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[ PVP ] Arena thoughts

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  • Registered: 2017-07-24
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On 2017-02-22 21:27:54Show this Author OnlyDescending Order
1# Go To
Yea yea i know another thread about arena and how its unfair bla bla bla...
But this is not it, atleast not all of it. Before i wanted to give my opinion about arena i first griended it and about 5-6 hours atleast and after that i am ready to give my opinion. Since i didnt start making info from the first fight i just have information about my last 30 matches in arena.

In the last 30 arena matches i mostly got people around my rank so +-1 i am kage atm.I am lvl 81 with 40k power so you know how strong people i should get since new arena includes finding people around your power.So in 30 matches i had higher initiative 3 times so 10% of a time i had higher ini then my enemy which i dont rly understand how.Out of 30 matches i have won 13 of them, and the only thing why i won is because i started using that cancer team AF,Mabui,Ten Ten and Mei.I personaly dont like this team bcs everyone uses it but since i cant win with any other againts them i figured out if you cant beat them join them.So the chance of me winning are way bellow 50% which i think arena should be.

To me arena should be a place where your personal power doesnt matter,a place where a lvl 50 and a lvl 85 can have a fair duel without any other facts involved so they can test their team,summon and misterys the best,and in this curently arena with this setup that is not possible since the one who has more initiative wins or atleast has about 80% or more chances of winning. So i have a sugestion like a hundred people or so also have a sugestion.

Let arena be a 2 fight match where ini truly doesnt exists and the only things that are important are skill and team composition.So in first fight the player 1 will have higher ini on all of his ninjas,and on second fight player 2 will have more initiative on all of his ninjas, and the winner will be the player with higher % health in total.

That is my opinion and sugestion. I just wanted to share it with you guys and also want to hear what are your opinions about this :) This post was last edited by Dimster at 2017-2-22 21:34 This post was last edited by Dimster at 2017-2-22 21:34
  • Registered: 2017-07-24
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On 2017-02-22 21:44:07Show this Author Only
2#
Fair duel doesn't mean it won't have any meta ;P
And ini will always matter. Rather than saying what everyone had been saying for the last whole week, try to comes up with an ideal to fix the problem. I am also only kage atm but for me I think arena is as good as it can get right nowExcept for the matching timer, fck that


This post was last edited by mdr***@gmail.com at 2017-2-22 21:47
  • Registered: 2017-07-24
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On 2017-02-22 21:50:42Show this Author Only
3#
Initiative does indeed play a huge role already in normal battles. In arena where it by design should be made fair for a lvl 50 and 80 to fight solely on the effectiveness of their lineup does mess up the whole concept when it comes down to initiative.

However, with the way the game developed, initiative is already playing a vital role deep into the game, including passive barriers, etc. Finding a solution is one thing, possibility of implementing said solution is another. Of course, working your way around someone with higher initiatives is one of the charms of the game (personally), with talents like root of warrior and ninjas like sailor sakura and gakido allowing you to remove debuffs, or someone like Ao or shikamaru to control the ninja the round before to completely stop the mystery from being even casted. (That being said, fighting against an experienced player with proper knowledge of the game can put your lineup at a disadvantage still)

Having 2 fights with rotating initiatives would take quite abit of time, especially when 2 non-offensive builds fight. Furthermore, even with rotating initiatives, how does the system work after recording 1 win and 1 loss? (As this would seem to suggest) With ranked arena where win and losses do matter, having 1 win and 1 loss just leaves you stagnant at your rank. (Assuming losing and winning loses and gains the same amount of ranked points)

Just some thoughts after reading your post ^^
  • Registered: 2017-07-24
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On 2017-02-22 21:52:29Show this Author Only
4#
  • RyoheiYagyuu On 2017-02-22 21:44:07
  • Fair duel doesn't mean it won't have any meta ;P
    And ini will always matter. Rather than saying what everyone had been saying for the last whole week, try to comes up with an ideal to fix the problem. I am also only kage atm but for me I think arena is as good as it can get right nowExcept for the matching timer, fck that


