27 results were found related to “4.0

Survival Trial/Chase possible fragments interactive guide 4.0

So this is as it says. It'll be a guide to show every possible fragment and count available. Post info you have, preferably add a picture for visual proof but text is fine. I'll Put a * indicating it may or may not be accurate until i or someone comes across reward. Certain ninja have multiple version of fragments i'll add each when obtain the info. If i dont have a specific ninja listed please inform me as well :P --------------------~~~4.0 Survival~~~--------------------- Ultimate: Asuma wind blade: 2-8 frags http://prntscr.com/hhz3wr Bee: 2 fragshttp://prntscr.com/htp0dr Chojuro: 2 frags http://prntscr.com/hhz3wr Choza: 2-6 http://prntscr.com/hinw9s Deidara: 1 frag http://prntscr.com/hhz3wr Hidan: 2-8frags http://prntscr.com/hhz3wr Jiraiya Sannin: 1-3 frags http://prntscr.com/hinw9s Kakashi Beheading: 2 frags http://prntscr.com/hinure Kakuzu: 2-8 frags http://prntscr.com/htp0dr Kimmimaro: 2-4 frags http://prntscr.com/hir601 Kisame: 2-4 frags http://prntscr.com/hinure Mifune: 2 frags http://prntscr.com/hhyy92 Orochimaru: 1 frag http://prntscr.com/hinure Orochimaru Traitor: 2 frags http://prntscr.com/hhyy92 Sasuke Susano: 1 frag http://prntscr.com/hir601 Tobi: 2 frags http://prntscr.com/hhz3wr Tsunade Sannin: 1 frag http://prntscr.com/hhyy92 ~~~Pains~~~ Pain Gakido: 2 frags http://prntscr.com/hinvpc Elite: Asuma Wind Blade: 2-8 frags http://prntscr.com/ho6ipw Deidara: 1 frag http://prntscr.com/hi0wmu Guy: 2 frags http://prntscr.com/hi0wzq Hanzo: 2 frags http://prntscr.com/hi0wb5 Hidan: 2-4 frags http://prntscr.com/hhz17h Itachi: 2 frags http://prntscr.com/hhywkg Jiraiya Sannin: 1 frag http://prntscr.com/hi0wzq Jiraiya Sage: 2 frags http://prntscr.com/ho6j0d Jugo: 2 frags http://prntscr.com/hhyxn4 Kakuzu: 2-6 frags http://prntscr.com/ho6ipw Karin: 2-4frags http://prntscr.com/hi0wmu Killer Bee: 2 frags http://prntscr.com/hi0x9l Kimmimaru: 2 frags http://prntscr.com/hhywzw Konan: 2 frags http://prntscr.com/hhywkg Lee 8 gates: 2 frags http://prntscr.com/hhz1ku Mifune: 2 frags http://prntscr.com/hi0wzq Orochimaru Sannin: 1-3 frags http://prntscr.com/hhywkg Orochimaru Traitor: 1-2 frags http://prntscr.com/hhywzw Sasori: 2 frags http://prntscr.com/hi0x9l Sasori 100 puppet: 2 frags http://prntscr.com/ho6jjh Sasuke: 2 frags http://prntscr.com/hhz17h TenTen: 2-4 frags http://prntscr.com/hhz17h Tobi: 1-2 frags http://prntscr.com/hi0wzq Yamato: 2 frags http://prntscr.com/hi0wb5 Zabuza Mist: 2 frags http://prntscr.com/htp1l1 Pains: Pain Jigokudo: 2 frags http://prntscr.com/hhz1ku Pain Ningendo: 2 frags http://prntscr.com/hhyxn4 Normal: Bee: 2 frags http://prntscr.com/htp30a Choza: 2-4 frags http://prntscr.com/htp30a Hanzo: 2 frags http://prntscr.com/hhyrfy Jugo: 2 frags http://prntscr.com/htp30a Sasuke Susano: 1 frag http://prntscr.com/htp26f Tsunade Sannin: 1 frag http://prntscr.com/hhyrfy Pains Pain