The rage in rng are now two fold 1: rng rates are not stated and cant be track by playerba
Oasis might feel if drop rates r release people might not even consider its worth?
then the reason can be attributed to my 2nd point.
2: rng drop rates varies too wide to the point of more gamble than anything.
where its max failure in droping is hurting players enjoyment.
Propose scaling drop rate per number of roll so that by a certain high roll, its chances are at max n more reasonable.
That will lessen the vast differnce in drop rate pricing and make it much more attractive n managable.
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