    This post was last edited by mdr***@gmail.com at 2017-2-22 21:47
I did came up with a way to fix a problem if you rly read what i said you would have seen it,and the fact that of all stats in the game just 1 matters in arena is * atleast to me.
  • Registered: 2017-07-24
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On 2017-02-22 21:55:18Show this Author Only
5#
It would be easier not to lose rank points after a loss. Win a fight, get one rank point. lose a fight, no points. Then anybody could grind their way up over time, and losing wouldn't be as frustraing as it is now. If needed, the points required to reach a new rank could be adjusted.
  • Registered: 2017-07-24
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On 2017-02-22 22:25:36Show this Author Only
6#
  • Blackami974 On 2017-02-22 21:52:29
  • I did came up with a way to fix a problem if you rly read what i said you would have seen it,and the fact that of all stats in the game just 1 matters in arena is * atleast to me.
Like I said, I want u to come up with an idea to make it fair and all skill based, removing ini's effect doesn't solve that problem (and in the future when the jinchuriki meta came it wont matter that much because everything is immuned)
  • Registered: 2017-07-24
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On 2017-02-22 23:22:37Show this Author Only
7#
  • RyoheiYagyuu On 2017-02-22 22:25:36
  • Like I said, I want u to come up with an idea to make it fair and all skill based, removing ini's effect doesn't solve that problem (and in the future when the jinchuriki meta came it wont matter that much because everything is immuned)
lol how does removing ini doesnt solve the problem i mean if you had 1 fight where you are faster and you have 1 where you are slower i mean what other then skill will determinate winner?
  • Registered: 2017-07-24
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On 2017-02-22 23:49:33Show this Author Only
8#
  • Blackami974 On 2017-02-22 23:22:37
  • lol how does removing ini doesnt solve the problem i mean if you had 1 fight where you are faster and you have 1 where you are slower i mean what other then skill will determinate winner?
i can win fights where i am slower with my team, in fact some fights i win BECAUSE im slower and my barrier will go off after theirs. so init while useful doesnt mean u auto win/lose. personaly i laugh at those water teams because i know i win regardless of init, they cant nuke me fast enough and i will just laugh at them when they get stun locked
  • Registered: 2017-07-24
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On 2017-02-23 00:16:34Show this Author Only
9#
  • Shadoblaze On 2017-02-22 23:49:33
  • i can win fights where i am slower with my team, in fact some fights i win BECAUSE im slower and my barrier will go off after theirs. so init while useful doesnt mean u auto win/lose. personaly i laugh at those water teams because i know i win regardless of init, they cant nuke me fast enough and i will just laugh at them when they get stun locked
AHAHAHAH do you even know how ini works bro.If your barrier goes of after theirs that means you are faster then them not other way around xD
  • Registered: 2017-07-24
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On 2017-02-23 08:25:07Show this Author Only
10#
  • Blackami974 On 2017-02-23 00:16:34
  • AHAHAHAH do you even know how ini works bro.If your barrier goes of after theirs that means you are faster then them not other way around xD
thats only for passive barriers, for manual barriers like hashirama the slower person keeps their barrier. maybe u should learn how the game works b4 u comment
  • Registered: 2017-07-24
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On 2017-02-23 16:52:06Show this Author Only
11#
  • Shadoblaze On 2017-02-23 08:25:07
  • thats only for passive barriers, for manual barriers like hashirama the slower person keeps their barrier. maybe u should learn how the game works b4 u comment
Majority of the teams are using passive barriers from kage tresure and there are only a couple of viable ninjas that have manual barriers like sasuke or hashirama so if you are refiring in arena about them not a lot of people have hashi and sasuke without skillbooks(in arena that is) is garbage so yea i do know the game works.
  • Registered: 2017-07-24
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On 2017-02-27 14:21:51Show this Author Only
12#
Arena is awful, this is just one case, but I keep getting paired with the same people. I started like an hour ago and have only gotten 2 of them same people! They both have more ini and great teams. Out of my eight battles I only faced 2 people like wtf??? Nice cross server surely there are more people online playing arena since the season ends in like 2 days! I have been rank 33 for the entire month (started at 40) and it is impossible to climb to six paths (never hit six path so gg rewards). I am using AF, Mei, Ao, and Chojuro which is a solid control team (Almost 40k bp with rank 3 BA with almost level 3+ ini on all ninjas). Like what am I supposed to do? Been playing arena daily and I only lose ranks and I know a fair bit about pvp so that isn't the problem.

