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[ Updates ] Main Character Talents - Changes in 4.0!

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  • Registered: 2017-07-24
  • Topics: 492
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On 2017-11-30 12:00:32Show this Author OnlyAscending Order
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MAIN CHARACTERS TALENTS

»CHANGES IN NARUTO ONLINE 4.0«


midnight_blade

»MIDNIGHT BLADE«

4

Iaido – Instantaneous Flash

Before: Causes damage to a selected unit, the selected unit will suffer from [Tag] and [Paralysis]. If you have a minimum of 50 Chakra points, this unit’s skill will not consume Chakra and will not suffer from Cooling Time.

Now: Causes damage, [Tag] and [Paralysis] (lasts for 1 round) to a selected opponent’s unit. If the opponent's unit is already suffering from [Tag], this skill's Cooldown Time will be reduced to 1 round.

8

Calm Mind

Before: Recovers Life based on 10% of this unit’s Ninjutsu base attribute, also, your team will receive 20 Chakra points.

Now: Recovers 8% or 16% Life based on this unit's Ninjutsu base attribute and 20 Chakra points. Moreover, it will cancel all its [Debuffs] and will become immune to all [Debuffs] until the end of the round.

13

Anbu Special Assault Tactics

Before: If your Main Character is in the field, your entire field will have its Attack increased by 25%, also, when the units in your field use a Taijutsu attribute attack, they will heal themselves in 25%.

Now: If your Main Character is in the field, your entire field will have its Attack increased by 25%. Moreover, all units in your field who use a Taijutsu attribute skill will Heal themselves in 25% of the damage caused. After using this skill, Midnight Blade will be marked as Anbu.

17

Clone Combination Tactics

Before: Summon a Lightning clone of [Earth Resistance] at the beginning of a battle. The Lightning clone may use Chidori Blade of Lightning to attack, also causes [Acupuncture].

Now: At the beginning of a battle, summons 2 Lightning Clones with Life points based on 40% of the main body's Life. These 2 Lightning Clones will use [Lightning Assassination Sword] as their Standard Attack. These Lightning Clones last for 4 rounds.

20

Arena Prowess

Before: Every time a unit from your opponent’s Lineup is defeated, this unit’s Ninjutsu and Attack will be increased by 20%.

Now: This unit's Ninjutsu and Attack will be increased by 12% every time a unit in the field is defeated.



azure_fang

»AZURE FANG«

6

Healing Jutsu

Before: Heals 1 unit with the least Life from your team and disperses all [Debuffs] on the target.

Now: Heals 1 unit with the least Life points from your Lineup and disperses all [Debuffs] on the selected unit. There is a chance of healing 2 units with the least Life points, instead of healing only 1 unit.

16

Soul Absorption | Nature Energy Gathering

Before: Recovers 10 Chakra points and 10% of your Life every time a unit dies. Can be triggered up to 6 times each round.

Now: Recovers 30 Chakra points and increases Ninjutsu by 15% every time a unit dies. Can be triggered up to 2 times each round. Furthermore, this unit will receive "Senjutsu User" attribute.

17

Water Clone Jutsu | Water Style – Water Clone Jutsu

Before: At the beginning of a battle, summon 1 Water clone [Fire Resistance]. Upon death of Water clone, recover 20 Chakra points. The clone may use Water Style – Flow Whip each round.

Now: At the beginning of a battle, summons 1 Water Clone with Life points based on 60% of the main body's. This clone is able to use Water Style - Flowing Whip as his Standard Attack. Recover 30 Chakra points if this Water Clone is defeated.

19

Curse Mark Test | Experimental Ninjutsu

Before: If there is 1 Curse Mark type ninja in your team, this unit will have his Ninjutsu and Attack increased by 20%.

Now: Before the first action in every round, causes damage to oneself (this damage can never be Ninjutsu attribute Critical Damage). After causing damage to oneself, this unit's Mystery Skill's Cooldown Time will be reduced by 1 round.

20

Reserve Seal

Before: Every time this unit suffers an attack, this unit will recover 2% of its Life points and this unit’s attack will be increased by 8%.

Now: Recovers 3% of its Life points and increases its Critical Hit rate by 1% every time this unit suffers an attack.



scarlet_blaze

»SCARLET BLAZE«

1

Fire Style – Phoenix Fire Jutsu

Before: Cause Ninjutsu damage and [Ignition] to two opponent’s units. (Under the [Ignition] Debuff, you’re continuously receiving damage which renders Healing ineffective)

Now: Causes Ninjutsu damage and [Ignition] to up to 2 of the opponent's units. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round. (Under "Ignition", units will suffer damage at the end of each round and Healing is ineffective)

2

Fire Style – Dragon Flame Jutsu

Before: Causes Ninjutsu damage to up to 7 of the opponent's units in the field, moreover, the selected unit will suffer from [High Float].