Shurado: 2 frags http://prntscr.com/htp26f ~~~~3.0~~~~ http://prntscr.com/i10ufi http://prntscr.com/i10upf Rare: Pain Chikushudo: 1 frag http://prntscr.com/h6ff2u Pain Jigokudo: 1 frag http://prntscr.com/h46wxo Pain Shurado: 1 frag http://prntscr.com/hahxlf Pain Gakido: 1 frag http://prntscr.com/hcc8v2 ~~~~~~~~~~~~~~~~~~~~~~~~Chase Missions~~~~~~~~~~~~~~~~~~~~~~~ Asuma WB: 4 frags http://prntscr.com/hucnhk Baki: 5 frags http://prntscr.com/hup2u2 Chiyo: Choji: 5 frags http://prntscr.com/hohnel Choji GNW: 2 frags http://prntscr.com/hup1bh Choji GNW: 3 frags http://prntscr.com/hxex98 Choza: Gaara: 4 frags http://prntscr.com/hohnnr Gnw Kankuro: Guy: 3 frags http://prntscr.com/hld9cz Haku: 3 frags http://prntscr.com/hltf7u Haku: 5 frags http://prntscr.com/hips9a Haku Edo: 2 frags http://prntscr.com/hldf6a Hidan: 2 fragments http://prntscr.com/hx1kun Ino: 3 frags http://prntscr.com/hibcid Itachi: 3 frags http://prntscr.com/hup36p Jiraiya: 3 frags Kabuto: 4 frags http://prntscr.com/hucqnd Kakashi Beheading: 2 frags http://prntscr.com/hiavej Kakashi Beheading: 4 frags http://prntscr.com/hipvev Kiba: 3 frags http://prntscr.com/hipvq2 Kiba Gnw: http://prntscr.com/hxf52j Killer Bee Samehada: 3 frags http://prntscr.com/hxexfp Kimmimaro: 3 frags http://prntscr.com/hibc6t Lee 8 gates: 2 fragments http://prntscr.com/hx1l4w Lee 8 Gates: 4 frags http://prntscr.com/hiaudu Lee Gnw: 3 frags http://prntscr.com/howwzo Naruto: 5 frags http://prntscr.com/hiptoo Naruto 9tails: http://prntscr.com/hsch6y Neji: 3 frags http://prntscr.com/hohotz Neji: 5 frags http://prntscr.com/howvgl Omoi: 2 frags http://prntscr.com/hucn7l Orochimaru Sannin: 3 frags http://prntscr.com/hipsof Orochimaru Traitor: 3 frags http://prntscr.com/howxw6 Sai Gnw: 2 frags http://prntscr.com/hohoip Sai Gnw: 3 fragments http://prntscr.com/hx1mii Samui: 3 frags http://prntscr.com/hltgjt Sasuke: 5 frags http://prntscr.com/hiptoo Shikamaru Paradise: 3 fragments http://prntscr.com/hx1m8w Shino: 5 frags http://prntscr.com/hltga8 Shino GNW: 3 frags http://prntscr.com/hldg1f Shizune: 2 frags http://prntscr.com/howwn3 TenTen: 3 frags http://prntscr.com/hltdnm Tsunade: 3 frags http://prntscr.com/hltfsg Zabuza: 3 frags http://prntscr.com/hucq18 Rare: Pain Chikushudo: Pain Gakido: Pain Jigokudo: Pain Ningendo: 2 frags http://prntscr.com/hltdfm Pain Shurado: Pain Tendo: 1 frag http://prntscr.com/hx41i0 *= unconfirmed potentially obtainable ninja ~All pictures provided are ones from my gameplay and others, so credit for images go to me and everyone who posts their images for fragments. So a ty to everyone **4.0: due to the fact some rewards are are still given just the same I will be leaving the pre 4.0 frags up as they are may still be included 100%, however that doesnt say which difficulty they belong to, so for further assurance use the 4.0 list ~~~~Here lies what could have been~~~ http://prntscr.com/i10oio
2018-01-16 11:41:40 - I͘tachi - General Discussion