I just don't understand how the queue system works? Like what does it prioritize when finding an opponent? I know for sure it isn't highest/ current bp (That's what it should be or maybe current overall exp) I feel like it goes off of level because I know for sure it isn't arena rank because I am versing super kage and six paths mostly with the occasional jonin. For me (and other people) with the waay arena is now it is impossible to hit six paths. I really wish a mod would let us know how arena queue partners are picked (doubt they even know). Honestly though there has been so many complaints and they say we listen to the community, yet they have said nothing about the matter (correct me if I am wrong) about any upcoming changes. This could just be lack of communication though so I am not aiming this at the mods, but the developers. I just hope this was a test month and next season they find a way to fix this issue at hand. Sorry for the long rant.
  • Registered: 2017-07-24
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On 2017-02-27 14:30:15Show this Author Only
13#
  • Koncept On 2017-02-27 14:21:51
  • Arena is awful, this is just one case, but I keep getting paired with the same people. I started like an hour ago and have only gotten 2 of them same people! They both have more ini and great teams. Out of my eight battles I only faced 2 people like wtf??? Nice cross server surely there are more people online playing arena since the season ends in like 2 days! I have been rank 33 for the entire month (started at 40) and it is impossible to climb to six paths (never hit six path so gg rewards). I am using AF, Mei, Ao, and Chojuro which is a solid control team (Almost 40k bp with rank 3 BA with almost level 3+ ini on all ninjas). Like what am I supposed to do? Been playing arena daily and I only lose ranks and I know a fair bit about pvp so that isn't the problem.

    I just don't understand how the queue system works? Like what does it prioritize when finding an opponent? I know for sure it isn't highest/ current bp (That's what it should be or maybe current overall exp) I feel like it goes off of level because I know for sure it isn't arena rank because I am versing super kage and six paths mostly with the occasional jonin. For me (and other people) with the waay arena is now it is impossible to hit six paths. I really wish a mod would let us know how arena queue partners are picked (doubt they even know). Honestly though there has been so many complaints and they say we listen to the community, yet they have said nothing about the matter (correct me if I am wrong) about any upcoming changes. This could just be lack of communication though so I am not aiming this at the mods, but the developers. I just hope this was a test month and next season they find a way to fix this issue at hand. Sorry for the long rant.
Yeah i agree, i always get paired up with ppl that have higher init than me, rn i have been 33 -6 for the longest time. People only got six path because they had it before the cross server and that isn't right.
  • Registered: 2017-07-24
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On 2017-02-27 14:46:00Show this Author Only
14#
  • xpwnagexlucario On 2017-02-27 14:30:15
  • Yeah i agree, i always get paired up with ppl that have higher init than me, rn i have been 33 -6 for the longest time. People only got six path because they had it before the cross server and that isn't right.
Yeah I am 33 also was negative, but got paired against REALLY weak players. Honestly felt bad for them because I know it *s. I honestly believe we are paired with player level and I just hit 85 yesterday so gg for me. Honestly think pairing based on exp and bp (within 1-2 million range on exp and within 500 bp) seems like a good change. There may be an even better change. And have it to where is if passes 2 minutes randomize your opponent. Let's just hope to see changes after this season ends. Hell just make it to where we don't lose points! That would be a big help.
  • Registered: 2017-07-24
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On 2017-02-27 16:29:52Show this Author Only
15#
  • Blackami974 On 2017-02-22 23:22:37
  • lol how does removing ini doesnt solve the problem i mean if you had 1 fight where you are faster and you have 1 where you are slower i mean what other then skill will determinate winner?
I read your opening statement in the 1st post.