Now: Causes Ninjutsu damage to up to 7 of the opponent's units. Moreover, the selected unit will suffer from [High Float]. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round.

3

Sealing Jutsu – Seal of Red Lotus

Before: Cause Ninjutsu and Taijutsu damage to the selected opponent's unit, [Immobile] and [Imprison] (under [Imprison] Debuff, receive Ninjutsu damage for using Chakra skills).

Now: Causes damage, [Immobile] and [Imprison] to a selected opponent’s unit. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round.

6

Fire Style – Flame Jutsu

Before: Attacks the opponent’s units in the front row and has high chances of causing [10 COMBO].

Now: Attacks the opponent's units in the front row and has high chances of causing [10 COMBO]. This skill never misses.

11

Fire Style – Celestial Prison

Before:[Chases and Attacks a Low Floated] unit, causes [Repulse]. The attacked unit will receive Ninjutsu damage whenever consuming Chakra but can't die from it.

Now:[Chases and Attacks a Low Floated] unit, causes [Repulse] and [Imprison].

17

Oboro Clone Jutsu

Before: At the beginning of a battle, summon 1 Oboro clone with [Wind Resistance]. Oboro clone may use Fire Style – Celestial Prison for Standard Attack.

Now: At the beginning of a battle, summons 1 Oboro Clone with Life based on 45% of the main body's Life points. Scarlet Blaze will also get an Extra Standard Attack whenever this Oboro Clone uses a Standard Attack.

19

Death Mirage

Before: Before each action in a round, reduces the Resistance of all units in the opponent’s field.

Now: Before the first action every round, up to 2 random opponent's units will suffer from [Tag].





This post was last edited by Acer1 on 2017-11-30 12:00:32.
  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 117
On 2017-12-14 10:00:17Show this Author Only
60#

i dont like new flower guard of wind main.older version is better

  • Registered: 2017-07-24
  • Topics: 11
  • Posts: 34
On 2017-12-06 13:32:28Show this Author Only
59#

now that the reduce cooldown by 1 for water main and fire main is there, they c*e their mystery every round

  • Registered: 2017-07-24
  • Topics: 163
  • Posts: 2514
On 2017-12-04 22:32:08Show this Author Only
58#

I want to say that actually Lightning Armor from MB was modified and now actually DOES what it's written in the tooltip while in the past didn't remove existing debuffs.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 12
On 2017-12-03 03:51:27Show this Author Only
57#

what does it means in wind main "marked as senjutsu user"?? how it works?

  • Registered: 2017-09-16
  • Topics: 0
  • Posts: 3
On 2017-12-02 14:56:45Show this Author Only
56#

Does natural draining work with summon chases?

  • Registered: 2017-07-24
  • Topics: 14
  • Posts: 95
On 2017-12-02 09:50:53Show this Author Only
55#
  • smaddeus On 2017-11-30 23:04:23
  • "Now:Recovers 30 Chakra points and increases Ninjutsu by 15% every time a unit dies. Can be triggered up to 2 times each round. Furthermore, this unit will receive "Senjutsu User" attribute. "

    Every time a unit dies...including summons like GNW Sakura Katsuya's, and other clones? or just ninja? since if it includes clones and such, why the hell Lightning Main doesn't have it on his Hearth Flux skill by gaining 20% attack for each clone being taken out? I wonder...what is considered a unit in this game, clones and summons + ninjas, or just ninjas? because this is unfair if for watermain she gains Ninjutsu by 15% every time some clone or summon dies, where Lightning main with similar skill but only having 20% attack increase, does not get the same from clones and summons, only from ninja's being defeated...
    Explain me this.


"every time a UNIT dies" .. of course, it includes summons and clones.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 3
On 2017-12-02 05:29:54Show this Author Only
54#

I can understand EM being slightly nerfed, but the fact that every other main got significant buffs while earth main only got nerfed definitely threw off the balance. No more reason to play earth main, as almost every team that used him c*e another main better now(except for maybe edo deidara).

  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 133
On 2017-12-02 01:36:16Show this Author Only
53#
  • auth On 2017-12-02 00:18:23
  • Harmless? Your whole team is under chaos from the second round on. The shark bomb plus human experiment and Neurotoxin combo let water main chaos your whole team every round.

agreed water desperately needs a nerf the new pgrades are outright ridiculous, even more cancerous than before.