Hinata [Great Ninja War] 4.0 blitz lineups

Hey everyone! I am a bit late with this thread but thought I might as well cover it, as most of you may know GNW Hinata received a great buff in 4.0 update with her standard attack making her very fit for fast killing/blitz teams and making her viable in event such as Sage World Battlefield. Her mystery is amazing providing 3 attacks and clearing all debuffs (note that). (3 rounds cooldown but you will want to finish fights in 1-2 rounds while using her anyway) Her standard attack is similar to Kushimaru hitting all 3 enemies in a line and on top of that causing repulse which is perfect. Chases are nothing special, 1 does simple damage , the other one does acupuncture which can be helpful sometime. Lastly the passive makes her pretty tanky as she will come back to life with a lot hp if she dies. Now before we go into teams I wanna say that in all these teams you will want to have your best equipment on Hinata (best refines,magatama,cave runes,charm etc) otherwise the teams won't work as planned because she is the main damage dealer. Also obvious counters to her teams are Susano Itachi/ Masked Man. Alright, let's see some teams: 1. Wind Main This is one of my favorite versions because you will have an immune Hinata together with Wind Main, with refresh in 2nd round to make Hinata attack again multiple times. If you have Shisui, Darui they could also work nicely here instead of Danzo although you will lose the immobile chase and possible chaos but gain on a damaging mystery. Otherwise if you are not confident in your overall initiative and that you will get a barrier you c*e WB Asuma or another buffer. 2. Lightning Main This one is full on round 1 damage and buffs, with having 9 standard attacks just in round 1 you gotta be sure to kill someone unless the enemy is running Susano Itachi/ Masked Man or is simply much higher power. Hinata removes her own debuffs with the mystery and the other 3 ninjas are immune with root of warrior passive, only the thing is that you would prefer to not lose any hp at round 1 because you will lose the WB Asuma buff then. (Iruka is an option too but you will need to use another mystery for Lightning Main then). 3. Fire Main Unlike Wind Main with the refreshes the problem with this team is no round 2 mysteries so you gotta make sure to kill at least 2 enemy ninjas right away in round 1 which should definitely be possible if you can get the barrier and have decent equipment on Hinata compared to your enemy. Otherwise if you aren't confident in your barrier you could use WB Asuma instead of Danzo. The positive side of this team compared to all others is that it's safest for round 1 due to Fire Main mystery making everyone immune and giving bonus shields + also the Oboro Clone. 4. Earth Main This team provides amazing buffs and shields, making everyone pretty tanky and strong. Hinata and Iruka to be used in round 1, round 2 having options to use either Earth Main or WB Asuma though mostly you would prefer Earth Main to clear 1 layer of debuff and provide that bonus standard attack. The buffs in the team are mostly dependent on shields/remaining full hp so you have to be careful around that. Anyhow that would be all, you can definitely have fun with GNW Hinata, use her either in SWB or Arena
2018-01-07 22:52:04 - ICExx - Strategy

Stuck on ninja exam 137 4.0

Hey I'm stuck on ninja exam 137 (Ay, susanoo sasuke, kimi, cee, darui, beheading kakashi). I can defeat all except susanoo sasuke because he's immune to ninjutsu. I get close with fire main. I tried the utube video tips, but they all have iruka and sage naruto. I don't have these ninjas. Has anyone beat this within 48 - 56 pwr level range without Iruka, or sage naruto? I'm out of ideas any tips are appreciated.
2018-01-08 13:01:45 - firestarter - Strategy

HELP!!!!!Ninja*exam*level128(watermain)v4.0.

Help.Ninja.Exam*level128(Watermain)v4.0
2018-01-14 23:32:09 - Shunpyo - Strategy

Guide to increase power (4.0 Update)

Guide to increase power Hi, everyone again, Since I am making support materials in discord for new players in my groups, I think I should summarize them and make one in general. How to power up: 1)Group skills: they are incredibly easy to gain battle power, specially at lower levels, and at the beginning of a new server, you also want to contribute as much as you can to the group, stronger groups will also help you in almost all events and Team Instances (TIs) and Strong Approaching (SA). Once you reach the limit of group skills, you c*ways use the Group Contributions (GCs) on the Group Wheel, for possible chance of obtaining coupons. 3.0 Group Skill Priority (Reference:
2018-01-09 11:53:38 - MidnightSun - Strategy

