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[ PVP ] Regarding Kurama Bond

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  • Registered: 2018-02-28
  • Topics: 6
  • Posts: 10
On 2019-01-27 20:30:43Show this Author OnlyDescending Order
1# Go To

Its been a while with the release of both Kurama and Edo Minato but yet we have to get the bond between the two of them...We all know how annoying has been the game lately with the Ashura Naruto meta being almost invicible but id like to know if there is a possible chance that this can actually make a difference and actually beat the six path version.We all know that what makes six path what it is today is the incredible leech while in the other hand repulse mystery like the one Kurama Naruto has deal a good amount of demage supposedly higher than the six path does. So leech > bond mystery or the other way around ??!I really want to know the community opinion regarding this case and CN feedback would be appreciated.I'm really indecisive upon buying another Naruto after a long run of draws in GNW treasure or try getting Minato (Edo Tensei) to try to work something out and as well add another ninja in the collection.Thank you

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This post was last edited by AkinasA86 on 2019-01-27 20:30:43.
  • Registered: 2017-07-24
  • Topics: 6
  • Posts: 2832
On 2019-01-27 21:55:00Show this Author Only
2#

It really depends on which one is important. Since you and many others believe the leech is good, the bond skill of naruto's won't make a difference in your opinion. However, if you care about damage and using the mystery almost every round, kcm naruto would be the better choice since he'll get more damage and interrupt. Since some might not know this, kcm naruto has a higher chance to lower its mystery countdown than 6p naruto. 6p naruto won't be able to all the time and if it happens that 6p does then the difference between you and your opponent's combo rate is too high.




This post was last edited by Danzō on 2019-01-27 21:56:20.
  • Registered: 2017-07-24
  • Topics: 34
  • Posts: 41
On 2019-01-27 22:48:52Show this Author Only
3#

Finish your treasure and save your coupons. If it happens you get KCM from the treasure, go get Edo Minato, but if you get Madara KF, which is nice, go after SP Naruto. I own SP Naruto, and I can tell you that SP Naruto will, most of the time, better than KCM in Arena Mode (or another mode with equal or a bit difference in power). SP got leech, which is awesome, and his combo increase is triggered the moment you use mystery (even if interrupted, the Rage Mode is still active), while KCM have to chase in order to have his combo increased. You know now there are lot of chase dodger and combo immune ninjas already, but it's compensated with 80% increase compared to 45% of SP.


Me myswlf love KCM model more than the SP one, but as for skill, I choose SP over KCM.

  • Registered: 2017-09-19
  • Topics: 19
  • Posts: 126
On 2019-01-27 23:42:28Show this Author Only
4#

you guys are forgetting a crucial yet "easily overlooked" wording, kurama naruto's standard atk has "a chance" to reduce CD, he then get +80% more combo to make that "a chance" reach something like "very high chance"

6 paths naruto standard atk in the other hand has an initial "high chance" to reduce CD then he gets the extra 45% to make it like "very high chance", add to that 6 paths standard hits 3 random units (even if pos1 combo rate is high, he might still trigger it vs the pos2,3 or4 who usually have low combo, correct me if i'm wrong)

so 6p hit 3 with high chance vs kurama hit 1 with a chance...

ppl need to pay more attention to the wording, there is:

- a given chance

- a chance

- a high chance

- a very high chance

- a fixed chance (is not affected by your combo rate)

and the combo bonus the ninja gain through various skills adds to that initial "chance" (again correct me if i'm wrong)

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2019-01-28 00:05:45Show this Author Only
5#
  • Voidium On 2019-01-27 23:42:28
  • you guys are forgetting a crucial yet "easily overlooked" wording, kurama naruto's standard atk has "a chance" to reduce CD, he then get +80% more combo to make that "a chance" reach something like "very high chance"

    6 paths naruto standard atk in the other hand has an initial "high chance" to reduce CD then he gets the extra 45% to make it like "very high chance", add to that 6 paths standard hits 3 random units (even if pos1 combo rate is high, he might still trigger it vs the pos2,3 or4 who usually have low combo, correct me if i'm wrong)

    so 6p hit 3 with high chance vs kurama hit 1 with a chance...

    ppl need to pay more attention to the wording, there is:

    - a given chance

    - a chance

    - a high chance

    - a very high chance

    - a fixed chance (is not affected by your combo rate)

    and the combo bonus the ninja gain through various skills adds to that initial "chance" (again correct me if i'm wrong)

Kurama gets +combo rate after he triggers chase, while 6p after mystery. Both reduce mystery on standard if triggered. In normal scenario you usually are able to go mystery-chase then standard, but when fighting dodges (like 6p naruto), 6p has more reliable mystery reduction due to combo rate being up after mystery. If those 2 ninjas end up fighting 1v1 they both propably want to use standard first to proc dodge, then mystery + chase (both chase themselves) simply because mystery + chase deals more damage than standard

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2019-01-28 11:32:12Show this Author Only
6#
  • Danzō On 2019-01-27 21:55:00
  • It really depends on which one is important. Since you and many others believe the leech is good, the bond skill of naruto's won't make a difference in your opinion. However, if you care about damage and using the mystery almost every round, kcm naruto would be the better choice since he'll get more damage and interrupt. Since some might not know this, kcm naruto has a higher chance to lower its mystery countdown than 6p naruto. 6p naruto won't be able to all the time and if it happens that 6p does then the difference between you and your opponent's combo rate is too high.

