I often find myself twiddling my thumbs in this game. Why? Because after completeing the daily missions and such after reset their is nothing to do but wait for timed events. I wake up in the morning and will have all non timed event related dailys and monthlys done in about an hours time and im sure im not the only one. Having something more to do in between this and after timed events are done would be wonderful. I got to thinking,what is it i do in other MMO`s, i grind of course and this would be anopprotunity to do something more with the roaming enemys outside of the village.
As far as i know, very few people take the time to fight the mobs outside, theirs just very little incentive to do so. The experiance gains are limited, it takes AGES to level ninjas up doing this, even fighting the highest level mobs. I believe including drops with them would give players that extra incentive to spendsome more time on the game and in turn, that thing you love so much, money.
I propose the following
1. Mobs will now drop loot. The loot could include Food, Level 1 magatemas, and coins.
2. Adding "Boss Mobs". These Boss Mobs could spawn randomly through the day meaning players will have to earch for them and communicate, and offer not only better rewards, but a harder challange encouraging group play. Rewards for a boss mob could include Level 2-3 magetamas, Tactics Pages, Battle Armor Materials, Summoning Scroll, and the ever covetad Seal Scroll.
I would also like to suggest a new merchant where you can trade in lower tier materials for higher tier mateirals. Having loads of low level refines, Chunin/Anbu/Jonin etc scrolls and Battle Armor Material and nothing to do with it is an annoyance. Being able to trade in say 10 of each in exchange for 1 higher tier materialwould be amazing!
I believe these additions would be very welcome, and please many of your consumers.