So I just recently got back to playing the game and to my surprise, they changed Super Stone Fist's Shield Buff. From the old version where Crimson receives a shield ba
Yeah, it looks good but it doesn't. If anyone has actually used a Crimson Fist, their Resistance stat is very low to the point that if you want to stay as a Crimson Fist especially in the higher levels, you'll have to focus on building his Resistance especially in Magatamas and Mood department. In a same level/power fight, the new shields disappear in one mystery unlike that of the other shield buffers like Wind Main. Hell, even the old version of the shield buff was still easy to remove and the fact that it (the shield's HP) was nerfed by 60% leaves me baffled as to why this happened.
So my question is this. Why was something that wasn't broken in the first place changed?
because also pose of duel got changed. Now it buffs other people IF they are shielded and no more if they are max hp.
So using that mystery after a cleaning shields mystery (like han's or temari gnw's) will give them back the buff that was removed the moment you want is given back, is not a little thing.
because also pose of duel got changed. Now it buffs other people IF they are shielded and no more if they are max hp.
So using that mystery after a cleaning shields mystery (like han's or temari gnw's) will give them back the buff that was removed the moment you want is given back, is not a little thing.
Here's the thing. Crimson's Shield buff either from his standard, and and the super stone fist both only generate 20% shield buff and like I stated earlier, the shield is ba
Here's the thing. Crimson's Shield buff either from his standard, and and the super stone fist both only generate 20% shield buff and like I stated earlier, the shield is ba
Hi! I do understand that the skill is different from when it was before, but the way it is now and the change to pose of duel. He has the ability to work and be viable with different builds. He can increase the damage output of ninjas as long as they have a shield. It is very good in the right hands =p
~Jib
Hi! I do understand that the skill is different from when it was before, but the way it is now and the change to pose of duel. He has the ability to work and be viable with different builds. He can increase the damage output of ninjas as long as they have a shield. It is very good in the right hands =p
~Jib
Again, I have tried this new Pose of Duel and Super Stone Fist team shield buff. The 20% shield is not enough to last for even one turn, even in Survival. Hell, my Crimson's mood is -5% Nin/+65% Res which btw is the max boost for mood and the 20% shield buff is still not enough. And here's another problem with a team that relies on shields, debuffs. Ignition, paralysis, etc. make teams that rely purely on shields weak so you have to sacrifice 1 or 2 slots for healers. You might say "Why put healers when you have already a 20% shield buff?". Again, the shields produced which are ba
But then again, why am I trying to reason for an unpopular character that's probably not used by at least 25% of the paying players. This is a lost cause.
Again, I have tried this new Pose of Duel and Super Stone Fist team shield buff. The 20% shield is not enough to last for even one turn, even in Survival. Hell, my Crimson's mood is -5% Nin/+65% Res which btw is the max boost for mood and the 20% shield buff is still not enough. And here's another problem with a team that relies on shields, debuffs. Ignition, paralysis, etc. make teams that rely purely on shields weak so you have to sacrifice 1 or 2 slots for healers. You might say "Why put healers when you have already a 20% shield buff?". Again, the shields produced which are ba
But then again, why am I trying to reason for an unpopular character that's probably not used by at least 25% of the paying players. This is a lost cause.
but you don't need it to last for whole rounds! you need that your ninjas are shielded when you use their mysteries! after they used their mysteries to deliver damage you can even let them suffer some damage. It's a trade between survivablty and more damage.
if pose of duel and super stone fist shield buff worked as they used to be right now you would have 0 chance against poison tai teams, masked man teams and heavy ignition teams, while, instead right now, with this change, you have a chance to win.
consider this situation:
you know the enemy 2nd prompt move is faster than your 2nd prompt move, your 1st prompt move ninja is no more shielded and your crimson fist is 4th prompt move. If you use SS fist shield buff you shield immediately your 1st prompt move ninja (and then it gets the buff from pose of duel) and at that point you c*e his boosted mystery before the enemy 2nd prompt move ninja can move. Without it you would need to wait for the CF standard attack to use the mystery.
but you don't need it to last for whole rounds! you need that your ninjas are shielded when you use their mysteries! after they used their mysteries to deliver damage you can even let them suffer some damage. It's a trade between survivablty and more damage.
if pose of duel and super stone fist shield buff worked as they used to be right now you would have 0 chance against poison tai teams, masked man teams and heavy ignition teams, while, instead right now, with this change, you have a chance to win.
consider this situation:
you know the enemy 2nd prompt move is faster than your 2nd prompt move, your 1st prompt move ninja is no more shielded and your crimson fist is 4th prompt move. If you use SS fist shield buff you shield immediately your 1st prompt move ninja (and then it gets the buff from pose of duel) and at that point you c*e his boosted mystery before the enemy 2nd prompt move ninja can move. Without it you would need to wait for the CF standard attack to use the mystery.
LOL! There's a problem with that "strategy", if that's what you call it. Majority of the fights in this game are manual. And if you have tried that "strat" of yours in Survival, your team ain't gonna last that long especially in the 2nd map. Plus, you also seemed to ignore the fact that not all debuffs are DOTs. Have you forgotten Acupuncture? Sleep? Immobile? Just snap one of those annoying debuff and you're left with a useless Crimson who can't tank, can't support, etc. And if Crimson was relegated from a Tank to a Support, I'd rather go for Wind or Water since those two are better are it. Hell, Crimson can only remove 1 debuff every 2 turns if you equip his 3rd Mystery whereas Wind and Water can remove more than 1 in 1 turn so you're forced to sacrifice 1 slot for a Healer if you want to get rid of non-DOT debuffs. Plus, Crimson's Standard move where he creates a shield ba
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