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[ Player Guide ] The Beginner's Guide to Team Building

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  • Registered: 2017-07-24
  • Topics: 12
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On 2017-08-09 02:22:26Show this Author OnlyDescending Order
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Hello, everyone. Today I am going to give you some basics when it comes to team building in Naruto Online.


First off, what is your play style? Are you someone who will go for as many healers as possible? Are you someone who loves casting aliments on your opponents? Do you like overwhelming your enemies? Are you aiming to cause damage to the entire party all at once? Do you want to be an absolute troll and prolong the battle until the other side gets frustrated? These are all important questions you need to ask yourself.

Team building requires knowing what you are best at. For example, I always favor the fire main as I am someone who goes for ailments that are difficult to get rid of like ignition, blindness, and immobile. One cannot be healed with ordinary ninjas, the other two can be bad news if they hit your healers who don't have healing for their mysteries. You, on the other hand, could be one of these or a mixture. It all depends on how you approach RPGs in general. Next time you pick up a game like Aveyond or get on Naruto Online, pay attention to what you choose. That can say a lot about your style.


Next is synergy. How well do the ninjas you have put into your line up fit with each other? There are many ninjas in the game that you c*e. Some you pay for, others you can piece together slowly over time, and others you can pull for free or obtain from instances.

Regardless of the method, just know that your team must work together to bring down the opposing team. That means using chases and passives to your advantage and covering up the weakness of one ninja with another ninja.


An example of building synergy is how I use Deidara, a ninja that is frequently in my line ups. He can be easily taken out by massive damage. To combat this limitation, I pair him with either a healer or someone who can provide shields. That makes him harder to take out and allows him to scale himself up into a huge damage dealer by later rounds as he increases his own ninjutsu whenever he uses standard attacks, myseries, or chases. Of course, other ninjas have a variety of different liabilities that require unique ways of covering them up. What works for you may not work for someone else as this also goes back to play style.

Team Building1

Third, we have timing. Timing is everything. Some, like me, struggle with this as we tend to be a bit impatient. However, timing your mysteries is very important. Letting out a mystery at the wrong time can cause huge side effects and could cost you the entire fight. While most battles are against an AI, those too can mess you up. Most frequently can be seen with how the AI uses ninjas like Danzo and Ao. It is best to wait for ninjas like them to be done with their mysteries before you lauch important ones of your own like barriers and heavy damage dealers. If they cancel either one of those, you are pretty much done unless the barrier or heavy damage dealing mystery was bait for something else to get past your enemy's radar. Either way, be patient and try not to rush things. Taking things slow can really up your quality of game play.


Finally we have placement. Placement does not just affect the order of who launches a mystery or standard attack. Placement dictates what combos go off, which ones do not, and whether or not the combo is broken up into two different combos. Always check with one of the line up simulators or test run your team on the Kakashi clones in South Konoha as both are great methods of making sure everything is running smoothly like a well oiled machine.


In the end, just experiment and don't always go for meta teams. Yes, while meta teams can seem appealing, they do have some weaknesses. Cancer teams like the water main, Mabui, GNW Tenten, and Mei set ups are weak against area of effect damage that can be caused by ninjas like regular, three star Gaara and Sage Naruto as I have beaten many with that combination. Your best bet is to experiment and try to make something unheard of or just off the wall. The reason why is because others will not know how to counter whatever you create from pure experimentation. In fact, many of my teams are experiments and required me to do a lot of tweaking before they sat right with me and became my signature set ups.

Team Building2

Thanks for reading everyone, and have fun.





This post was last edited by Kimiko97 on 2017-08-09 02:22:27.
  • Registered: 2017-07-24
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On 2017-08-09 03:53:45Show this Author Only
2#

Interesting thoughts.


Creative teams are a lot of fun too...

  • Registered: 2017-07-24
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On 2017-08-09 06:01:04Show this Author Only
3#

Thanks. I tried to make this guide relevant to as many people as possible. While it is intended for beginners, I also want to give other players tips on why following the meta builds is a bad idea outside of being just boring. I know people are going to use the meta regardless, but those who listen are sure to get an advantage over them with creative teams.

  • Registered: 2017-07-24
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On 2017-08-09 06:52:52Show this Author Only
4#

I applaud you for creating this thread.

  • Registered: 2017-07-24
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On 2017-08-09 08:45:40Show this Author Only
5#
  • NothingImportan On 2017-08-09 06:52:52
  • I applaud you for creating this thread.

Thanks. :)

  • Registered: 2017-07-24
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On 2017-08-09 18:27:01Show this Author Only
6#
Note: This post has been filtered by Daiske (Administrator)
  • Registered: 2017-07-24
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On 2017-08-09 20:08:17Show this Author Only
7#

cool post looks looks like advice thread still not guide +1.

  • Registered: 2017-07-24
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On 2017-08-09 22:01:08Show this Author Only
8#
Note: This post has been filtered by Daiske (Administrator)

My mind is still in essay mode even though I have no essays to write.


  • Registered: 2017-07-24
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On 2017-08-09 22:48:15Show this Author Only
9#

Hey, really liked your thread, since I'm a huge fan of team building as well. Here's my own take on team building, based off a few things you have mentioned. It basically involves 3 points: Purpose, Positioning, Timing. (Tried really hard to get a third P but meh.)