  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 133
On 2017-12-02 01:33:42Show this Author Only
52#
  • RyumaruXX On 2017-12-01 01:13:01
  • Can anyone explain The 'Anbu" tag in lighting main ?

it will come in handy later when ninjas like itachi [anbu], kakashi [anbu], yamato [ anbu], shisui will be introduced they give some buff to anbu characters.

  • Registered: 2017-07-24
  • Topics: 8
  • Posts: 133
On 2017-12-02 01:27:41Show this Author Only
51#
  • Revirie On 2017-11-30 12:14:12
  • At last they gave some love for Wind Main time for revenge XD

yeah but i liked the old flower guard, Op and irritating XD. Lets get ourselves some revenge.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 31
On 2017-12-02 00:18:23Show this Author Only
50#
  • Water Queen On 2017-11-30 21:33:00
  • wow why all the hate toward water main i mean she s harmless lol :p

Harmless? Your whole team is under chaos from the second round on. The shark bomb plus human experiment and Neurotoxin combo let water main chaos your whole team every round.

  • Registered: 2017-07-24
  • Topics: 1
  • Posts: 31
On 2017-12-02 00:09:52Show this Author Only
49#

The change for water main is unfair. I fought one water main 5 level under me, and she started to chaos my entire team every round with shark bomb. It's really not funny to loss to someone with much less bp only because a *ing skill combo.

  • Registered: 2017-10-12
  • Topics: 0
  • Posts: 16
On 2017-12-01 22:05:11Show this Author Only
48#

Why? Why did detonate the Crimson First? Why? X-/

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 36
On 2017-12-01 06:34:41Show this Author Only
47#
  • BananaKing On 2017-11-30 15:23:17
  • Still mostly nerfes for the earth class, dont really see why you suddenly wanna switch when they change a "never used mystery" or a passive that buffs 9 people insted of your lineup only.

    I also heard from alot of people that earth main will get buffed, a plain lie.

    If they need to nerf something its the poison Tai or the passive that increases everyones healing on azure fangs.


Well said. Everytime Earth suffers. This is the second time they reduced Earth's stats. I agree with you one hundred percent. They buff a skill no one uses. They already reduced half of the Earth mains stat during the first update. Now they are taking it down more. SMH! That's what happens when you get people working on programs who don't actually play the game. So once again Earth gets the short end!

  • Registered: 2017-07-24
  • Topics: 22
  • Posts: 835
On 2017-12-01 03:11:08Show this Author Only
46#
  • Doubledoubt On 2017-11-30 23:55:27
  • Ok. What about in general use, huh?

I was talking about general use. Hp of oboro was actually changed somewhere in 3.0, so now only tooltip updated. The only real change is lower cd on mystery and +auto instead of imprison + repulse at the end of the turn. If you were using oboro before, it was mostly as a meatshield. That's a worthy trade-off in my opinion. Bani chakra, unparalelled for general use stays the same, they werent changed at all. The only buff/nerf to certain teams is death mirage, since as I said before it doesnt auto procc dodge ninjas anymore. Tag on the other hand allows different playstyles like better use of kage minato, konan, dpb hidan or 4Ay.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 5
On 2017-12-01 01:47:03Show this Author Only
45#
  • Mass On 2017-12-01 01:42:27
  • Water needs a nerf, that shark bomb gnw 1010 and chaos passive every round its the biggest aids ever.

Not like you can just slap it on a team though right?


  • Registered: 2017-07-24
  • Topics: 3
  • Posts: 405
On 2017-12-01 01:42:27Show this Author Only
44#

Water needs a nerf, that shark bomb gnw 1010 and chaos passive every round its the biggest aids ever.

  • Registered: 2017-07-24
  • Topics: 0
  • Posts: 1
On 2017-12-01 01:13:01Show this Author Only
43#

Can anyone explain The 'Anbu" tag in lighting main ?

  • Registered: 2017-07-24
  • Topics: 4
  • Posts: 39
On 2017-12-01 00:50:08Show this Author Only
42#
  • ImYourDaddy On 2017-11-30 16:32:08
  • As someone who has been loyal to Crimson ever since I played the game, can't help but cry over the changes...


    ...Cry in glee that is because I think he is balanced... for now. Keep it up, Oasis!


    Now for Rock Lee's breakthrough to arrive. LOL!

And I'm being sarcastic. RIP Crimson Fist 4.0





This post was last edited by ImYourDaddy on 2017-12-01 00:50:43.
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