Reforge Ninja Tools Guide (new red tools in 4.0)

Reforge Ninja Tools With the update of 4.0, we have 3 new red tools in game, plus red gourd in 3.0, we have 4 red tools in total, and one good news, we finally have red nature stones now. However, some of new lvl players might be a bit confused about how and when to reforge ninja tools and which ninja tools to reforge, this is what I am going to go in details in this guide. There are also players asking where to get them, so I will add an extra section about that. Where to get the new ninja tools The new ninja tools are mostly in Brother's Farewell TI, and Asura's Sword is in Hard level The Rinnegan's Pain TI. However, although only red gourds are shown in Brother's Farewell Hard, I got fan and mask from doing Bro's Hard TI as well. So for higher power players, it is recommended to do Hard TI, and they seem to have higher chance of dropping red nature stones as well. Following are the pictures: Sword : Pain Hard Mask: Bro's Easy Cane: Bro's Normal Gourd: Bro's Hard (Already available in 3.0, so most people have several gourds already) Which ninja tools to reforge I will make have a comparison of old or*e tool with new red tools: As you can see from above, all new red tools have 10+ increase in base stats compare to the old orange tools, so you want to use them instead of orange ones. and try to not reforge the 4 old ones, mask, cane, fan, etc. Since you will replace them once you get the new ones. But the rest orange ninja tools will stay the same for a while in 4.0, so you might want to reforge the them. However, with the new FiveKages TI coming in CN server, there is one more red ninja tool added to CN server: Six-path necklace, So you might not want to reforge Golden Rope right now, and wait for Six-path necklace. When to reforge ninja tools You want to start reforging when you can't level up your ninja tools with only 6 ninja tools. So when your ninja tools are about lvl 14 to 15. How to reforge ninja tools And always reforge using 6 tools as offerings, so 100% success rate, you don't want to waste Tool Essence, since they can only be obtained in Ultimate Training so far. Moreover, you want to add new stat to the tools with empty stats first, You want to add primary stats over secondary stats. So attack, nin, life, def and res first, then crit, combo etc, However, after some discussion with Achroma a while back, the stats on Ninja Tools are not necessary for power, so primary stats might give more power in this case, but it is more beneficial to reforge element resistances on Ninja Tools. So in the end, you want to get get a Ninja Tool like following: So 10 Ninja tools would give 20% element resistance for all elements, which are quite important for higher level battles. (Photo credit to Aika) However, for the players who started playing in 1.0. they have ninja tools with better golden stats, so it might not helpful to reforge those. ( Thanks to Ioana) 3rd draft, still work in progress Update on (1/8/2018) Regards MidnightSun
2018-01-08 22:09:22 - MidnightSun - Strategy

Ninetails Invasion Lightning Main Team 4.0

Hi, I am sure there's lotta players including me that are looking for a good Ninetails team in 4.0 Version. What kind of team/lineups (please tell talents too) would you recommend to use around Lightning Main for Ninetails? I have darui, danzo, mifune, iruka, asuma wb and no I do not have hashirama (yet). I have lotta ninjas and all summons except King of Hell, Kirin, Guy's Tortoise and Giant Crustacean. If I do not have ninjas/summons that you recommend, don't worry about it. Myself and everyone will get them eventually! :D I hope this post will help everyone out better than nothing!~
2018-01-08 15:08:50 - Jambo(: - Strategy

Arena Monthly Rewards 4.0 Collection

Collecting Information on what Ninja people are getting as of 4.0. =====Random Ninja Fragments==== -Akatsuchi -Ao -Asuma(Wind Blade) -Fu Yamanaka -Kakashi(Beheading Sword) -Kankuro(Great Ninja War) -Kurotsuchi -Mabui -Sai(Great Ninja War) -Shikamaru(Make-out Paradise) -Temari(Five Kage Summit) ===Random Strong Ninja Fragments==== -Pain - Chikushodo -Pain - Gakido -Pain - Jigokudo -Pain - Ningendo -Pain - Shurado All Information c*so be found on the Naruto Online Wiki : http://narutoonline.wikia.com/wiki/Arena#Rewards
2018-01-05 17:21:22 - iPackaPunch - General Discussion

