Hashirama Senju [God of Shinobi]
Mystery {Taijutsu}{Ninjutsu}: Sage Art Wood Style - True Several Thousand Hands
Battlefield Cooldown: 2 Round
Cooldown: 3 Round
Charka Cost: 40 Charka
- Destroys all barriers in effect and causes Certain Water and Earth elemental damage, 3 combos and suppression of super armour state to up to 12 units until the end of the round. The selected target suffers knockdown and this mystery is immune to Interruption. While this unit's mystery is off cooldown this unit is immune to debuffs and restore 5% of maximum health each time this unit suffers an attack.
Standard Attack {Ninjutsu}: Wood Style - Deep Forest Emergence
- Lanuches barrier and reduce mystery cooldown by one. While this barrier is active this unit standard attack is replaced with Wood Style - Coiling Wood: Deal Water and Earth elemental damage and Immobile to up to 2 random units.
Chase 1 {Taijutsu}{Ninjutsu}: Wood Style - Wood Dragon technique
- Chases Knockdown causes Water and Earth elemental damage, drain up to 100 Charka and Low Float. This chase deals 1% extra damage for each point of charka drained.
Chase 2 {Taijutsu}{Ninjutsu}: Wood Style - Hand of the laughing Buddha
- Chases Repluse causes Water and Earth elemental damage, removes buffs and shields, Acupuncture and Knockdown.
Chase 3 {Taijutsu}{Ninjutsu}: Sage Art Wood Style: Gracious Deity gates
- Chases 30 combo and causes Water and Earth elemental damage, suppression of immunity state until the end of the round and Immobile to up to 1 units
Madara Uchiha [Eternal Rival]
Mystery {Taijutsu}{Ninjutsu}: Perfect Susanoo - Mountain Cutter
Battlefield Cooldown: 2 Round
Cooldown: 3 Round
Charka Cost: 40 Charka
- Destroys all barriers in effect and causes Certain damage, Ignition and suppression of immune state to up to 12 units until the end of the round. The selected target suffers Knockdown, this mystery is immune to Interruption. While this unit's mystery is off cooldown this unit is immune to Low float, High float, Repluse and Knockdown and Pure Taijutsu
Standard Attack {Ninjutsu}: Sharingan - Genjustu World
- Lanuches barrier and reduce mystery cooldown by one. While this barrier is active this unit standard attack is replace with Sharingan - Paralysis: causes ninjutsu damage and Immobile to the front unit.
Chase 1 {Ninjustu}: Majestic destroyer flame
- Chases 30 combo and causes Fire elemental damage, Ignition and reduces resistance by 20% (Stackable) to the whole enemy lineup.
Chase 2 {Taijutsu}{Ninjutsu}: Susanoo - Yasaka Magatama
- Chases Knockdown and causes High Float, Ignition for 3 rounds and reduces healing effects on unit hit by 50% for 3 rounds
Passive 1 {Ninjutsu}: Ninja Tool - Gunbai
- This unit is immune to the damage and all the effects of the first Pure Ninjutsu attack suffered per round. If this unit suffers elemental ninjutsu damage, before his next standard attack this unit will deal damage enhanced with all elements this unit was hit with to up to 2 random ninjas.
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