
7#
Note: Sorry,the post does not exist or has been deleted
  • Registered: 2019-10-30
  • Topics: 3
  • Posts: 6
On 2019-11-05 20:30:33Show this Author Only
8#

Not sure how this would work.

whether they have a huge power advantage

or

similar power but still have probably better characters, with better breaks and the only stat that matters in this game- initiative. I would argue that skill is not a factor in this game, initiative and meta trumps all


either way, the whale is still going to stomp guys like us, the arena doesn't make it more fair or balanced, all equalizing the levels does it make it slower and more tedious to watch, the only difference between regular and arena is that arena is watching yourself lose to those same whales but in slow-motion. Atleast in regular sage if you get wiped out in round 1 or 2 there is still time enough left in the event to try and face a somewhat decent opponent.




This post was last edited by PuhleaseKillMe on 2019-11-05 20:37:05.
  • Registered: 2018-12-20
  • Topics: 4
  • Posts: 56
On 2019-11-06 03:05:25Show this Author Only
9#
  • PuhleaseKillMe On 2019-11-05 20:30:33
  • Not sure how this would work.

    whether they have a huge power advantage

    or

    similar power but still have probably better characters, with better breaks and the only stat that matters in this game- initiative. I would argue that skill is not a factor in this game, initiative and meta trumps all


    either way, the whale is still going to stomp guys like us, the arena doesn't make it more fair or balanced, all equalizing the levels does it make it slower and more tedious to watch, the only difference between regular and arena is that arena is watching yourself lose to those same whales but in slow-motion. Atleast in regular sage if you get wiped out in round 1 or 2 there is still time enough left in the event to try and face a somewhat decent opponent.

Any free to play can get high tier ninja like edo Itachi, Kakuzu BT, 6p Naruto... In sage arena you only need strategy and good ninja and you can win even if you don't go first. In regular sage, if you want to win then you need very high power in each substas (ini, crit, inj...) and stat (life, attack, ninjutsu...). Sage arena is more fair but there is no way they gonna replace it with regular sage. Therefore, no offense, but this thread is useless since Oasis won't even considered it.

  • Registered: 2019-06-17
  • Topics: 2
  • Posts: 15
On 2019-11-06 04:51:49Show this Author Only
10#

The game is designed to incite spending by making game experience bad for free to play players and good for high spenders. It is deliberate and woven into almost every aspect of the game. So it probably won't happen. They WANT big spenders to prey upon the others, SWB especially is designed with that in mind, rewarding it. It's a toxic design but seems to work from a business standpoint.

  • Registered: 2019-10-30
  • Topics: 3
  • Posts: 6
On 2019-11-06 05:12:09Show this Author Only
11#
  • Bakfromute On 2019-11-06 03:05:25
  • Any free to play can get high tier ninja like edo Itachi, Kakuzu BT, 6p Naruto... In sage arena you only need strategy and good ninja and you can win even if you don't go first. In regular sage, if you want to win then you need very high power in each substas (ini, crit, inj...) and stat (life, attack, ninjutsu...). Sage arena is more fair but there is no way they gonna replace it with regular sage. Therefore, no offense, but this thread is useless since Oasis won't even considered it.

true we can eventually get ninja, but we cant keep to hope up with the pace of them, the bigger whales could get half a dozen characters and/or breaks in the time we f2p could maybe recruit one.


and even then they still have higher init in all 4 positions.


Not saying it is impossible for f2p to beat whales in an arena setting, but in the vast vast majorty of instances, a whale is gonna kick our ass, whether it be speedy with huge power gap or more drawn out with equalized levels.


Or atleast that has been my experience, not saying anybody is wrong or arguing, just sharing, and from my experience, even as f2p I would vote for sage to stay as it is,




This post was last edited by PuhleaseKillMe on 2019-11-06 05:31:55.
  • Registered: 2017-07-24
  • Topics: 56
  • Posts: 138
On 2019-11-06 13:41:01Show this Author Only
12#

It be a horrible idea to do that, since arena already doesn't require skills/power just make a cancer team and nothing can stop you.

  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 46
On 2019-11-06 20:18:10Show this Author Only
13#

Thing is SWB should be based on Power and not on Lvl, lets fight each other at the same amout of BP ...


BUT big P2W (stop using whales, let the whales be eaten by japan) dont want this ... SAD ...

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2074
On 2019-11-06 20:35:50Show this Author Only
14#
  • MrFlo On 2019-11-06 20:18:10
  • Thing is SWB should be based on Power and not on Lvl, lets fight each other at the same amout of BP ...


    BUT big P2W (stop using whales, let the whales be eaten by japan) dont want this ... SAD ...

The problem is not even that one.

The main issue is how the points after a win/loss are delivered and their amount.

The feature should not grant the same points to a 480k that beats in 9 rounds a 470k and to a 700k that oneshots round 1 a 150k.

The feature should encourage you in fighting people with higher power than you and in fighting people with comparable power to yours and in trying to avoid like a pestilence people with a so lower power than you that doesn't even make sense to start the match.




This post was last edited by Scarlettblue on 2019-11-06 20:40:37.
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