Chinese Weekend Chase Missions (4.0)

With the new update of 4.0, there are some visual bugs in the weekend chase missions, the names of the maps are shown in Mandarin. Therefore, I will make a small guide for anyone who can't find those maps. Battlefield - Mist's Seven Swordsmen Hidden Cloud Village - Ground Floor Hidden Cloud Village - Roof Assault Forces Campsite Valley Of Clouds and Lightening If anyone has other maps that they do not recognize, feel free to share it in this thread.
2017-12-31 05:31:51 - MidnightSun - Strategy

Need Help for lineups (Wind Main) on 4.0

Hi ! I need your help because I don't know what ninjas and skills use with the wind main in the 4.0 version. Here my Ninjas (I have almost Sakura Shinobi War) Thanks for the answer, I am level 39 for the moment
2017-12-24 05:07:49 - Fouyah - Strategy

Ninja exam 137 -water main 4.0

First i would like to say this was very hard to beat and it took a good 4 to 6 tries with this team so it is RNG dependent, also i'm new in making guides to help other so sorry if it is confusing. The team: the Sumon/talents: Extra information: The tactic i used was Ghost kill Lv.5 The moods where: Water Main-Ninjutsu 49% Guy-attack 29% Iruka-attack 25% Hk Minato-attack 33% Battle: First round use iruka's mystery on Ay. second round use guy's mystery on Saske, then use minato's mystery on saske if he has Tag if he dosen't then use it on someone who does, that will stop saske's and cee's mystery then heal up if iruka dies this round retreat and try again. all other rounds keep interupting darui or Ay and healing and you win. Keep in mind this team was barelly able to win and it was RNG dependent becouse of AY random attacks and his crits. Hope this helps another person pass the exam.
2017-12-10 07:08:28 - kingR2 - Strategy

Water Main 4.0 new talent (Experimental Ninjutsu) lineups

Hey everyone! So 4.0 is here and so are new Water Main talents, you might have noticed that the healing standard is buffed and also that she received a new passive skill called "Experimental Ninjutsu". Now what this passive does is gives the water main an ability to use her mysteries with 1 round less cooldown which is best used with the Shark Bomb (You are able to do the mystery every single round). The downside of this passive is that you can not use Poison Tai together with it, but it makes for a great team variety when used together with Neurotoxin passive, being able to chaos an entire team in rounds. P.S.: passively immune ninjas like jinchurikis are a bit of a problem because you can't chaos them. P.S.2: You will need high position 1 initiative for these teams to work the way they were supposed to. Alright I shall give you some team ideas now 1. Shark Kisame version This team is an expensive one due to Shark Kisame, he makes the round 1 be pretty safe for all your ninjas so you are free to use your mystery round 2, also providing that beautiful chakra drain chase. I recommend having breakthrough Kurenai of course it would be better for the team. I put 3 summons in pictures , you are to use what you have. Personally I recommend King of Hell for 1v1 PVP , and Guy's Turtle summon for Bond arena-GNW. 2. Edo Deidara version Also a bit expensive team again. This team has much higher damage output than the previous one due to Deidara, a lot of ignites/poisons with chaoses. Same as previously breakthrough Kurenai would be better but not as necessary as in previous team. I put demon fox for the full combos but if you want to just heavily rely on chaoses from mystery you could KoH, Guy's turtle also here. 3. F2P friendly version Breakthrough Kurenai would be prefer for sure due to better versatility in the team.Overall strong damage , A LOT of debuff clearing and heals bunched together with chaos from the main makes for a great team (I recommend trying this team out in space time). 4. F2P friendly version 2 (Roshi) Personally my favorite team probably out of these, being pretty easy to obtain if you play the game for some time. Kurenai chakra draining, Water Main mystery every round with full team chaoses, a lot of poisons and good chance of igniting with Roshi chase. Same as all the teams above you could use a different standard attack but the healing one is safest overall probably. 5. Shark Bomb Blitz A team that is very fast but requires a great deal of equipment stacking (that means very high critical/injury and preferably control stats would be super beneficial). Being able to use Shark Bomb right in round 1 with a pos1 ninjas, however only after her standard attack therefore creating a small problem where you can get easily countered by having her chaosed or immobiled by Susano Itachi or Masked Man for example. (therefore having high control will help a lot to not get countered) Even if vs immune ninjas due to great amount of damage this team does it can still win. Take it to Sage World Battlefield , have some fun with it if you feel your water main is strong enough Hope you guys found it useful , catch you later
2017-12-08 03:00:01 - ICExx - Strategy