Purpose

Before starting on any team, have a clear purpose on what your team is for. Similar to finding a team that suits your play style, building a team to use a particular ninja effectively c*so be quite devastating. A common example will be the "Lightning Blitz" meta that needs no further introduction. Otherwise, having a group of ninjas that can work effectively together c*so be really powerful. A lineup similar to the wind meta (Kazekage Gaara, Sage Naruto, Gakido) would be replacing Gakido with Sailor Sakura, possibly giving double heal in 2 turns when coupled with BD's DoI. This grants greater surviva-bility for team who lacks a healer. There are of course, trade offs in both lineups.

Personally, while having a high combo team is a certain playstyle you c*e, it is something that has proven to not be very useful, if the team doesn't fill a second purpose. Bringing ninjas with 2 chases as a part of their skill can result in a 10 combo chase which can be devastating, but you will come to realise that in higher levels, these types of teams can be relatively easy to shut down with any status effect like immobilize, paralyze, sleep etc. (Eg, Karin, Sasuke, Hinata) Hence, finding ninjas whose passives pair up well together is key. Most team compositions can have their combos linked together through the use of summons and the Main Character chase.

After putting the theory together, it is always good to get practical and try out your lineup in arena or against your fellow group members to see how well you fare, to identify any potential flaws you missed while fighting against all sorts of lineups.


Positioning

After finding your lineup of 4 to use in battle, how your ninjas are placed in the 9 grids is also fairly important. Most ninjas in the game have a habit of attacking whoever is infront of them, except a select few. In other words, the ninja most commonly standing in front of the enemy have the highest chance of being hit. This can be substituted with a tanky Sage Naruto clone, or even a tank in general, like Kimimaro. If your team plans on maximizing this standard attack damage, placing ninjas like Kimimaro where he has the highest chance of being attacked by the enemy can work to your benefit.

Another way to see it would be to see which ninja is the most dispensable. Which ninja can die without having too much of an impact on the team? It is undeniable that it is near impossible to shield every single ninja of your team behind an unsinkable tank. Hence, knowing which ninja is the least useful and purposely leaving that ninja open while you do damage to their key ninjas can help you turn around a losing battle.

Of course, if you understand how initiative works in the game, it would not make sense to leave your combo-starting ninjas at the back, as the 4th ninja to move. The saying holds true for most cases: 'He who strikes first wins'. While it is not completely essential to have your ninjas to be in front and possibly put it at risk of being attacked, it does hold a certain advantage to attack early on, especially if your opponent's team does not have ninjas who can clear your debuffs. This will be elaborated more upon next.


Timing

Now that you've figured out your team, and have set a satisfactory position for them, there comes the last part of pitting your team against your opponents. This part requires quite a bit of game knowledge and understanding of the ninjas in the game. First off, *ysis. Take a good look at your opponent's team, and try to figure out his play style, and weakness. Who is the core of the team holding his combos together? Which of his ninjas is the most dangerous against you? Figure out which ninjas should have a higher priority in your kill list.

Next, figure out whether your opponent have a higher initiative over your ninjas. While your opponent might have a higher overall initiative, they might not necessarily have higher initiative over every ninja. This can be easily determined by looking at the first round. In the first round, who moves first when it comes to doing their respective standard attacks? Did your position 2 Sage Naruto move before your opponent's position 2 Mifune? If so, you will have higher initiative when it comes down to using your mysteries on the next turn, assuming that Mifune is going to use his mystery next turn as well. Knowing this can help you plan ahead of the battle, If your ninja can interrupt or stop short of your opponent's mystery, or whether to even use your mystery if you know you are going to be interrupted by your opponent instead. In this scenario, it might be better to wait for your team healer to remove the debuffs before proceeding on with your combos. Otherwise, putting off your mystery for another so that you can have the initiative next round in your mystery c*so help.

For example, both your P1 and P2 ninjas are slower than your opponents P1 and P2 ninjas. On the first set, your opponent triggers his P1 ninja, while you trigger P2 instead of your P1. This gives you an advantage on the second turn where you can trigger P1 and move faster than your opponent's P2, even though he has higher initiative than both your ninjas.

This essentially delays your combo for a better opportunity later on. It is worth noting that this type of *ysis can be seen through and used by your opponents as well.

While talking about healers and delaying your combos, a practical application to this would be against heavy healer teams. (This is inspired by Hanzo SA, if you're curious) Waiting for your opponent's standard attack heals to happen first (Similar to waiting for Shizune's heal) before unleashing your combos, and repeating this next round before the opponent's healing mystery is triggered next round (Again, similar to how you kill Shizune) can quickly break apart these healer teams. This is compared to mindlessly trigger any mysteries you have immediately at the start of the round, just to watch your opponent heal the damage away as if nothing has happened by the end of the round.


End

The fun thing about team building is that each team can be very fluid in their own ways, and you have to adjust your playstyle according to each opponent. Even against the same lineup, different initiative between ninjas can make a difference. Certain parts of this post may seem repetitive of the original post, but I tried not to mention the same things as the original author. Hope this helps whoever reads, even if by this a little. Cheers.






This post was last edited by PoisonScrub on 2017-08-09 22:49:12.
  • Registered: 2017-08-09
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On 2017-08-11 19:27:05Show this Author Only
10#
  • S583/Delekates On 2017-08-09 20:08:17
  • cool post looks looks like advice thread still not guide +1.

It should be considered a guide for dummies unless it reveals more of the best strategies

for a TEAM that always wins! There is wasps and adders in this thread that is more

for a hobo and can never be useful for PRO Gamers.

  • Registered: 2022-05-03
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On 2022-05-09 17:56:16Show this Author Only
11#
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