It sounds viable to have a 2 match fight. However, what happens when you win 1 fight, and your opponent wins the other fight as mentioned by PoisonScrub, and win in the sense of complete defeat of all 4 ninjas and not winning by having more HP at the end of 10 rounds. The more HP part solves the problem by deciding who has more HP at the end, but honestly, 19/20 matches don't reach 10 rounds in most matches, unless you have those Immortal type line-ups. So if its complete defeat by each person on either matches, sounds like no points loss or gained, since its a draw, which I think might happen alot, since as you mentioned 80% or almost always the higher initiative wins.

I think I prefer the no negative points system as mentioned by Rally Vincent, but it will make the climb too easy, too many people reach 6 path every season, too many seal scrolls given and too many ninjas given out, and sounds like a probable, and I repeat probable, lesser chance of players spending actual money to buy ninjas/scrolls, since you'll be getting more free ninjas/scrolls, though you may argue they will spend on power items since they now have the ninjas to play with. I think we're stuck between a rock and a hard place.
  • Registered: 2017-07-24
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On 2017-02-27 17:08:54Show this Author Only
16#
In my opinion the problem comes from another factor.

If all players had all the ninjas available to chose from and form a team , you would always find a way to counter a certain team ( with or without higher ini ).
Also most of people , don't change their positioning fight after fight , even after realising that they fight the same person over and over.
If you also do a proper search and you get knowledge against which servers you fight , you can easily spy on each respective server and realise who you are against mostly and how to counter them..
As for the ini factor , if it is so important , just invest in Ini and in 1-2 months you will catch up. Your problem in arena are not the heavy spenders, but rest of casual spenders or even f2p that got more lucky with drops from treasures and with refines/ puris .

In my opinion arena doesn't need a change. Its right now a place were you can rly see true PvP skills and deep knowledge of the game mechanics.
This post was last edited by 102***@facebook at 2017-2-27 17:13
  • Registered: 2017-07-24
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On 2017-02-27 19:13:51Show this Author Only
17#
  • On 2017-02-27 17:08:54
  • In my opinion the problem comes from another factor.

    If all players had all the ninjas available to chose from and form a team , you would always find a way to counter a certain team ( with or without higher ini ).
    Also most of people , don't change their positioning fight after fight , even after realising that they fight the same person over and over.
    If you also do a proper search and you get knowledge against which servers you fight , you can easily spy on each respective server and realise who you are against mostly and how to counter them..
    As for the ini factor , if it is so important , just invest in Ini and in 1-2 months you will catch up. Your problem in arena are not the heavy spenders, but rest of casual spenders or even f2p that got more lucky with drops from treasures and with refines/ puris .

    In my opinion arena doesn't need a change. Its right now a place were you can rly see true PvP skills and deep knowledge of the game mechanics.
    This post was last edited by 102***@facebook at 2017-2-27 17:13
are you serious? how do you even spy on someone you found in arena matchmaking?
  • Registered: 2017-07-24
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On 2017-02-27 20:43:02Show this Author Only
18#
  • Attac an Respec On 2017-02-27 19:13:51
  • are you serious? how do you even spy on someone you found in arena matchmaking?
You just start to chat with him ?
Honestly , ppl are more kind and open if you make the first step ;) !
And between us , you never asked any opponent from which server is he coming from ? Just between which servers is the cross over ?
Not to mention that same servers you match in arena are for Matsuri too..
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