Ninja exam 140 4.0

need help with this exam any teams that worked would be useful thanks in advance
2017-12-17 08:19:31 - antonfergus14@gmail.com - Strategy

Cross-Sever anything not working since 4.0 update

Hey, I have an odd problem with my naruto online game and i was wondering if somebody has the solution to this ever since 4.0 update, i haven't been able to do most cross-server stuff; aka decisive bonds, arena, space time, and matsuri are all blocked to me; when i try to get in, it completely freezes at the loading screen or doesn't even acknowledge that i 'started' a battle in addition, i can't even switch servers to another one on my account (my main server is s489; if i try to get into, say, s278, the game freezes at 14% loading screen) (edited) but i can still do Sage World battlefields (cross-server version) On top of that, the cross server stuff that i can't do, i can do on other wifi networks (e.g. at university libraries), its just that when i'm at home it doesn't work. Also, other people have been able to log into my account and do all the cross-server stuff (which is how i've been doing events since 4.0 update) I thought at first it was b/c of my wifi blocking certain ports so i can't play games, but if that's the case i shouldn't be able to log into my naruto online game at all (which i can, and i c*so log into other players' games as long as the server is the same as mine) and this happened RIGHT after 4.0 update; before that i was just fine (p.s. i'm on a mac so not using miniclient, just browser)
2017-12-07 07:30:59 - Nightowlgamer - Bugs & Support

Main Character Talents - Changes in 4.0!