As long as there are 3 targets on the field, six paths has an higher chance, because even if is only +45% vs +80%, it's enough that 1 of the 3 targets trigger it and the cd gets lowered (and i wonder how many people have move 3 combo as high as move 1...)

  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2019-01-28 12:30:07Show this Author Only
7#
  • Scarlettblue On 2019-01-28 11:32:12
  • As long as there are 3 targets on the field, six paths has an higher chance, because even if is only +45% vs +80%, it's enough that 1 of the 3 targets trigger it and the cd gets lowered (and i wonder how many people have move 3 combo as high as move 1...)

6p combos the same on all the 3 targets. He will 3,4, or 5 combo on all 3, resulting in 9,12, or 15 hits (assuming no one dodges). The fact that he's hitting 3 instead of 1 does not actually do anything to increase his odds of comboing to the fullest.

  • Registered: 2017-07-24
  • Topics: 10
  • Posts: 324
On 2019-01-30 18:03:34Show this Author Only
8#

The problem for 6p when facing dodge. Standard hits even comboed when dodge triggers, theres no cd reduction

  • Registered: 2018-02-02
  • Topics: 32
  • Posts: 2137
On 2019-01-30 18:26:04Show this Author Only
9#
  • goalie720 On 2019-01-28 12:30:07
  • 6p combos the same on all the 3 targets. He will 3,4, or 5 combo on all 3, resulting in 9,12, or 15 hits (assuming no one dodges). The fact that he's hitting 3 instead of 1 does not actually do anything to increase his odds of comboing to the fullest.

Then you don't know how the game mechanics work.

Naruto six paths actually land 3 different hits to 3 different targets, it just does it simultaneously. It's enough that one of the 3 hits trigger the combo effect to actually make you get the cd reduction.

So the game actually rolls the damage for the 3 targets (and it's here that come in play the secondary stats called critical hit rate and injury) and then also do 3 different rolls on the 3 targets to see if the special effect linked to the standard attack is triggered (and it's here that comes in play the secondary stat called combo rate).

It's enough that one of the rolls is positive to make you reduce cd.

It works exactly like critical hit rate.

It's very possible that you deliver a critical only on 1/2 targets with standard attack and not on the other 1/2.

What happens in the case of a positive critical hit roll is that you see a bigger damage landed on the single target, what happens with a positive combo rate hit is that you trigger the effect linked to the standard attack (that in naruto six paths case is 5 'combo' counter + cd reduction).

The fact you graphically see that you delivered a multiple of 5 combos is simply a way to let your enemy know if you reduced cd or not (so if he sees a multiple of 3 knows you didn't, if he sees a multiple of 5 he knows you did it).

Otherwise, if was like you think, i ask you, the 'combo rate' of what enemy gets applied to reduce your naruto combo rate to determine if naruto standard attack special effect was successful or not?




This post was last edited by Scarlettblue on 2019-01-30 18:51:37.
  • Registered: 2017-07-24
  • Topics: 2
  • Posts: 239
On 2019-01-31 00:11:58Show this Author Only
10#
  • Scarlettblue On 2019-01-30 18:26:04
  • Then you don't know how the game mechanics work.

    Naruto six paths actually land 3 different hits to 3 different targets, it just does it simultaneously. It's enough that one of the 3 hits trigger the combo effect to actually make you get the cd reduction.

    So the game actually rolls the damage for the 3 targets (and it's here that come in play the secondary stats called critical hit rate and injury) and then also do 3 different rolls on the 3 targets to see if the special effect linked to the standard attack is triggered (and it's here that comes in play the secondary stat called combo rate).

    It's enough that one of the rolls is positive to make you reduce cd.

    It works exactly like critical hit rate.

    It's very possible that you deliver a critical only on 1/2 targets with standard attack and not on the other 1/2.

    What happens in the case of a positive critical hit roll is that you see a bigger damage landed on the single target, what happens with a positive combo rate hit is that you trigger the effect linked to the standard attack (that in naruto six paths case is 5 'combo' counter + cd reduction).

    The fact you graphically see that you delivered a multiple of 5 combos is simply a way to let your enemy know if you reduced cd or not (so if he sees a multiple of 3 knows you didn't, if he sees a multiple of 5 he knows you did it).

    Otherwise, if was like you think, i ask you, the 'combo rate' of what enemy gets applied to reduce your naruto combo rate to determine if naruto standard attack special effect was successful or not?

I generally know what I'm doing in this game (been around since September of the first year it was out), but there's not enough ninjas with multi-hit stds for me to be familiar with how they work. I gave the answer that matched the freely visible information from the game, but I appreciate your clarification of how the underlying numbers work.

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