MAIN CHARACTERS TALENTS »CHANGES IN NARUTO ONLINE 4.0« »MIDNIGHT BLADE« Iaido – Instantaneous Flash Before: Causes damage to a selected unit, the selected unit will suffer from [Tag] and [Paralysis]. If you have a minimum of 50 Chakra points, this unit’s skill will not consume Chakra and will not suffer from Cooling Time. Now: Causes damage, [Tag] and [Paralysis] (lasts for 1 round) to a selected opponent’s unit. If the opponent's unit is already suffering from [Tag], this skill's Cooldown Time will be reduced to 1 round. Calm Mind Before: Recovers Life based on 10% of this unit’s Ninjutsu base attribute, also, your team will receive 20 Chakra points. Now: Recovers 8% or 16% Life based on this unit's Ninjutsu base attribute and 20 Chakra points. Moreover, it will cancel all its [Debuffs] and will become immune to all [Debuffs] until the end of the round. Anbu Special Assault Tactics Before: If your Main Character is in the field, your entire field will have its Attack increased by 25%, also, when the units in your field use a Taijutsu attribute attack, they will heal themselves in 25%. Now: If your Main Character is in the field, your entire field will have its Attack increased by 25%. Moreover, all units in your field who use a Taijutsu attribute skill will Heal themselves in 25% of the damage caused. After using this skill, Midnight Blade will be marked as Anbu. Clone Combination Tactics Before: Summon a Lightning clone of [Earth Resistance] at the beginning of a battle. The Lightning clone may use Chidori Blade of Lightning to attack, also causes [Acupuncture]. Now: At the beginning of a battle, summons 2 Lightning Clones with Life points based on 40% of the main body's Life. These 2 Lightning Clones will use [Lightning Assassination Sword] as their Standard Attack. These Lightning Clones last for 4 rounds. Arena Prowess Before: Every time a unit from your opponent’s Lineup is defeated, this unit’s Ninjutsu and Attack will be increased by 20%. Now: This unit's Ninjutsu and Attack will be increased by 12% every time a unit in the field is defeated. »AZURE FANG« Healing Jutsu Before: Heals 1 unit with the least Life from your team and disperses all [Debuffs] on the target. Now: Heals 1 unit with the least Life points from your Lineup and disperses all [Debuffs] on the selected unit. There is a chance of healing 2 units with the least Life points, instead of healing only 1 unit. Soul Absorption | Nature Energy Gathering Before: Recovers 10 Chakra points and 10% of your Life every time a unit dies. Can be triggered up to 6 times each round. Now: Recovers 30 Chakra points and increases Ninjutsu by 15% every time a unit dies. Can be triggered up to 2 times each round. Furthermore, this unit will receive "Senjutsu User" attribute. Water Clone Jutsu | Water Style – Water Clone Jutsu Before: At the beginning of a battle, summon 1 Water clone [Fire Resistance]. Upon death of Water clone, recover 20 Chakra points. The clone may use Water Style – Flow Whip each round. Now: At the beginning of a battle, summons 1 Water Clone with Life points based on 60% of the main body's. This clone is able to use Water Style - Flowing Whip as his Standard Attack. Recover 30 Chakra points if this Water Clone is defeated. Curse Mark Test | Experimental Ninjutsu Before: If there is 1 Curse Mark type ninja in your team, this unit will have his Ninjutsu and Attack increased by 20%. Now: Before the first action in every round, causes damage to oneself (this damage can never be Ninjutsu attribute Critical Damage). After causing damage to oneself, this unit's Mystery Skill's Cooldown Time will be reduced by 1 round. Reserve Seal Before: Every time this unit suffers an attack, this unit will recover 2% of its Life points and this unit’s attack will be increased by 8%. Now: Recovers 3% of its Life points and increases its Critical Hit rate by 1% every time this unit suffers an attack. »SCARLET BLAZE« Fire Style – Phoenix Fire Jutsu Before: Cause Ninjutsu damage and [Ignition] to two opponent’s units. (Under the [Ignition] Debuff, you’re continuously receiving damage which renders Healing ineffective) Now: Causes Ninjutsu damage and [Ignition] to up to 2 of the opponent's units. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round. (Under "Ignition", units will suffer damage at the end of each round and Healing is ineffective) Fire Style – Dragon Flame Jutsu Before: Causes Ninjutsu damage to up to 7 of the opponent's units in the field, moreover, the selected unit will suffer from [High Float]. Now: Causes Ninjutsu damage to up to 7 of the opponent's units. Moreover, the selected unit will suffer from [High Float]. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round. Sealing Jutsu – Seal of Red Lotus Before: Cause Ninjutsu and Taijutsu damage to the selected opponent's unit, [Immobile] and [Imprison] (under [Imprison] Debuff, receive Ninjutsu damage for using Chakra skills). Now: Causes damage, [Immobile] and [Imprison] to a selected opponent’s unit. If an Oboro Clone is present in your Lineup, this skill's Cooldown Time will be reduced by 1 round. Fire Style – Flame Jutsu Before: Attacks the opponent’s units in the front row and has high chances of causing [10 COMBO]. Now: Attacks the opponent's units in the front row and has high chances of causing [10 COMBO]. This skill never misses. Fire Style – Celestial Prison Before:[Chases and Attacks a Low Floated] unit, causes [Repulse]. The attacked unit will receive Ninjutsu damage whenever consuming Chakra but can't die from it. Now:[Chases and Attacks a Low Floated] unit, causes [Repulse] and [Imprison]. Oboro Clone Jutsu Before: At the beginning of a battle, summon 1 Oboro clone with [Wind Resistance]. Oboro clone may use Fire Style – Celestial Prison for Standard Attack. Now: At the beginning of a battle, summons 1 Oboro Clone with Life based on 45% of the main body's Life points. Scarlet Blaze will also get an Extra Standard Attack whenever this Oboro Clone uses a Standard Attack. Death Mirage Before: Before each action in a round, reduces the Resistance of all units in the opponent’s field. Now: Before the first action every round, up to 2 random opponent's units will suffer from [Tag].
2017-11-30 12:00:32 - Acer1 - News